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Messages - beej

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46
So Red Tower in Mage the Awakening...

The tone wasn't as scary as people had stuff like Kinetic Blow and Control Sound.  But fun was had by all.

We had four players, playing as a local cabal.  They were investigating the disappearance of two reporters in the meat packing district.   One of the reporters was an Sleepwalker informant for the Concillium.

Obrimos Forces/Prime; Mastigo Mind/Spirit/Fate; Moros Death/Matter/Space; Thrysus Life/Spirit/Forces

Notable events...

Moros player jawed at the cops and refused to follow their order to stop loitering in front of the Chambliss slaughterhouse.  He got beat the F down and thrown in the back of a patty wagon.  (I will note, he critically failed on rolling Mind magic to not get arrested)

A player combining Boxing Fighting Style and Kinetic Blow magic caved in the skull of a ghoul with his first punch.

The Thrysus medic of the group lost an arm to the Cham-Vi Juntan, ended up with upwards of 5 or 6 aggravated damage.  I think I went over board with the Cham-Vi Junta.  And the lighting wards and the ghouls.

Thompson sub machine gun + Control Sound + Control Light = monsters don't know their buddies are getting shredded around the corner.

End Result:  Players didn't figure out the true nature of the Red Tower. 

Poking around, they discovered the heavily warded slaughterhouse.  At that point they decided not to hop the fences because the were afraid of setting off defensive wards and alerting the bad guys.

They founded up finding out about the tunnel access by hitting county records as well as the Borkowski connect while doing research on Chambliss himself.

After some rather brutal, ham fisted and Wisdom draining applications of Mind magic on the Borkowski family, they surmised that the cattle were being used for a nefarious purpose, probably by a Seer cult to gain mana via ritual sacrifice.  (They didn't seem to pick up on the fact for that to be true, there would have had to have been literally hundreds of evil mages in the factory to go through that much cattle on a regular basis.)   

They went into the tunnel and started ambushing monsters.  None of them had anticipated encountering abyssal monsters (the Cham-Vi).  However PCs will never pass up a chance to gun down bad things with thompsons.  They didn't think to retreat and get reinforcements in the face of the fact that someone was summoning horrors from beyond time and space instead of running into Seer cultists.  (Go-go gadget gamer logic)

After the Thyrsus mage got his arm torn off by a Cham-Vi, they retreated and went to the local Consillium to report their findings.  We wrapped things up there because at that point their report would have brought down the Guardians and Adamatine Arrows AKA The FBI/ATF of the Mage world down on the factory. 

Everything took about...4ish hours?
 

47
Passed your materials along to Changeling and Mage STs...I almost heard the cackling through the internets.  I'm running my mage players through the Red Tower tonight. :)

48
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: July 29, 2012, 07:52:09 PM »
Shanghi scenario, totally.

I'd be interseted to hear a Rogue Trader as I know nothing about it.

If you thinking about doing WoD, Mage would be cool to see.  I'd lot to see what craziness that could come up.

MaoCT would be nice to hear again as well.  Mr. I'm a published author.


49
Caleb, the ransom preview episodes were awesome! Worth every penny.

50
Rag-NERD-rok podcast has posted an Bryson Springs AP!  The Hebanon take over has begun!

http://ragnerdrok.com/

51
RPGs / Re: Eclipse Phase
« on: July 04, 2012, 02:27:44 AM »
Just picked up Panopticon.  Man...there is much awesome conceptual stuff in there.  Uplift orcas!

52
RPGs / Re: Trying to plan my first EP module
« on: June 29, 2012, 07:13:05 PM »
They are essentially anti-exsurgent weapons.  They made with materials that is resistant to nano-tech and their beak weapon is designed to take out nano-tech.  Three or four might make a fractal look twice before it shreds them.  A dozen or two will slow up a fractal.  Three or four dozen could potentially stop a fractal.  You release a few dozen of these things into hab that has an infection outbreak and you suddenly bought yourself a bunch of time.  Its not so much that they are an uber threat, its FW and the PCs will want to get their hands on them at just about any cost because of what they represent.  Its like the of Think Before Asking.  That report won't be of any real use in the short term, like the gold bugs.  Given a few decades of R&D, they could produce some powerful advances. 

