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Messages - RadioactiveBeer

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31
At least the Grimecloth farmers seem like fundamentally okay guys.

Aren't they the ones trying to introduce hardcore meth to the area? La Abattoir is strongly tied with MS13 (a hyper-violent gang) and so far have been just as dishonest in their negotiations as the DHQS - their negotiator didn't mention the Raiders specifically  to keep the job cheaper (according to Abuela) AND their "gift" was useless until they spent bounty on loading it up. Even Harding, toxic jackass that he was, gave them a working gun!

Yeah, so far the only ones we haven't discovered horrible things about are the Union (and they're just kind of sad and depressing between the lions and the sex dolls.) But give Caleb time, I'm sure they'll be, I don't know, building their economy around kicking puppies soon.

32
A lot of the talk about betrayal hinges on the premise that it is "more logical" to not want to split the pot and keep it all for yourself. Now, we can debate the logic of that premise at length but a central problem of economics is that it's not completely logical, or rather it's an attempt to apply logical models to systems of behaviour that sometimes veer into irrational territory. Caleb has already mentioned this in discussions about things like the Tulip Craze, how an entire nation based ruined its own economy in the name of some pretty flowers with no use or intrinsic value.

Let's then move on to the "betray, run, keep all the loot for yourself" - that only holds up under some very specific, hopeful circumstances. First and foremost, you better be absolutely sure those other guys who worked for the money are dead, because they're going to want the profit of their labour and a few pounds of your flesh in interest if not. So, you know, headshots are handy. You also don't want to get a reputation as a betrayer - otherwise good luck getting work again, or finding other people willing to form a Taker crew with you - and in a setting with Ubiq and Lifelines, even one survivor of your last Taker party who can, say, post footage of you, say, shooting your friends and running with the loot, that just made the trek through the Loss to the Recession a bit longer and a bit harder. If your money isn't enough to buy your way out of the Loss, and your name is out there as "that murderer who murdered all those people (you know, his murder victims)", you're going to get treated like a Raider, not a Taker. Remember, being reliable is a positive quality, not a negative one, when it comes to negotiations on both sides - you want someone who you know will pay you and they want someone they know will get the job done.

Let's return to the fundamental problem here of "should people backstab each other in survival situations"? It's a fundamental tension within capitalist economies - you want to rip other people off for your own profit - and philosophy. This is literally just The Prisoner's Dilemma - in a situation where it is "logically sound" that to betray someone is more profitable than co-operating with them, no-one can be rationally expected to co-operate with anyone, ever. Ripping off everyone is not sustainable unless you have a monopoly on what you're using to rip people off.  And no-one wants to be ripped off themselves. This is where the social contract (for want of a better term) comes in. Namely, "I won't screw you if you won't screw me - or at least let's find sustainable ways of mutually screwing each other". And, of course, this is where literal contracts come in so that agreements are made, can't be changed and have some form of exchange. Look at The Reformers, how they early on fleshed out a social contract for how loot would be divided up between them. None of them have gone hungry over the course of the game so far, and even with the miscalculation of the last job's loot they were well in the black. If your group takes a different approach - say, "keep what you kill", your only profit being what you can physically take - and in the absence a formal legal system then yes, there's no reason why you shouldn't backstab the other Takers in that group. But there's also no reason why they shouldn't backstab you - so try and do it first. That's the thing about contracts - they provide you with protections and rights as well as the obligations and covenants, so they're very valuable.

And don't forget, no person is an island. You need other people. That means giving to them, but it also means receiving from them, which is an inherent part of the setting and the system - you provide to your Dependents and in return are healed of Stress. We're a social species, no one individual is capable of total self-sustainment and thus must (or should) act in a somewhat-social fashion in order to receive the benefits of participating in a wider society. I hate paying tax, but I love the NHS so I put up with a little garnish from my pay to know that if my liver decides to die I can get that sorted out. So, if a backstab is going to come it's probably going to be in a MR JOLS job - where the payoff may well be enough to offset the risk inherent in, you know, murdering all your friends and departing from civil society.

