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RPGs / A tad bit of help with my Campaign please.
« on: March 24, 2009, 03:50:33 PM »
Well, continuing from http://slangdesign.com/rppr/bbpress/topic.php?id=97 for my campaign I had semi-planned out, now that I have a rulebook and Ive read over them Ive decided to start actually writing down my 'script' of sorts for the first session. But there's a problem...
To start the players are going to be trapped within the dungeon they helped build. I think to keep the element of surprise, the players will be the 'fresh' slaves' recently captured. This way its still a new dungeon. So as stated before something will happen where the evil boss (I'm just going to call him that for now) is forced to leave, leaving the players and the rest of the slave community locked inside.
Now here is where Ive come to a tab bit of a problem. I have just a few ideas I could use for this session. And depending on the idea I use will pretty much determine how...crazy (?) the evil boss guy is. Oh, and the dungeon has multiple floors, the deeper you go the harder it gets, so there's a lot of slaves the players will be with.
1. I could make the dungeon a series of trials [Each trial having the proper NPC to help them through it,(1 representing each guild, so about 4) but not do it for them.] in which there's the trap trial, the riddle trial, the monster trial and I thought of throwing in the 2 statues, one that only tells the truth and one that only tells lies, to mix it up. Each trial has a very simple name (Like Trial of Ideas for the riddles) and after they get through them they are given the choice to keep going down or leave through some means. This gives me the option to keep the dungeon active for later adventuring, giving the new Trials more meaningful names (like Trial of Epiphany for a later Riddle). This would in turn make the Evil Boss someone who can show pity, showing that he may just be following orders from a higher being. I'm toying with this idea but it represent the closest to my original.
2. Since the players are slaves and they are trying to save not only themselves but the community, I thought Id have them gamble the lives of them. A large stone tablet will tell them to divide the slaves, about 100 of them, into 3 rooms (again, each representing a trial) and have them decide whether or not to let the slaves attempt the trial, or have them 'pass'. I'm toying with the idea to make this a secret vote or saying it in the open (or both). By passing, the players will unknowingly the first time kill all the slaves. I have 3 means by which this happens for the first 3 trials. Traps, the slaves are to simply get trhough a passageway alive, filled mainly with spear traps. If the players pass, the slaves in their 'waiting room' are impaled upon spears, shot down by arrow turrets, and burned in flaming oil. Riddle, the slaves are to answer a simple riddle. Pass, and the slaves are suddenly entering a room with zombies, being eaten alive and having their brains torn from their heads. Monster, they fight a few skeletons. Pass, rats rains down from the walls and floors up the the waist of the slaves as they are quickly eaten alive by millions of rats.
The fourth trial, however, will be for the players only. Ill throw the Truth/Lies statues at them for this.
In this way they players are somewhat determining how many slaves they could start with in their town building.
The way the players are picked is since there are 5, I will have 7 pedestals that need to be occupied. Each representing one of 7 sins (I like incorporating them). 2 NPC's will fill up 2, these 2 will be semi-important is determining the vote for the players and slaves. The players can choose not to do the voting and instead attempt the trial (in which case they will never come up as pass, in fact only the 7 who are the 'Sinners' will know that someone had a hand in choosing.
I think I'm going to go with this idea because I can incorporate more time in the building and adventuring before the Evil Boss comes back. The Evil Boss himself could be a gambling man, using the dungeons he's built as tests against the slaves, earn their freedom at a price. Believing the players will choose pass each time, he believes they wont survive in the wilderness, and thus wont come back for a time.
These are just 2 ideas I've thought over the most. I want something interesting and a way to introduce a wide array of challenges so my players will learn the game with me. Sorry for making this so long...If you read all of it I think you for your time and hope you can suggest any kind of ideas. Thank you.
To start the players are going to be trapped within the dungeon they helped build. I think to keep the element of surprise, the players will be the 'fresh' slaves' recently captured. This way its still a new dungeon. So as stated before something will happen where the evil boss (I'm just going to call him that for now) is forced to leave, leaving the players and the rest of the slave community locked inside.
Now here is where Ive come to a tab bit of a problem. I have just a few ideas I could use for this session. And depending on the idea I use will pretty much determine how...crazy (?) the evil boss guy is. Oh, and the dungeon has multiple floors, the deeper you go the harder it gets, so there's a lot of slaves the players will be with.
1. I could make the dungeon a series of trials [Each trial having the proper NPC to help them through it,(1 representing each guild, so about 4) but not do it for them.] in which there's the trap trial, the riddle trial, the monster trial and I thought of throwing in the 2 statues, one that only tells the truth and one that only tells lies, to mix it up. Each trial has a very simple name (Like Trial of Ideas for the riddles) and after they get through them they are given the choice to keep going down or leave through some means. This gives me the option to keep the dungeon active for later adventuring, giving the new Trials more meaningful names (like Trial of Epiphany for a later Riddle). This would in turn make the Evil Boss someone who can show pity, showing that he may just be following orders from a higher being. I'm toying with this idea but it represent the closest to my original.
2. Since the players are slaves and they are trying to save not only themselves but the community, I thought Id have them gamble the lives of them. A large stone tablet will tell them to divide the slaves, about 100 of them, into 3 rooms (again, each representing a trial) and have them decide whether or not to let the slaves attempt the trial, or have them 'pass'. I'm toying with the idea to make this a secret vote or saying it in the open (or both). By passing, the players will unknowingly the first time kill all the slaves. I have 3 means by which this happens for the first 3 trials. Traps, the slaves are to simply get trhough a passageway alive, filled mainly with spear traps. If the players pass, the slaves in their 'waiting room' are impaled upon spears, shot down by arrow turrets, and burned in flaming oil. Riddle, the slaves are to answer a simple riddle. Pass, and the slaves are suddenly entering a room with zombies, being eaten alive and having their brains torn from their heads. Monster, they fight a few skeletons. Pass, rats rains down from the walls and floors up the the waist of the slaves as they are quickly eaten alive by millions of rats.
The fourth trial, however, will be for the players only. Ill throw the Truth/Lies statues at them for this.
In this way they players are somewhat determining how many slaves they could start with in their town building.
The way the players are picked is since there are 5, I will have 7 pedestals that need to be occupied. Each representing one of 7 sins (I like incorporating them). 2 NPC's will fill up 2, these 2 will be semi-important is determining the vote for the players and slaves. The players can choose not to do the voting and instead attempt the trial (in which case they will never come up as pass, in fact only the 7 who are the 'Sinners' will know that someone had a hand in choosing.
I think I'm going to go with this idea because I can incorporate more time in the building and adventuring before the Evil Boss comes back. The Evil Boss himself could be a gambling man, using the dungeons he's built as tests against the slaves, earn their freedom at a price. Believing the players will choose pass each time, he believes they wont survive in the wilderness, and thus wont come back for a time.
These are just 2 ideas I've thought over the most. I want something interesting and a way to introduce a wide array of challenges so my players will learn the game with me. Sorry for making this so long...If you read all of it I think you for your time and hope you can suggest any kind of ideas. Thank you.