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Messages - Flawless P

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991
RPGs / Re: Dragonstar
« on: June 19, 2010, 12:14:18 AM »
The current campaign a friend of mine is running is set in a land of his own creation but many Dragonstar elements have revealed themselves, he advanced the Dragonstar timeline to a point where if you didn't already know the setting you would think he made it up. Basically he has the last few surviving Dragons from the Dragonstar Universe now inhabit our world and although they are all different colors they are all peaceful with each other and none have proven to be outright evil, in fact the nicest one so far was a Red.

Anywho, yes this setting is pretty awesome.

992
RPGs / Brainstorming help
« on: May 13, 2010, 06:09:53 PM »
I am getting married on monday, and the bachelor party is on saturday.

I told my friends that I want to drink and play RPG's but I need ideas for fun scenarios to play while drinking or while drunk.

Also any ideas on rules for drinking.

The systems I have available to me are
Call of Cthulu
Mutants and Masterminds
3.5 Dnd or Pathfinder
Dark Heresy
and Dnd 4.0

Friday night I want to run an Age of Masks themed M&M game but that is unrelated to the drinking.

993
RPGs / Re: Uses for an immovable rod
« on: April 05, 2010, 08:43:24 PM »
Activate it inside of a Bag of Holding. Attempt to move the bag. Ask the GM what happens

Nothing Happens, The Bag of Holding opens into an extra dimensional space therefore the rod technically never moves.

GM 1
Player 0

Well that's boring. :( I was hoping for someone to take advantage of that and come up with something cool.

Maybe it works for several hundred miles before the rod finally passes through the edge of the extradimensional space (which moves along with you, but might also be moving relative to something else). By becoming stable, your extradimensional space becomes a plane, and begins to develop alignments and laws of physics: hilarity ensues. Your rod tears a hole through the side of the bag, opening a portal to the Plane of Discarded Stuff. The immovability of your mini-plane upsets the cosmology of a tiny plane of Order, who seek revenge on you as a giant Outsider who seeks to destroy the heavens...

The possibilities there are endless.

Also I think you scored that wrong. The GM doesn't win by having nothing happen. That's Grognards.txt thinking.

GM 0
Player 0

Good call ; )

994
RPGs / Re: Uses for an immovable rod
« on: April 05, 2010, 04:58:33 PM »

Activate it inside of a Bag of Holding. Attempt to move the bag. Ask the GM what happens

Nothing Happens, The Bag of Holding opens into an extra dimensional space therefore the rod technically never moves.

GM 1
Player 0

995
RPGs / Re: Character Sheet Sharing Station
« on: March 20, 2010, 03:48:25 PM »
I was referring to your mechanical selections.
well I always wanted a fighter with knowledge and I wanted to do horned harbinger prc

996
RPGs / Re: Character Sheet Sharing Station
« on: March 20, 2010, 01:53:01 PM »
I have never seen a character built like this character before.
I hardly use standard sheets I just type them in text and print it out

997
General Chaos / Re: How did you find RPPR?
« on: March 19, 2010, 06:02:40 AM »
I found Rppr through Google Listen. I listened to the 4th Ed AP's from Wizard with Will Wheaton in it. Then I decided I wanted to hear more people play... SO I searched it and found RPPR and listened to the regular episodes then the AP's

998
RPGs / Re: Character Sheet Sharing Station
« on: March 19, 2010, 05:28:27 AM »
Yes I am still playing 3.5

This character is made to be an evil worshiper of Myrkul who is the former deity of death, I am using this character to work toward resurrecting the now dead former deity. His equipment currently sucks as he has been recently evicted from the keep where most of his other possessions are.  

HP 106
Region: Waterdeep
Human Fighter 10
AC 10+3+6+1= 20
Str 18 +4
Dex 16 +3
Con 20 +5
Int 16 +3
Wis 14 +2
Cha 14 +2

BAB +10/+5

SAVES
+17 +11 +10

+2 Deflecting Scythe +18/+13 2d4+10

+2 Mithril Chainshirt +6 +4 -0
MW Buckler +1 -0

Cloak of Resistance +5

Feats
H Education
1 Heroic Destiny
3 Protected Destiny
6 Weapon Focus Scythe
9 Fearless Destiny
F1 Improved Initiative
F2 Combat Expertise
F4 Improved Trip
F6 Weapon Specialization Scythe
F8 Greater Weapon Focus Scythe
F10 Power Attack


Skills
Climb 7+4= +11
Knowledge Religion 13+3+1= +17
Knowledge The Planes 8+3= +11
Knowledge History 9+3+1= +13
Handle Animal 10+2= +12
Intimidate 12+2= +14
Jump 5+4= +9
Ride 5+4= +9
Swim 5+4= +9

999
 ;D
Nice Nat 1

1000
RPGs / Re: Anecdote Megathread
« on: March 13, 2010, 04:53:23 AM »
Hey all its good to be back, I've been extremely sick lately...

Either way I was thinking back on my gaming experiences and I decided to throw my hat in for bearing witness to the worlds shortest campaign.

