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Messages - Zombieneighbours

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61
RPGs / Re: RPGs about religion
« on: November 20, 2014, 01:49:06 PM »
Dogs is great

I had considered InNomine, and all the white wolf demon games and similar.

62
RPGs / Re: RPGs about religion
« on: November 20, 2014, 11:51:10 AM »
Looks like I expressed that badly.

I am talking about games where you play worshippers, not gods.

But at the same time, ones that really gets into what it means for religions beliefs to be real.

an example of what I DONT WANT would be DnD. DnD as a game has gods and divine magic, but that fact is almost meaningless in game. You can literally strip the gods from the cleric class and all they are is another kind of wizards. The settings of DnD rarely get into the nitty gritty of what it means that their are gods. Characters don't as a rule collect holy relics, they don't spend time fasting or praying, they don't go on pilgrimages, nor do they make sacrifices.

By contrast, Artesia: Adventures in the Known World actively promotes activities such as ritual cleansing, fasting, sacrifice and the like, and work it all into the way divine magic works. It is not unreasonablecharacter behaviour in a game of artesia, for the PCs to sacrifice a ram, before going on a quest, because it will give them access to divine magic. On top of that, the whole setting is about the clash of cultures and religions, with grand religious wars being faught between sects and/or religions.

So what I am looking for are games that meaningfully explore in theme (or mechanics), polytheistic religion.

63
RPGs / RPGs about religion
« on: November 19, 2014, 06:04:07 PM »
So lots of RPGs have religions, but none of them I have ever come across really 'do' religion. It nearly always feels distant and weird, more a source of power, than a thing that touches people as deeply and oddly as real religion does.

There are accepts, such as Artesia: Adventures in the known world, and Dogs in the vineyard, but they are really the only ones I can think of. Are their other games that really deal with what it means for their to be gods, and for your character to have a connection with them?

64
General Chaos / Re: Kickstarter: Cool Stuff
« on: November 17, 2014, 03:43:54 PM »
The nightwitch's are one of the hands down most awesome historical oddities of the second world war. An all female night bomber regiment. They killed Nazi's in the dead of night, and became utterly feared, despite flying obsolete biplanes. Now Jason Morningstar is doing a game about them, using the apocalypse world engine.

https://www.kickstarter.com/projects/bullypulpitgames/night-witches?ref=friends_backed


65
RPGs / Lair of the Twilight Fox(base raiders)
« on: November 15, 2014, 04:10:58 AM »
So, We are two weeks into my first attempt at running base raiders.

The scenario is an origin story, and involves three of the would be base raiders looking into the disappearance of their father, Garret Umbra, during the events of Ragnarok, with assistance of their fathers demonic butler, with one very odd alien tagging along for no reason I can determine :/

Session One was largely made up of them uncovering the fact that their father was in actuality the the worlds greatest cat burglar, the twilight fox. In addition to this, they uncovered details about the location of the base, and hints that Garret is in someway connected to the earliest history of D&D, and that he did not appear to exist before the early 1970's. Finally, the crew, after exploring the idea of base creation, if not the actual system, detailed a little more of the base, and set of to break in. The session ended with them having gotten access to the penthouse apartment, masquerading as a law firm.

Second session saw them fighting off tiny jade automations in the entrance hall/art gallery(some priceless pieces were destroyed in the process), exploring their fathers games room complete with the spirits of two of gaming great luminaries who filled the base raiders in on their fathers origins as a DnD character from the original play tests, who broke out of the game and into the real world.  They then  started to make their way to their Garret's trophy room, when a well equiped group of corporate sponcered base raiders bust their way in through the pent house windows using wing suits. Clearly outgunned, the party fled upwards, through a portal, into a perfect copy of the hall of the London Natural History Musieum(with a T-Rex skeleton rather than Dippy.)

The butler undid the lock on the trophy room, and the group found themselves on the ceiling, where they got themselves kited out with power sources.

1. got a rocket pack belonging to the rocketeer Mrk.2(the fifties era daughter of the original rocketeer, who's two fisted commie punching adventures where not enough to save her from the persecution of the establishment for her love of the fairer sex), and a Freeze ray belonging to Dr Celarno, said freeze ray treasure of ultimate desire among super villian otaku.   

2. The butler got a cloak of elvenkind, that once belonged to the twilight fox(it has the aspect: No Capes!) and a a book containing the power of a magical girl. He can now transform into a magical princess of sparkles and feathers, to fight ills and be genuinely awesome.

