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RPGs / Re: Stargate RPG
« on: November 10, 2010, 09:12:16 PM »
First, let me state for the record that the Stargate setting is one of my favorite of in all of sci-fi. Only the general ignorance of the setting by my group has prevented me from shanghaiing them into a game.
One of the key points of the Stargate setting is balancing issues. Remember that an SG team should be able to overwhelm even a numerically superior Goa'uld-aligned force. But the combat was never a central facet of the story. The central goal of the average episode/arc was to find some scientific solution to a greater problem, any skirmishing was almost window dressing intended to provide a ticking clock. Particularly poignant examples include: [spoiler]The dual scene of a group of Jaffa on Dakara and O'neil and Davis on Earth holding off replicators during the calibration of the Dakara Super Weapon, the air battle in Antarctica while SG-1 secured the Ancient Weapons Platform and a combined Tau'ri-Wraith-Traveler fleet engaging the Asuran Fleet, as a distraction in SG: Atlantis and the entire war against the Ori which was almost entirely consumed by the serch for the Sengraal[/spoiler]
The salient point of this is that any system that would do justice to the setting must have an excellent mechanic for handling skill tasks and investigation.
One of the key points of the Stargate setting is balancing issues. Remember that an SG team should be able to overwhelm even a numerically superior Goa'uld-aligned force. But the combat was never a central facet of the story. The central goal of the average episode/arc was to find some scientific solution to a greater problem, any skirmishing was almost window dressing intended to provide a ticking clock. Particularly poignant examples include: [spoiler]The dual scene of a group of Jaffa on Dakara and O'neil and Davis on Earth holding off replicators during the calibration of the Dakara Super Weapon, the air battle in Antarctica while SG-1 secured the Ancient Weapons Platform and a combined Tau'ri-Wraith-Traveler fleet engaging the Asuran Fleet, as a distraction in SG: Atlantis and the entire war against the Ori which was almost entirely consumed by the serch for the Sengraal[/spoiler]
The salient point of this is that any system that would do justice to the setting must have an excellent mechanic for handling skill tasks and investigation.