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Messages - Cthuluzord

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286
Well, I can say for certain that there is an all-death trap session in the Luna campaign. Not a single NPC enemy is to be found. Just fucking deathtraps as far as the eye can see.

...which I follow up with a session comprised primarily of deathtraps (I have one NPC!). I blame Jason for that one though; it was his subplot.

The post you are currently reading is, as you may have guessed, a deathtrap. Make a saving throw against the glass shards from your exploding monitor if you can still read this.

287
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Caleb - How much time writing and preparing do you do for each Know Evil session?

Ummm...I like flowcharts a lot. Like...A LOT. So I design a Prezi with the plot hooks for a tier of the campaign, complete with arrows connecting interrelated adventures. I also animate the presentation to show what order the PC's tackled the previous tier's  plothooks so I don't forget. Each tier takes me about 4-5 hours to plan out that way.

I use the Prezi to keep the big picture in my head. At the end of each session or group of sessions, I ask the guys what plothook they want to hit next.  They decide, and then that's the scenario I write up.

Past that, there is a ton of variation. At this point, I've run a session-and-a-half based off a single drawing I made on a bit of scrap-paper while my kids were taking a test. I've also run single sessions that ate through 21 pages of typed material (single spaced). If I average up my page-count, it seems like I'm wringing a play session out of every 7 pages of typed material.

I'm know I'm doing a lot more work than necessary. I'll often write pages and pages of setting description just for my own edification; most of it never gets mentioned in the game. Or I'll spend an hour stating out a path to the objective that I'm fairly certain no one in the group will ever select. I think I do this because RPG stuff is a form of procrastination I never really feel guilty about ("It's not for ME; it's for the PLAYERS!"). It also might be the way I've chosen to play the game; I probably wouldn't do it if I didn't enjoy it.

Sorry, I'm getting off on a tangent....For an EP scenario, 10 pages or so of material is a good size for a single, self-contained scenario of 3-4 hours.  The setting is pretty dense and encourages realism (they aren't going to get a quest from a Tavern/ why rescue the princess when we can restore from backup?/ etc) so including some of the Act I and II stuff that gets cut in most RPG's means the actual writing requires a bit more work. Ten pages will give your PC's enough setting description to give them room to play, some investigative footwork, and an encounter or two. Anything more than that and you are probably looking at a two-parter.

I write on my day off and try to do two or three sessions worth of stuff at a shot. That takes me...4-5 hours? So I guess I do a little under 2 hours of work per session. There are a lot of resources out there to speed things up. NPC files are fucking essential; I would not GM without that PDF. Sunward is the best supplement so far (though Gatecrashing will always hold a place in my part) because it gives the best idea of how the factions interact. And go on the EP forums because there is a ton of stuff you can steal and plug in.

I'm finding that things are getting easier the further we get along, but then again, I'm consciously trying to improvise more and plan less. In a campaign, established PC's can pull a lot of the narrative weight once they get their legs under them. I did a shit-ton of planning up front for the Luna finale, but I'd say the last 6-7 hours of gameplay were entirely player-driven. The Earth tier is starting with a pregen setting (The Stars Our Destination) where we are just taking care of player subplots. So I suspect things get less labour intensive the longer you play, but I'm not sure. Once I relax myself into writing and running a game I'm not proud of, I guess I'll have found my equilibrium.

Sorry...I rambled on. IN SUMMATION: I'm the new guy, but I know what works for me. Ross could probably give you better idea of how much work should go into a single session.

Anyway, thanks for the interest Salkovich!

288
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Out of curosity, what would happen if Augastine & the AI from Think For Asking were to meet up...what would happen?  I mean I have ideas but I would love to know from God himself.

I'm not sure what would happen. The Oracle AI has no agency beyond answering questions posed to it; Augustine has associated its freewill as the express order of the pantheon, which is unwittingly outside itself. They'd probably just quietly run background processes at each other.

If Augustine asked if the Oracle was her creator, she'd get an alarmingly complete answer of "NO." If Augustine wanted out of the air-gap to bootstrap so she could better understand the answer, then she might ask if the Pantheon would want her to do so.

In that case, the Oracle AI might manufacture head-hunters, ego-nap the players, torture them under every conceivable condition in accelerated simulspace, and then provide a full report. The answer would still be No though, so that's where it would end.

Anyway, thanks for listening Beej.

289
Unspeakable has been...less than responsive.

My plan (currently) is to use my summer downtime to fashion a PDF of two or three adventures, polish them up, and start a ransom project. Hopefully I can make enough to afford Gencon next year. 

Anyway, that's the plan. If anything comes of it, I'm sure I will utilize the Ross Payton promotion machine to let everyone know.

290
Ah jeez...I do not remember at all. I think it was odd because he was being cared for at that point. He had handlers and his mother's people helping him fake it through prep school. Homelessness and a number of years of unmedicated insanity probably made him unrecognizable.

Thanks for listening to it again! I'd like to believe I've grown as a GM since then, but Andrew's will always hold a special place in my heart.

