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Messages - Moto42

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General Chaos / Re: Kickstarter: Cool Stuff
« on: May 23, 2016, 09:13:47 PM »
I don't know how much it helps, but you're featured as a 'Project we love' by KickStarter.
Good luck Caleb, I hope you get to pay your writer when it's all over.

I have a couple horrible ideas I feel like dropping. First a very low-key abomination.

The Evervector
Ordinarily, when someone goes vector, niceties like food, water, and not literally running yourself to death fall by the wayside and they die of exhaustion, exposure, etc...

Occasionally; a vector will slow down and start looking after itself after the first few hours of insane murder-sprinting. Rather than running the host to death the Blight reduces the victim to a hunter-gatherer mindset. When not in sight of a potential victim, an evervector will seek out food, water, and shelter. They do not bleed as much as full vectors, with only a slow weeping of blood around the eyes, gums and fingernails. Because of this, they can be mistaken for non-infected madmen.

In play, they act like vector land-mines in areas that one would expect to find only casualties. They may be foreshadowed by dead animals in the area, as they still get the full 'human without the brakes 'benefit' of being a vector when running down a deer. On the plus side, they have enough brain damage to have stopped apologizing.

Like I said, very low key for an abomination, I only call it that because it doesn't fit the mold of the normal vector/casualty.
It's just an unusual form of vector that can upset players who think they have the zombie apocalypse 'under control'.

RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: July 27, 2015, 09:47:54 PM »
Check your personal messages!

Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: July 23, 2015, 12:40:29 AM »
I rubbed some player character logic on that scenario and this came up...

"Human, awaken. Return from this near-death slumber!"
"I told you, they go bad if you don't use them. You should have kept it in the refrigerator."
"So, if mild cold keeps humans fresh; maybe if we put it in the freezer for a few minutes..."

Samuel Ashton was ripped back into consciousness by a shock of ice-water and a chorus of inhuman screeching. Gray, scaly things were writhing in shock and anger, also soaked in near-freezing water.

"Dammit MoonMoon! I'll rip your..." "But it worked! But it wo..."
"Just, just. Just go. Go and put the other one in the freezer, ok?"

Two of the beasts skulked away, as a third pulled a chair across from Samuel. Somewhere in the distance, he could hear gunfire.

"Human, we have a problem. You must fix it.  A doom walks these halls and we must return home before it takes us all."

"What? How. You have a problem?"

"Yes pink, oily thing. A warrior, who is also oily, has arisen, and you must repair the machine that opens the way to Hell before he lays waste to us all.  When you have opened the way, we will drag you into the pits with us; you have my word."

"Wait, why would I want that? You just said a soldier is coming to the rescue."

"I don't think you understand. We, as in you and I, have a problem.  The doom-bringer did not become this kind of hyper-efficient killing machine by rescuing people."

RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: June 17, 2015, 08:58:17 PM »
I think we're watching taker society/traditions form.

Also, googling "dronkey" just pulls up images of a donkey/dragon hybrid... along with some diagrams of how that might happen.

RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: May 30, 2015, 02:14:56 AM »
Are we sure we want to go with the metaphor that ends with throwing the object of our quest in a volcano?

RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: May 25, 2015, 06:28:01 PM »
I registered an account here just to get in on play testing Red Markets with my group.
Also, I have Scribner, if that somehow makes sending this thing out any easier.

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