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« on: April 23, 2013, 12:18:22 PM »
Here's the deal: I've been planning a game for a good few months now, and I'm very excited to get it off the ground and see how it goes. There are characters, locale, tone, and a boatload of scenarios committed to paper, but it's all just loose story notes without the proper system to set it in. I've done my research on the subject, but my friends are largely ignorant of most RPG systems, so I can't get a good and solid consensus. That is why, now, I turn to the RPPR community. I know for a fact that you guys have more experience with this stuff than I do, and I'd be more than receptive to suggestions.
The game is thus:
The players are on the payroll of a nascent news organization which has quickly earned acclaim/contempt for treating complex cultural strife with a sophomoric and touristic eagerness. Intrusive and biased vox pop interviews with drug addicts and militia members, interference in local customs for footage, gleeful appreciation of guerilla weaponry, and excessive drinking are the hallmark features of their journalism, and it has earned them many a Youtube subscriber. The players are a loose knit group of journalists, cameramen, guides, and mercenaries bound for a newly-formed nation in sub-Saharan Africa in pursuit of the brutal and semilegendary leader of the God's Children Freedom Army. Though very few know him personally, he has singlehandedly adjudicated the largest and most successful armed force in the history of bush warfare, and has raised a flag under which more than a dozen smaller armies have pledged fealty. He's a bad motherfucker, and they want an interview.
So, obviously, I'm not looking for a very glorious system. No supernatural elements or superhuman capabilities. Something very grounded and realistic without being overly complicated. The limitations of equipment are important, and I'd like survival to be a consequence of preparedness. Most importantly, though, is that I want combat to be an extremely undesirable outcome to a situation, to be avoided at almost all costs. I'm not looking for bullet wounds to heal in five minutes, I want them to be a big fucking deal. Explosions can cause momentary deafness, smoke can choke you, gunfire can suppress you, stuff like that. I just like the idea of players reacting when they are dropped directly and unexpectedly dead-center into the shit. I know most of this can be done on the fly with dice penalties and such, but I guess I'm just looking for an engine with that kind of tone.
Any help would be appreciated, of course.