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Role Playing Public Radio Podcast / Re: Caleb is a mad genius (or Yet Another Fan Club Thread)
« on: July 31, 2012, 02:35:32 AM »
So Red Tower in Mage the Awakening...
The tone wasn't as scary as people had stuff like Kinetic Blow and Control Sound. But fun was had by all.
We had four players, playing as a local cabal. They were investigating the disappearance of two reporters in the meat packing district. One of the reporters was an Sleepwalker informant for the Concillium.
Obrimos Forces/Prime; Mastigo Mind/Spirit/Fate; Moros Death/Matter/Space; Thrysus Life/Spirit/Forces
Notable events...
Moros player jawed at the cops and refused to follow their order to stop loitering in front of the Chambliss slaughterhouse. He got beat the F down and thrown in the back of a patty wagon. (I will note, he critically failed on rolling Mind magic to not get arrested)
A player combining Boxing Fighting Style and Kinetic Blow magic caved in the skull of a ghoul with his first punch.
The Thrysus medic of the group lost an arm to the Cham-Vi Juntan, ended up with upwards of 5 or 6 aggravated damage. I think I went over board with the Cham-Vi Junta. And the lighting wards and the ghouls.
Thompson sub machine gun + Control Sound + Control Light = monsters don't know their buddies are getting shredded around the corner.
End Result: Players didn't figure out the true nature of the Red Tower.
Poking around, they discovered the heavily warded slaughterhouse. At that point they decided not to hop the fences because the were afraid of setting off defensive wards and alerting the bad guys.
They founded up finding out about the tunnel access by hitting county records as well as the Borkowski connect while doing research on Chambliss himself.
After some rather brutal, ham fisted and Wisdom draining applications of Mind magic on the Borkowski family, they surmised that the cattle were being used for a nefarious purpose, probably by a Seer cult to gain mana via ritual sacrifice. (They didn't seem to pick up on the fact for that to be true, there would have had to have been literally hundreds of evil mages in the factory to go through that much cattle on a regular basis.)
They went into the tunnel and started ambushing monsters. None of them had anticipated encountering abyssal monsters (the Cham-Vi). However PCs will never pass up a chance to gun down bad things with thompsons. They didn't think to retreat and get reinforcements in the face of the fact that someone was summoning horrors from beyond time and space instead of running into Seer cultists. (Go-go gadget gamer logic)
After the Thyrsus mage got his arm torn off by a Cham-Vi, they retreated and went to the local Consillium to report their findings. We wrapped things up there because at that point their report would have brought down the Guardians and Adamatine Arrows AKA The FBI/ATF of the Mage world down on the factory.
Everything took about...4ish hours?
The tone wasn't as scary as people had stuff like Kinetic Blow and Control Sound. But fun was had by all.
We had four players, playing as a local cabal. They were investigating the disappearance of two reporters in the meat packing district. One of the reporters was an Sleepwalker informant for the Concillium.
Obrimos Forces/Prime; Mastigo Mind/Spirit/Fate; Moros Death/Matter/Space; Thrysus Life/Spirit/Forces
Notable events...
Moros player jawed at the cops and refused to follow their order to stop loitering in front of the Chambliss slaughterhouse. He got beat the F down and thrown in the back of a patty wagon. (I will note, he critically failed on rolling Mind magic to not get arrested)
A player combining Boxing Fighting Style and Kinetic Blow magic caved in the skull of a ghoul with his first punch.
The Thrysus medic of the group lost an arm to the Cham-Vi Juntan, ended up with upwards of 5 or 6 aggravated damage. I think I went over board with the Cham-Vi Junta. And the lighting wards and the ghouls.
Thompson sub machine gun + Control Sound + Control Light = monsters don't know their buddies are getting shredded around the corner.
End Result: Players didn't figure out the true nature of the Red Tower.
Poking around, they discovered the heavily warded slaughterhouse. At that point they decided not to hop the fences because the were afraid of setting off defensive wards and alerting the bad guys.
They founded up finding out about the tunnel access by hitting county records as well as the Borkowski connect while doing research on Chambliss himself.
After some rather brutal, ham fisted and Wisdom draining applications of Mind magic on the Borkowski family, they surmised that the cattle were being used for a nefarious purpose, probably by a Seer cult to gain mana via ritual sacrifice. (They didn't seem to pick up on the fact for that to be true, there would have had to have been literally hundreds of evil mages in the factory to go through that much cattle on a regular basis.)
They went into the tunnel and started ambushing monsters. None of them had anticipated encountering abyssal monsters (the Cham-Vi). However PCs will never pass up a chance to gun down bad things with thompsons. They didn't think to retreat and get reinforcements in the face of the fact that someone was summoning horrors from beyond time and space instead of running into Seer cultists. (Go-go gadget gamer logic)
After the Thyrsus mage got his arm torn off by a Cham-Vi, they retreated and went to the local Consillium to report their findings. We wrapped things up there because at that point their report would have brought down the Guardians and Adamatine Arrows AKA The FBI/ATF of the Mage world down on the factory.
Everything took about...4ish hours?