Just think we give David shit for dropping that kid.

You know what I realised listening to the recent Delta Green episodes? David killed a Dark Young.

A Dark YOUNG.

Even when he's killing monsters, he's killing children.

(Also, the criticism there wasn't that he killed the kid so much as that it was unnecessary because Ross had wrestled him and gotten control of the weapon, so Malleus wasn't in danger and they were literally right on the edge of escape when POP POP. But David being David, he's never going to admit to it. The Indigo Infanticide strikes again!)

33
So, I mentioned this in another thread but I think an interesting inversion of the typical Red Markets dynamic would be to have a group of Recession-based "Takers" who make their money by scavenging from the consumerist culture that still exists in the Recession (last-gen electronics, medicine etc) and taking it out into the Loss to sell to nearby Enclaves at a sizeable mark-ups. (This is based on the real-life group of Polish students who would run West German electronics, which the West Germans had upgraded into obsolescence, and selling it in Communist - and thus tech-poor - Poland at a huge profit).

From a campaign structure, the idea changes enclave generation a bit because the enclaves you create are customers, rather than your home, and what's really important is how you get in and out of the Recession on the regular to make your business work. Maybe you're paying "tax" to your local Stewards to look the other way, maybe you're in good with the people-traffickers on the border. You also need to think about where you're getting your hands on things that the Recession doesn't mind losing - who hooks you up with surplus Barrett REC7's now that your local militia have equipped REC9's as standard? On the player level, you're richer but also more pampered, meaning your gear is nicer but you need to spend more on things like luxuries and amenities, your dependants have higher demands etc.

Of course, things get really interesting when you get found out and declared homo sacor for breaking quarantine (repeatedly, for fun and profit). Now your relationship with the enclaves who were your customers changes drastically. Now they have something you want - walls to get behind, food to eat. And your "choice of jobs" becomes "choice of enclaves you have to prove yourself to". And if you've stiffed them over in the past, those jobs are going to be pretty risky. And being used to a higher standard of life suddenly comes back to bite you in the ass.

34
RPGs / Re: Game Fodder / Story Fodder
« on: May 30, 2016, 08:51:12 PM »
I think it could also serve as an introduction to the setting for new players. You start off in something that looks more or less like modern America, salvage some iPhones and then pop out to sell them and - oh, zombie wasteland. Enclaves. Crushing poverty.

I think an interesting campaign might be based around these guys getting caught and declared homo sacor and - well, better find an enclave to hook up with, buy our way in with the iPhones and get to grafting as Takers...

35
RPGs / Re: Game Fodder / Story Fodder
« on: May 30, 2016, 02:19:50 PM »
Fuel for thought in an economics/business game that might be applicable to Red Markets, but one of the largest investment firms in Poland has its roots in a bunch of students smuggling used West German electronics into communist Poland on their weekends. The West was updating its tech and wanted rid of the older models, whereas the communist states had barely anything electronic, so the students were running things like Commodore 64's and flogging them in street markets at a 50% profit (and a 10 hour round-trip).

It makes me think of a job for a Recession-based group, where they're getting stock piles of things the Recession aren't using any more (say, Suppressin reaching its use-by date, or old but functional electronics) and heading out into the Loss, in an inversion of the typical game model, to sell to nearby enclaves.

36
General Chaos / Re: What are you reading?
« on: May 28, 2016, 04:54:03 PM »
I'm currently picking bits out of Great Parliamentary Scandals: Four Centuries of Calumny, Smear and Innuendo by Matthew Parris. It's a sort of history of British political cock-ups, from 1621 to the early 1990's and written by a former MP, so while a lot of it is very much just restating the press reports of the time there are some interesting moments during the 70's and 80's (when Parris was in the government) of "and then so and so said to me over dinner that..." that shine a light on the inner logic and workings of the political class of the time.

I picked it up after I got Bookhounds of London, to have a look for plot hooks (what might turn up at auction that powerful people might prefer not to be purchased by player characters). It's pretty interesting material for political intrigue games.

