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Messages - Jason

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General Chaos / Daniel on stage!
« on: May 29, 2010, 03:54:17 PM »
Daniel did karaoke last night and here is the vid:
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


It wraps its tail around my neck and threatens to kill me if they don't let it go.  It must be hurt pretty badly to stoop to bargaining for its life.   The tail tightens and I am having trouble breathing.  They will end this battle and save me,  won't they?  It is offering peace after all.  I am only in this mess because I was trying to save one of them ...

Crap, stupid greedy ba...

Brilliant!  God, how I wish I had been there for this session...then again if I had I'm sure things might've turned out a little differently, and we wouldn't have this selfish outcome.  Ah, poor LT, I knew him well.


RPGs / Re: Call of Cthulhu- Need some help
« on: June 01, 2009, 05:57:20 PM »
This is what I'm thinking:

Set in Late November, rural mountain town (or a town near a forest? I'm split. Maybe both.)

The creature will be a Traveler, which is infact a creature that comes to earth under the cover of a meteor shower. Little Worm thing that slowly takes over the mind of a host before growing into a vaguely brain-shaped organ thing with the signature tentacles.

If I remember correctly, it needs necrotic tissue and blood for sustenance, so that will give many opportunities for investigators to come across half-eaten bodies.

There will be a storm shortly after they arrive at the town, which will knock out the power and phones for a few days, and snow-in the road.

Think all my bases are covered?

Are you talking about the creature from the DG scenario shadow plays and puppet shows? If it is, it also has access to the host's memories and skills so give it a suitable host - like a forest ranger or survivalist with great shooting skills and lots of bear traps.

You and your bear traps.

During CoC in Colonial America Game

Me: Ross - What do you do?

Ross: I build bear traps! Lots of bear traps.

I firmly believe you can solve any problem with sufficient dynamite, bear traps and elephant guns.

Especially if that elephant gun has a special hidden trigger, right Ross?  Oh yeah!

RPGs / Re: What do you want the RPPR crew to try out?
« on: June 01, 2009, 05:40:18 PM »
Well, hopefully I can make the wish come true.  oWoD was the only system I ever felt comfortable running...however, it has been a long time since I ran a successful game (basically since High school).  I've tried since then, but I think I'm just a better player than a GM.  But I'll give it a shot if the others jump on board.  *crosses fingers*  I just hope I can run a decent game.

RPGs / Re: What do you want the RPPR crew to try out?
« on: June 01, 2009, 01:02:20 AM »
I have a friend who will be running a one-shot of Hunter the Vigil in a few weeks.  As far as other WoD games, I've been trying to get the group interested in it.  I know Tom's on board...he loves Werewolf, but I just need to convince the rest of 'em.

RPGs / Re: 4E secondary skills
« on: May 26, 2009, 10:17:32 PM »
I like it!  I think these will be a good addition to the game.  I know I've been having difficulty trying to figure out what skill is best used to build structures, so I think I'll definitely take Architecture.  As for my second secondary skill (a little redundant), maybe Scholar or weapon smith perhaps.  I don't know which sounds like Cassius more.  Philosophy would be nice since his personal driving force is finding himself.

RPGs / Re: A Study in the Logic of Gaming
« on: April 11, 2009, 05:29:40 PM »
Actually, Tom really wasn't the first one to trumpet killing the guy.  Cortez immediately came off insane.  Not only was he killing off any dissidents with the bag of devouring, he also believed he was serving the will of Pelor.  It didn't take long in Ross's role-playing of Cortez before we all felt just how off Cortez really was.  Daniel and Cody engaged Cortez in a diplomatic way while the rest of us more or less listened while throwing in the occasional remark.  I believe the only thing Tom said was "You're insane."  I kept looking to Tom throughout the conversation while fidgeting in my seat because the tyrannical rule of Cortez contrasted so deeply with our own laws in Bordertown.  Since we were trying to set up a fledgling township and were adamant about eliminating slavery, not to mention Cassius's own origins among the barbaric orc tribes, I found it hard to hold back trying to kill him.  I kept trying to get in a word when I had finally gotten enough of Cortez, but was cut short by the other gamers (there were six of us and each I'm sure wanted to make his own point, so I'm not complaining).  I felt I needed to make some stance even before Tom voiced his short line, but the others kept the conversation going.  Of course, my problem was I didn't have a clear enough picture of the setting.  I was working up for a big speech that the tribesmen could hear, but we were relatively alone with Cortez in some sort of throneroom.  I highly doubted we would be able to get through to Cortez, and I didn't want to simply cut him down for no other reason than insanity.  I think the prolonged speech made me want to kill him even more just because Cassius could not debate with a madman and I was becoming anxious for a fight (yay player logic).

RPGs / Re: Watchmen Inspired Campaign
« on: April 01, 2009, 01:03:03 AM »
Well, I joined in this game a little late and actually became a little frustrated while trying to make a character with a new system during game (I'm sure you'll hear me gripe about it at some point when Ross posts part 2).  But I still had fun and really wanted to flesh out my character, so I wrote a back story to really get into the role for the final session.  I'm playing a sort of Ozymandias/Nite Owl/Scarecrow/Dexter cross breed, and will be pushing for my character to go full-fledged villain near the close of the game.  Anyway, Ross suggested I post his background for your viewing pleasure, so check the attached file if you're interested and let me know what you think.


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