3. got a set of omega's sorcerous power armour, and a small library of mystical tomes

4. The alien got a pair of boots of elvenkind, which had belonged to Garret Umbra, and had his shape changing powers restored.

5. got an Erick Zahn original with Hilbert space pick-up, and oil of the forge, with provides armour and minor immunity to fire.

Next session, they get to learn about burn, fight an undead fossil T-rex with comically tiny arms and the temperament of a Labrador, explore the rest of the base, and maybe face off against those professional base raiders. They might even get to learn why what the other base raiders are after.

66
RPGs / Re: Check my base
« on: November 13, 2014, 12:04:00 PM »
Funnily enough, one of my friends was a founder of KhanKon, and last Friday was his first ever game of base raiders. He flew out from the uk and back this year to help run it. I garentee you probably heard him at some point(what with being within a hundred miles ;) ) I will let him know of your attendance and enjoyment.

67
General Chaos / Re: So, music. What's that all about?
« on: November 13, 2014, 01:43:59 AM »
Pogo- Alice https://www.youtube.com/watch?v=pAwR6w2TgxY&index=89&list=FL2IGqTALvUFjyIPjLVCtAxg
Takes samples from disney's Alice in Wonderland, and turn them into something immense sureal beauty.

SNCF - https://www.youtube.com/watch?v=8OSfOTsXYNY&index=17&list=FL2IGqTALvUFjyIPjLVCtAxg
Cool little track, based on a french rail company jingle.

Second Person- That's What I've Been Told https://www.youtube.com/watch?v=E_8TdHO-AZE&index=441&list=FL2IGqTALvUFjyIPjLVCtAxg

Mr. Scruff- Get A Move On https://www.youtube.com/watch?v=Ik--d9Nhcb8

Anyone who hasn't come across Scott Bradlee & Postmodern Jukebox, should check this out.
https://www.youtube.com/playlist?list=PL7A4D9C100657150E

68
General Chaos / Re: Hastur reading list
« on: November 12, 2014, 04:51:23 PM »
I still have to forcibly stop myself frothing about true detective at every opportunity. Such a good series. Thanks for the tips Ross.
 

69
General Chaos / Re: Hastur reading list
« on: November 12, 2014, 04:00:44 PM »
Thanks Trinite

70
General Chaos / Hastur reading list
« on: November 12, 2014, 01:28:12 PM »
So, I thought it worth checking in here for suggestions on Hastur related reading.

I have a few books relevant to the subject:-
The king in yellow
the hastur cycle
a season in Carcosa
Rehearsals for Oblivion (Act I)(which while largely dross contains the essential stories Ambrose and Broadalbin)

I have a few other, such as the yellow wall paper which I consider essential reading.

But it occurred to me that you guys might have other suggestions.

71
RPGs / Re: BaseRaiders
« on: July 23, 2014, 03:24:48 AM »
Just a clarification of skill costing

Common skills = 1 point per rating.

Unique and strange = skill purchase cost+ 1 point per rating.

Example:

So if a character where to take "upsilon Drug user" +3, it would cost 8 points(5 for access to upsilon drug user and 3 for the +3)

Is that correct?

72
I backed No Security (will likely buy it as a physicial book too soon.)

Base Raiders

Eclipse Phase

Night's Black Agents

73
RPGs / Night's black agents + Wives of March
« on: January 11, 2014, 05:10:43 AM »
So, I have been listening to Tribes of Tokyo, and it is awesome so far (at the end of episode 3). It has inspired me to do a modern conspiracy horror game.

That said, I wasn't exactly sure about using vampires. (I've played a lot of V:tM over the years, so I am a little jaded with regards to them.)

Instead, I thought, what about The Companions from The Wives of March, because 'Caleb is a mad genius'.

So, I thought I might let you guys know how the idea develops, as I start putting it together.

 

74
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 29, 2013, 04:27:40 AM »
Oh, swankie. Dungeon world is something that has kind of been buzzing around at the edge of my perception. That will be a great chance to get a look at it.

One shots are ALWAYS welcome.

As is anything run by caleb.

That said, can't wait for eclise phase.

75
Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 28, 2013, 06:35:27 PM »
My guess is that this has been covered somewhere but; what is next, now that fortunes of war, and tribes of Tokyo appear to be done?

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