So it was about 3 am and I was over at my friend Joe's place with our mutual friend Glenn, this was before I had played much D&D and long before I had tried any other systems. We were talking about all the different game systems there were out there and how my buddy glenn owned a copy of Vampire the Masquerade. I had played to the old computer game of VtM Redemption so the PnP interested me. As soon as the conversation turned to VtM my friend Joe got up and ran to his room, he came out flailing a piece of paper that he proudly proclaimed as his character sheet for back when he used to play Vampire. This in and of itself was funny enough to send us into a fit of laughter watching this 350 pound 6 ft man moving so quickly easily had us hysterical, then he described how his character was a ninja assassin babe with a katana who could cut through anything and we laughed harder.

Then he continuously suggested we play, to which my friend glenn said no, I do have an Idea for a story but its damn near 4 am and I don't want to teach Mat(me) to make a character maybe we can play next weekend.

This was not enough to satisfy Joe however who "Had to play like right now" So he pestered Glenn for another 20 minutes until he finally yelled "FINE!"

Joe got real quiet and said alright so whats the scenario.

Glenn looked at him very seriously and said "Your a vampire, you in the middle of the street, it's day what do you do?"

Joe frantically responds with "Um um um..."

"Your Dead" Glenn interrupts.

I laughed so hard I almost passed out and that my friends is....
The Shortest game ever or Why you shouldn't pester a tired GM.

1001
RPGs / Re: Gamer Flaws: Significant Other (+5 Points)
« on: February 18, 2010, 05:50:58 PM »
My girlfriend is not the biggest fan of PnP, she is not into any kind of geekdom.

She used to fall asleep on my shoulder watching me play City of Heroes, which she eventually got into and we played together.

She has tried to come with me to my DnD sessions, and her sister is dating one of the other players so the two of them show up and watch.

We used to let them roll for the monsters but apparently girlfriends who don't know why they are rolling dice roll between 18-20 and max damage constantly.

Her sister has killed my buddy(her own boyfriend) 3 times.

All in all that has died down and now I am left to game on saturday without much interruption...unless she feels like I haven't been spending enough time with her, then I catch hell...

Who would have known most gfs think 10 hours of dnd is too much.

1002
RPGs / Re: The coolest thing you've made?
« on: February 17, 2010, 01:21:15 PM »
Although the DM of the campaign would probably have everyone think he made this up on his own, everyone in my first D&D party threw around Ideas for my friends character, he was a Half-Black Dragon Bard who was chaotic good. He was forced to act that way through an alignment effect(Which completely altered his personality as well as stats and class levels) Anyway together we came up with the idea for an invincible fiddle, which then was changed to an invincible cello that he would hit people with as a two handed club, then they decided that the cello had enough room to fit a Gnome and a Vanaran.

So after all that was done we had an Invincible Cello that could produce Otto's Irresistible Dance for as long as he played it DC 18 Will. That had waaay more storage space than was physically possible.     

1003
RPGs / Re: Anecdote Megathread
« on: February 16, 2010, 11:03:09 PM »
Bah you should have let each player roll their own damage but don't tell them what they are rolling for until all have rolled. That would have been more fun. The real acid test is if the players want to play CoC again after that. Do they?

Actually yes all 6 of them.

1004
RPGs / Re: Anecdote Megathread
« on: February 16, 2010, 06:12:55 PM »
After discovering the amazingness that is RPPR I started listening to episode 37 or so and continued

from there, after Tom's letter about how anyone who just came in now was not going to get a prize and

being verbally abused into going back and checking out the older episodes I also branched out into

the actual plays. I listened to the Divine Fire Play test 2 and I knew then I wanted to try playing a Call

of Cthulu game.

So I found some books and got the King of Chicago premade. I told everyone I game with, "I am running a

small scenario for CoC and I am only allowing 4 people to play." That sentence was met with a bunch of
"Eh" and "Ok...." One of my friends however was completely into the idea, he convinced 2 of the other

guys to play by telling them about how great Lovecraft is and that it would be a nice change of pace

from 3.5 D&D. Well I was at 3 and that was good enough for me, until my room mate wanted in and one of

the players brought their brother. I was past my target number and I was feeling a little overwhelmed

but decided not to say anything. We had a friend of mine who is a theatre actor who wanted to play

because I told him Role-playing would help his improv skills, so with a whopping 6 people we began.

It didn't take long for this epic clusterfuck to hit the fan, they made it to the end of the

adventure(without any information they needed to actually be effective) they stumbled upon the parking

lot that the evil monster lived under, so after I prayed that they would fail the search required to

find the secret tunnel I was forced to follow through with the conclusion of the adventure.

Upon entrance to the room the creature whips up a wind storm to put out the lights they are carrying.

This wind power says it does 1d20 Damage to every person within range.

All of them were within range. I read the passage carefully while they sat asking what they see.
I looked up closed the laptop I was using, grabbed my d20 out of the box and rolled. A 12 was all that

was need to kill even the beefiest among them. I rolled a 17.

Everyone sat there quiet for a while until one of the guys said, "You guys I think we premised too

hard."

1005
RPGs / Re: Recording Game Sessions
« on: February 16, 2010, 05:41:25 PM »
And now you know.

And knowing is half the battle!

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