What I think I need to work on is creating a sense of urgency once they realize the things can fight ex-surgent threats.  They have to find them before the pirates give them to whoever ordered the attack and find out how the uknown person knew about them.

Also if they want a regular campaign after the module, I can bring these back in a critical tool for the PCs in some critical event.

53
RPGs / Re: Trying to plan my first EP module
« on: June 29, 2012, 02:18:35 AM »
Its been pointed out by a roomate (who knows nothing about EP) after looking over the outline that there's not really horror in it.  "They're kinda scary (the statues) but nothing that'll make people pucker in their seats."  (his words)

Reflecting on it and to quote Ross "this is true."  I thought about copying the 'Fall' AP but maybe the 'terror' of it instead of the actually event.  Maybe I can step up the hacking of the robot statues?  Allow the PCs to hack into the security system.  Let them hear station personal freaking out as more and more systems fall to the alien hack?  Have them screaming over the comms while they're having flashbacks of the Fall.  Have the players hear the guys in the control room getting into fights over whether its really an exsurgent/titan attack and if they should activate the auto-destruct.  Maybe have to fight their way through panicked employees in the docking backs to get to their shuttles?

54
RPGs / Re: Trying to plan my first EP module
« on: June 28, 2012, 01:41:23 AM »
After going over all the helpful advice..and picking up Sunward.........I have a revised Gold Bug scenario


The Gold Bug

Set on and around Mercury

- A Firewall friendly in TerraGenesis tip off of large credit transfers from Go-Nin shell companies to the company.

- Other FW agents independently pass along a rumor that Go-Nin is bribing TerraGen to bring alien art pieces quietly through to give to their Board of Directors

- FW is not sold on the art story.  The sums of money seem to big for just art.  They investigate more and learn that Ultimates, paided with the funneled money, are set to return through the Vulcanoid Gate on (insert date).  FW moles inside TerraGen will attempt to find out what is happening.  FW sets up a  team (the players) on Mercury in case something other than art comes through.

- FW mole reports that Ultimate mercs came back through with an unknown number of crates and left for a PC run space station to be shipped somewhere unknown.

- Players using covers provided by FW pose as Transpiration inspectors conducting a surprise inspection of the several habitat wings (including the one with the art work) on the station.

- Players can get fairly close and plant surveillance and tracking equipment or they can try their luck and try and talk their way past the hired muscle and inspect the goods themselves.  If they do anything stupid and get their IDs looked at closely, their cover could get blown.

- If they can get past the protection detail they find 4 cases, each holding three, one foot tall statuettes.  They are anthropomorphizing ant-like beings with what appears to the head of a robin like bird.  They stand on bent legs with arms in strange posses.  They are made of an unidentifiable metallic alloy??? element??? that has a royal purple hue and are clothed in feather like leaves of silver.  There are strange runes carved into the statuettes, filled in with gold.  They are lighter than they look. (their true nature is hidden from most portable scanners).  If the players do actually figure out their robots...they'll have to figure out what action to take, which will probably involve the dozen Ultimates guarding the goods.

- Players move onto another habitat (going with their cover) when pirates assault the hab housing the alien artifacts.  The PCs rush back to the hab (cause PCs can't not run toward gunfire)

- they find a bunch of the statuettes shot up, pretty much all the Ultimates and most of the pirates are torn up like confetti.  The two or three active stattuettes (which are now damaged) peel off from the slaughter and attack the PCs.  The statuettes scurry very fast with all the limbs.  They jump onto a target and then tear it apart with spikes that come out of their limbs.  The beaks emit a sonic based weapon that degrades/disrupts synthetic materials at the molecular level.  Extended combat or hits from multiple blasts at once can render armor and weapons useless quickly. 

