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Messages - Bronnen

Pages: 1 ... 10 11 [12]
166
Your party walks out into a street.....


167
You arrive at a house to find everyone all happy and no one is killed.

168
RPGs / Dresden Files RP
« on: April 28, 2010, 06:50:44 PM »
So.. has anyone managed to get their hands on this one at all? (I know I have, legally)

From what I've read, and that's very little, it seems to keep in the spirit of the world pretty well, though I'll need to do a little more reading to do so.

169
Your character wakes up in the morning.

You hear "Fhtagn"

You see shadows

You see lights

You see animals

You don't see animals

You hear animals

You don't hear animals

170
RPGs / Re: Riddles Puzzles and other noncombat Encounter advice
« on: April 22, 2010, 12:35:06 AM »
Yeah, that last post was pretty good for making riddles. I agree with that. It's a very easy way.

As to Puzzles, do you mean in a dungeon? Or just in general?

171
RPGs / Re: Land of the Druids Campaign Guide
« on: April 21, 2010, 02:42:19 AM »
Alrighty. Glad you've got a group.

Also, Druids like to wear bright golden torcs and call themselves Droods.

172
RPGs / Re: Land of the Druids Campaign Guide
« on: April 21, 2010, 02:33:49 AM »
Do you have anyone doing any editing or play testing? I'd be intrigued in doing something like that, as well as with a group of my club mates.

What system is this supposed to be for?

173
RPGs / Re: Don't Rest your head
« on: April 21, 2010, 02:32:26 AM »
Ok, yes it does!

Holy crap, I can't believe I've never heard of this one before, though if we're just going for pure fuckery "Kill Puppies For Satan" is pretty damn messed up.


174
RPGs / Re: Land of the Druids Campaign Guide
« on: April 21, 2010, 02:26:18 AM »
Fairly well written.  Simple, which I like.

But, I'm assuming you don't just want to know what's good, but what people don't like.

Well for one, your last paragraph is incredible similar to the spellplague from Forgotten Realms.

For two... (i know you can't say that but Bleh) Nature and magic? Eh, it's a little too simple. Especially since usually with the death of a god or goddess of magic, magic itself vanishes.

Them's is just my gripes though, On the whole, I'm intrigued and would really like to see more.

175
RPGs / Don't Rest your head
« on: April 21, 2010, 01:40:52 AM »
So I felt like giving my opinion on one of my favorite RP's, and probably one that's not well known, at least in my city it's not well known.

Don't rest your head, is probably the creepiest and most messed up Rp I have ever read.

From the actual site: Don’t Rest Your Head is a sleek, dangerous little game, where your players are all insomniac protagonists with superpowers, fighting — and using — exhaustion and madness to stay alive, and awake for just one more night, in a reality gone way wrong called the Mad City. It features its own system, and is contained entirely within one book.

And a review I found that basically sums up my opinion of this setting. 

“Makes the Call of Cthulhu sanity death spiral look like a handful of baby asprin.”
“… it plays like Call of Cthulhu on crystal meth… This game is really well done, no matter what your dreams are like. And if, like mine, they come from a rich diet of Grant Morrison and H.P. Lovecraft, then this game will tear open your skull and let the monsters in.”

The entire point of this game, is simply to stay awake. By any means necessary. When you fall asleep, they bad guys get you and you die. It's pretty simple and very well done. Well, you don't actually always die, just most of the time. Closer to 99% of the time whenever they fall asleep they die. But, I've seen them survive... once. When the character falls asleep, stuff happens. Nightmares that are so screwed up that you'll start to think you've actually gone insane while writing it. For example, one of the nightmares they give you is that the character actually is an ant-hill. They are a living breathing ant-hill with ants crawling under their skin. Instead of bleeding when you're cut, thousands of ants spill forth and begin to cover the your body, biting, scratching.

Of course you need to change the nightmares depending on what the character is afraid of.

It's one book, everything you need to run a game is contained in it. Character creation is really simple and fun.

There are actual mechanics for character development and how the character would react. Characters get to progress in mind and story, and there are good reminders on your character sheet of what he or she would do in any given situation.

When you create a character, it's more of a questionnaire than a character sheet. There's five questions to help you determine what kind of character you will make.

All in all, I highly recommend this RP. It's beautifully well done, the writing is create, the pictures are creepy and I can still see some of them when I close my eyes. The rules are clear and concise for the most part, with a few of them needing a few re-reads to fully understand.

I give it, 4.5 stars out of 5.

176
RPGs / Re: All flesh must be eaten
« on: April 21, 2010, 01:06:22 AM »
Well, from everything I've read so far, this one would work quite well.

The System is based around D10 rolls, 9's and higher are successes. You won't use a die higher than a D10, but you'll use D6's, D4's and D8's. (Why the random order I don't know)

There a shitload of customization that you can do with zombies, and if you need to kill off a PC in some gruesome way, what better way than the make some sort of zombie that can actually think and plan?

There's quite a bit of depth in it, and I'm seriously considering running a zombie apocalypse game now.

As for books to go along with a campaign like that. One of the Living, and the Zombie Master Screen would be quite useful I think. Or atlas of the Undead.

I'm planning on getting those quite soon so I can give you a better review of them if you'd like, but from everything I've read so far, It would be all but perfect for a zombie apocalypse. There's even books to have such a thing in dungeons, or in space, in steampunk worlds, or in your standard fantasy setting with ancient zombies capable of casting death magic.


177
RPGs / Re: All flesh must be eaten
« on: April 20, 2010, 06:46:03 PM »
I decided to buy the PD of that and a few other books, notably "Coffee Break of the Dead".

I have to say...

This is what Left 4 dead should be! These books are awesome!

178
RPGs / Re: The Ultimate RPG Resources thread
« on: April 20, 2010, 11:09:09 AM »
I'm not sure if anyone's actually put this before.

Free Resource: POKETHULHU!!!

http://www222.pair.com/sjohn/pokethulhu.htm

179
RPGs / Re: Pathfinder thread
« on: April 20, 2010, 01:04:29 AM »
The thing I love most about Pathfinder is Perception.

No more of this having Spot, Seach and Listen in different skills. It's all in one now.

Also, there are quite a few minor changes that add up to a whole shitload. If you liked 3.5 and don't find 4th ed to be your cup of tea, chances are you'll really like Pathfinder.

180
RPGs / All flesh must be eaten
« on: April 20, 2010, 01:02:16 AM »
So, I've been considering buying this RP, but I'm a little iffy on it. I've heard some really good things about the setting and the mechanics, but I've also heard some people who hate it to a complete and utterly confusing extent.

It seems to me like it's the kind of thing you either love or hate.

As for me, well the idea of playing as a zombie and going around, eating people? Hell yeah!

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