At any rate, while I do enjoy this game and the arguments it can cause between friends, I can't give it the title of best fighting game ever simply because all of the move-sets feel too limiting and while I love how large the environments are, sometimes I find them to be too large and this results in fights that last too long.
Agreed. I consider Melee to be a superior game. Brawl is much slower and rewards defensive play (you can airdodge multiple times before landing), and therefore leads to a bit of a "poking game". Melee, on the other hand, rewards fast and hard-hitting aggressive play. There are advanced techniques that make the game a truly enjoyable experience to play at high levels (or watch if you aren't at that level).
Others may not agree with me, but I enjoy the game most with items turned off + 4 stock. Just to give you a taste of what Melee can be like at high level play, check out this video (hopefully you can handle the music haha):
. It's not the best example, but it does show some pretty crazy button pressing if you know anything about the game. You can see how Roy does a lot of running around and faking in order to close distance and stop Fox from getting underneath him to juggle.
While it is a bit past its prime, I would confidently vote Smash Brothers: Melee as the best fighting game. Soul Calibur 3 and 4 are both decent in my book as well, although they too can degrade into a poking match. Matches are faster and more fun than Brawl despite this however. I can't vouch much for the Street Fighter series, MvC, DoA or most of the others.