37
So, here's what I've got so far as a rough break down of the UK Crash so far.

  • Chunnel as primary route of infection from mainland Europe. First outbreak centres are Folkestone in Kent (where the tunnel first exits the Channel) and St. Pancras, central London (the end point for the Eurostar train).
  • London falls almost immediately, but is also the centre of the fiercest and longest resistance against the Blight and the strongest reclamation efforts. London is now mainly split between the north and south sides of the Thames river (north side Lost, south side Receded)
  • The bulk of the Horde pushes mostly north out of London, eventually splitting when it hits the central Pennine mountain range.
  • The largest split goes up the east side of the Pennines, towards Hull. The smaller western horde eventually devours Birmingham. The canals in the Midlands break up the herd into smaller, more manageable swarms which makes the north-west a little less risky.
  • The fall of Whitehall (where the Civil Contingencies Secretariat headquarters were) has meant the military are the primary governmental body.
  • The military pulls south and east towards older, crumbling infrastructure that pre-dated the centralisation of authority in London.
  • RAF Rudloe Manor, the former Central Government War Headquarters, is now home to the provisional replacement government.
  • The Rudloe government has been pouring almost all its resources into the reclamation of London - and only London.

So, broadly speaking the UK is divided into three kinds of areas: the Recession, which is most of what's south and west of the Thames (except for Kent as the Chunnel is still pouring out Casualties); the "good" (well, "less terrible") Loss, which is north of the Thames but west of the Pennines; and the "bad" Loss, which is north of the Thames but east of the Pennines. As a general rule, the further north you go the rarer zombies are (due to the sparser and smaller human population centres up north pre-Crash) but even into Scotland you'll find Casualties wandering around. Bristol is the largest Recession city, though many have flocked to Truro in Cornwall to get as far away from the quarantine line as possible. Five years into reclamation, London's southern half is a mostly-secure patchwork of enclaves and martial law patrolled by the officers of the Met; Rudloe and the Met have been financing efforts to push north of the Thames and keep expanding the reclamation; a common Taker job in London is extermination, simply getting a kill-quota from the Met to take out zombies north of the river, or "tunnel-ratting" which involves handling the masses of Casualties packed into the London Underground - sealing tunnels, clearing stations and so on.



Everything under the red line is Recession, controlled by the Rudloe government. Everything west of the green line is the Severn (the "less terrible Loss"), where the largest enclaves are around what's left of Cardiff, Manchester and Birmingham; the Barrelmen supply guns all around the Severn, Wale's quarries and farms still produce and Manchester's primary export is still football hooliganism. Everything east of the green line is the Loss (the really bad part of town, where the herds are more common - good luck setting up an enclave south of Hull.  The largest single settlement in the Loss is within the medieval walls of York, and the Shambles are not somewhere to be after dark.

38
When I was listening I was sorely tempted to start the hashtag "#SaveCalebsShoe".

39
Something else for the Red Markets UK files, a recent report on local councils issuing animal permits has revealed a profile of exotic (and potentially dangerous) pets across the United Kingdom. So, Lions of Chicago all over the place.

Highlights include:
  • Pumas, vipers and big cats in Cornwall
  • Black widows, alligators and crocodiles in Bedfordshire
  • 15 wolves are registered at private addresses
  • Over 400 bison and 2000 boar in private fields
  • A Black Mamba
  • 145 ostriches
  • Gila Monsters in Central Bedfordshire, North Kesteven, North Lanarkshire, Stevenage, Walsall and Winchester councils, and Northern Ireland

Remember, this isn't zoos or animal sanctuaries; this is people with permits to keep dangerous animals in their homes.

40
General Chaos / Re: Kickstarter: Cool Stuff
« on: May 23, 2016, 10:24:08 PM »
I've backed at the "you are legally obligated to tolerate me for at least an hour at GenCon" level.

41
Role Playing Public Radio Podcast / Re: Red Markets Rewards
« on: May 23, 2016, 08:11:26 PM »
Part of me is hoping for for Aaron to run IP in his previous radio personality and have this brutally and completely unaware anime and j-pop radio station personality made worse by the fact that he's the only one who has a radio station in the area. Maybe with some callers.