- As players grab the remains of the statuettes and hopefully some stacks alarms start sounding, announcing station reactor was going critical.  One of the statuettes had hacked into the station and attempted to take control of security and comm systems, station personal managed to block it so it hacked engineering and rigged the reactor to blow. 

- fleeing the station, the players head down to Mercury and turn over the robot bits to FW.  The players and FW researchers discover that the purple hued metal alloy is designed primarily to resist nano-tech.  It doesn't react well to stuff like like bullet or lots of plasma bolts.  The sonic beak weapon it is discovered is extremely effective at not only disrupting non-organic matter but it can disrupt or totally shorts out nano-tech. Reviews of pirate and ultimate stacks will reveal that the robots did not activate until after people starting firing off disassembler and guardian swarms.  Anti-exsurgent tech anyone?

- the FW mole inside TerraGen confirms that 6 cases came through the gate.  One is still on Cadwell, one was immediately dispatched to Venus and the remaining 4 were sent to the space station to be delivered to Go-Nin research facilities on Luna.  Careful review of xps will reveal that there were four cases when the players first inspected the robots and that one of the pirates grabbed a case during the fighting and escaped with it.  (Unless the PCs notice earlier that there was a case missing after the pirates attack)

- Networking/rep/favor skill challenge to locate the pirates, currently staying at a hidden sifter/prite/smuggling base in a crater near Al-Hamadhanj, planetside. 

- Skill challenge navigating the Mercurian surface on speeder bikes to the hab.  Catch a few of the pirates and learn that their captain took the robots to the guy who hired them, back at Al-Hamadhnja. 

- Players race back to the city and stop the exchange (I'm feeling John Woo slow mo gun fight in a crowded fleamarket.)  Players stop the deal and recover the statues.  The buyer is...not sure.  If they demand a full campaign after the one-shot he will be an employee of the Big Bad.  Probably PC.   Jovian?   Tharsis?

- Cadwell is too well guarded for the PCs to go after the fifth case so they'll leave that to FW.  After retrieving the case w/ all three inactive statutes, players must egocast to Venus to be there when the shuttle carrying the 6th case arrives.  They're going to have to storm the ship when it arrives in orbit.  (I'm thinking about going for broke, giving whatever armor/guns they want, plus the eraser squad and have a big ass big damn hero gun fight against Ultimates)

 

55
RPGs / Re: Eclipse Phase
« on: June 28, 2012, 12:19:18 AM »
Ah.  Thanks. Its hard keeping everything straight.   I am assuming if word got out that the PC owned/controled Know Evil then there would be a serious PC disaster? 

56
RPGs / Re: Eclipse Phase
« on: June 27, 2012, 04:35:57 PM »
Question about Caleb's campaign.  Know Evil was made by Cognite correct?  If it was cognite and word got out about what they had created, what would happen to Cognite?

57
RPGs / Re: Trying to plan my first EP module
« on: June 26, 2012, 10:00:32 PM »
I imagine the statues to about a foot tall, a sort of an anthropomorphic ant with the head of a bird.  the claws/pincers fibrate and fuck up armor and beaks fire an an electricity like bolt from its beak.

58
I passed the PDF along to my Mage ST.  Im using the events as a story my toon head during his training.  I think my st plans on introducing the mannequins as a threat sometime soon as we're investigation mind controlling dolls currently.

59
Other RPG's and Misc. / Re: Skype Eclipse Phase?
« on: June 23, 2012, 01:09:55 PM »
Alright.  I've been talking with people on eclipse phase forums.

http://www.eclipsephase.com/experienced-player-looking-onlineskype-group

I'm using the same screen name over there so come throw your hat in the ring with me.

60
Is it me or did that Dissolution [Funny Story] thread read like someone who's been psycosurgeried by Bartlebee and left in simalspace for too long?

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