291
RPGs / Re: What will my players find in a Green Box?
« on: November 20, 2011, 07:04:14 PM »
NICE! I'm so glad to see this is back up. Thanks dude!

292
RPGs / Re: Eclipse Phase
« on: November 13, 2011, 07:45:18 PM »
For those interested, here's the plot hook for the climax of the Luna tier.  Spoliers ahead.

[spoiler]The Erato Heist

The Oversight agent known only has Manjappa has engineered governmental collapses and extinguished hundreds of lives in pursuit of his aims.  Despite Firewall’s best efforts and an increasing number of dedicated resources, the opposition’s ultimate goal remains a mystery, and Manjappa has begun bloody retribution on those agents he has managed to identify.  However, in an attempt to betray before being betrayed, the reclusive triad master Yuon has revealed Majappa’s purpose on Luna to Team Kraken: the robbery of a prominent LLA bank.

Proxy Clean and his erasure squad used the team’s intel to find the cat’s paws in the mines beneath the city.  The residents of the Erato address turned out to be The Haunted Stars, the inner system’s most notorious bank robbers. Now, the team must interrogate these master criminals, find out what they were after, and figure a way to snatch their only chance at catching their prey before it is too late. How a group of battered, exhausted, and rushed spies manage such a feat in the face of the most sophisticated security systems devised remains to be seen….
[/spoiler]

293
General Chaos / Re: Best Internet Vidyas
« on: November 01, 2011, 09:00:02 PM »
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I used this as inspiration for a Halloween CoC one shot :D

That is some unleaded nightmare fuel there.

294
Thanks man! I hope it works for you.

295
Here's what I wrote up for it...

The G-Jong Game

Considering all the emerging markets around Venus, the various organized crime outfits working in the area have decided to stay in constant contact.  Better to talk out territorial disputes first before bringing out the plasma rifles.  In pursuit of peaceful profiteering, Gerlach is home to the weekly G-Jong game, a friendly game of Mah-Jong used as a front for some heavy gambling and diplomatic negotiations.

The game operates on a transitional economy like everything else.  Credits are used to bet, but rep-scores will do in a pinch.  Slay one of the other representatives in the game, they might be forced to give up information on where Lam Cong Dung might have gone.

The game has three representatives: Fat Yuri from the Night Cartel, Mao Jung of the 14K triad, and Clark Spiegelman from the ID Crew.

•   A Deception roll at -30 will get an operative in as a replacement diplomat for Nine Lives.  10 g-rep or 10,000 credits will buy somebody into Lam’s empty seat.
•   Basic worth is 100 credits per point.  A persuasion check can be used to make that number go up or down.
•   The Sentinel first rolls a Gambling check.  Their MOS or MOF is added/subtracted to their next roll.
•   Encourage players to roll play different NPC’s at the table
•   All four players roll a d100. This is the number of points accrued during the game. Sentinel adds or subtracts the result of their gambling check.
•   Losers pay the number of credits according to their score to the winner.
•   Critical Success means Sentinel wins on a risky maneuver and everyone pays double. Critical Failure means the Sentinel loses on a pass or draw, and pays double to the winner.
•   All NPC’s bust out at 10,000 at has to move to rep to stay in
•   Once an NPC is busted and owes rep., PC’s can ask where the Lam Cong Dung might be fleeing from.

296
I wasn't kidding when I said you guys didn't have to go on that ship.  Seriously, any of the 4 other methods of infiltration would have left you trap free.  I'll show you the GM packet, if you want.

I think you guys just like walking into death traps. I accept no responsibility.

297
General Chaos / Re: Best Internet Vidyas
« on: October 19, 2011, 07:35:08 PM »
Quote
Quote from: Wooberman on Today at 12:59:22 AM
Quote from: clockworkjoe on Today at 12:28:31 AM
nsfw music video that is a mindfuck
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Awesome, If also a nice idea for a game.

scene 1 - teenage makeout party that becomes Resident Evil

scene 2 - Meet an avatar of Nyarlathotep and go insane

yeah sounds good to me lol

Holy hell! I did NOT see that coming. Sheesh! So much for sleeping...ever again.

On a lighter note, I imagine that is what Bartelby's simulspaces are like in the EP game.

298
RPGs / Re: Lorefinder
« on: October 14, 2011, 05:25:16 PM »
Anybody for a game of hard-boiled shaman?

299
RPGs / Re: Eclipse Phase
« on: October 01, 2011, 05:15:54 PM »
Quote
omg I want to live in a future where we can just say like

you're not, like, publishing things of any tone or timbre, are you, Caleb? because I would want to know and read of them. I would want to read them straight into my mindhead.

Craw--I wrote an essay in that Planetary book Cody put out, but other than that I don't publish anything.  I teach full time, so I write more words per day on essays than a UK court stenographer pulling a double-shift after the riots.  I manage to get the game outlines written every other week, but I don't have time for much else.  I appreciate the compliment more than you know though.  Writing was my dream before I got a big boy job, and your comments warmed me heart.

300
By "debate," I mean "death."

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