"Steel Beam, you're on the air. How're you doing up there, Steel Beam?"

"Where's my fucking Waylon Jennings you son of a bitch?! You promised me!"

"Erm..."

Honestly, there's legs for a Kingsfall AM/Night Vale style podcast about a head in the clouds radio DJ in the zombie apocalypse.

42
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: May 22, 2016, 02:02:37 PM »
How long does the Vector stage last? Given that jobs often have multiple legs, and legs last for about a day, the job would have to be somewhere pretty local and the infection have happened extremely recently to be valid. I remember the job in Vigilant, that episode starts with Vigilant falling and becoming Vectors, Drift skips a whole bunch of legs with The Path and by the time they got to Vigilant a number of the Vectors were entering the Torpor phase of infection.

Also, why can't they just shoot the Vector in the chest (since they die like regular humans) and get their biometric data in safety? Would the Blight in the blood interfere with the biometrics when the blood drop is scanned in?

I do like the idea of the murder zombie babbling key plot information as its mind dies, but what you might to do is, say..

The client was after a high-value target in the building attached to the car park and went in with his partner, the vector. Stuff goes wrong and they have to split up, so he hires the Taker crew to clear the parking lot and "confirm the death" of his "beloved partner" - while he in fact is breaking into the building and finishing the job while the Takers are drawing out the dead.

The complication is that the partner didn't die and has been fending off the horde, holed up somewhere. He's wounded - lost one of his eyes - but might not be infected. Of course, the client is going to insist that "I saw him get bit" which might raise the question of is he a Latent, is he immune etc.  And if they say they work for the guy who betrayed him, of course he's not going to be happy to see the players and will probably get infected trying to escape. At which point the apologies set in as he babbles "it's mine, it's mine", the code etc.

43
Ah. essex. Home sweet home. If your Agents are goinv to foulness, they better take their hazmat suits. A lot of our early nuclear research happened on that chunk of land.

Don't forget  to visit Southend. One part clone town, one part bleak coastal poverty and decay, two parts essex working class anti-intellectualism and hypermasculinity. The blare of arcades under a slate gray sky.

Just throw in some fishmen in trakkies! It writes itself.

44
One for the [screaming internally] files.
 
The unsolved murder of a homeless woman whose body was found on an island off the coast of Essex, England. Her body had a strange mask made out of gaffer tape. Her cause of death is unknown due to the near-skeletonised condition her body was found in. Over the course of two years, two men have been taken in over her death but later released without charge.

The island she was found on is owned by the Ministry of Defence and operated by a private defence contractor, because that's not shady at all.

The island's name is Foulness, because England apparently decided to have enough with the cheekily playful place names and just call a place disgusting. Foulness is a real place that definitely does not have something sleeping under it and waiting to reclaim the world. Allegedly the name actually means "fowl-naess" (an old Germanic word for "promontory") but let's be honest, that's definitely not what the name really means.

I mean, this stuff writes itself. Even if the murder wasn't committed on the island, the fact that she washed up on MoD property easily makes it the problem of Pisces if we just throw in, say, that the mast is a certain shade of saffron. Or given the proximity to the sea (and the fact that Foulness Island also features Foulness Point and sits just south of Foulness Sands) perhaps she was an offering to something unsavoury. Hell, let's throw in the fact that the island can grow organically by a process of "innings" - salt-loving plants take hold of silt washed up on the tide, tethering it in place - means the island itself might well be a sort of genus loci, semi-sentient and carrying out an agenda all its own.

Either way I guess you could say this is... murder most foul.

45
Well, by definition a Vector is sentient because it's still most of a person, it's just that the Blight-hijacked bits of their brain aren't the higher functions. The reason a Vector apologises is that language, cognition and so on are still in the control of the human, whereas the Blight can see you and has control over bodily functions.

So that just raises the more worrying question of "how smart is the Blight?"

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