Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dragonshaos

Pages: 1 2 [3] 4 5 ... 13
31
RPGs / Re: anyone try dungeon mastering tools?
« on: June 05, 2009, 02:51:32 AM »
It's alright.  Unless your making something like a monster or a special item I find it useless cause you have to manually input everything and it just makes it look pretty.

32
RPGs / Re: Music?
« on: June 02, 2009, 04:17:00 PM »
Not too bad.  Ive got a bunch of Dragonforce I could use for battles and fast paced things and I may consider  Sonata Artica.

How aboot some instrumental background music.  Like for when the players are just in town shoppin or walkin through the wood.  Kinda mood setting music.  Preferably instrumental.

33
RPGs / Re: Your Favorite Die
« on: June 02, 2009, 01:48:54 PM »
I have 3 actual sets of dice, 2 the same watery blue I have for players from the D&D 4e dice set (which have been dubbed 'Unluckies') and a fiery red set I use when I need a dice my random assortment fails to produce the needed dice.

My all time favorite dice is my first d20 which I got out of the Heroscape board game.  It's slightly smaller, heavier and the number assortment is just a tad different than regular d20's, but it have the perfect rolls for the situation.  Rarely do I ever have to fudge a die roll from it.  If a player needs to get hit, it hits.  If a monster needs to miss, it misses.

That and I have aboot 1k d6's from playing Warhammer 40k and other d6 systems.

34
RPGs / Music?
« on: June 02, 2009, 02:26:24 AM »
Since I have my laptop next to me during sessions, I thought it'd be neat to play a little bit of background music while we play, just very faint setting the mood kinda music.

I've been searching around for some fantasyish medieval music buuut I got nothing.  I looked for olden European music but I just find some guy in a basement replaying the same tune over and over.

If anyone has a link to a place with something interesting (and free) lemme know please!!

35
General Chaos / Re: My head and a brick wall are becoming friends
« on: June 02, 2009, 02:20:42 AM »
They say the well at the top of the hill past the old Lawson place grants a wish but damns your soul to hell. I know one man who marched up there and made a wish. Left the town the next morning. They said he found a sack full of money in a hollow part of his house's walls. He died a week later - drugs they said.
-

Everyone wakes up next to a well in an abandoned farm at night. There's a body wrapped up in a blanket, a shotgun with three spent shells, a bible with the pages torn out, and a shoe box full of photos nearby.

No one remembers what happened exactly.

Someone wished for wealth.
Someone wished to know the future.
Someone wished for love.

And someone wished to live.

No one will live until morning unless you all can piece together what happened and make one last wish.

Oh, shit just got real.  Damn that's pretty good!

36
General Chaos / Re: My head and a brick wall are becoming friends
« on: June 02, 2009, 01:43:44 AM »
Ooooo, you could have the Players themselves be The Curse and it's their job to hound after someone/groups/item.  Oh wait...that's just them chasing someone...nvm

37
RPGs / Re: Question or two about DnD 4 ed.
« on: June 01, 2009, 01:04:59 AM »
If they still have problems, do the math for them. Keep a cheat sheet with all of their bonuses then just ask them what they rolled. You will tell them if they hit or miss.

Ill probrably have to do that for them...
Friend just got the Character Builder to work on my laptop (vista) with the latest version so I'll go make their characters again.

38
RPGs / Re: Question or two about DnD 4 ed.
« on: May 31, 2009, 05:24:05 PM »
I have a number of npc opponents to move and attack with, and my turn is the quickest.  I think what's taking so long is the players are unorganized and can't find all the bonuses they get to attacks/damage rolls and they take too much time planning things out with each other.  I can use the character builder cards and give those to them in it's simple form and get rid of the notcards with pasted abilities on them to cut back a bit of time.

I think the main time consuming thing is that they all try to position themselves a certain way to maximize effectiveness during other players turns and can't seem to do the basic math sadly.

39
RPGs / Re: Question or two about DnD 4 ed.
« on: May 31, 2009, 04:32:58 PM »
Well...got a question that requires more helpful tips than question.  A problem im having with 4ed is that combat is taking ffffffffooooooorrrrrrrreeeeeeeevvvvvvvvver.  Now one reason i know is that there is a Warlord who can't do math very well with his buffs and my players happen to go through 2 phases during combat: 1) Retarded charge cause they are all minion monsters! and 2)Holy fuck they weren't minions lets get tactical!

So aside from some planning between players during turns combat just seems to take a long time.  We had a 3 hour (longest yet) battle with a pack of wolves.

Any tips on how to cut down on time?  Ive already implemented if you don't have a plan on your tuen, your skipped rule.

40
RPGs / Re: Real life player characters
« on: May 27, 2009, 12:37:53 PM »
I've been playing Earth Defense Force 2017 for the 360 lately. The common enemy is a 3 story ant. They come at you in the hundreds and it is actually kinda creepy to be totally swarmed by giant alien ants that bite and spit acid at you. No matter how many you kill, they just keep coming. And they climb over buildings and skyscrapers. Ugh.

That game is alot of fun.  Friend of mine got it and it was by chance, he dosent even like the game but keeps it just because me and a buddy of mine want it.  He's a dick.

41
Im trying t get my hands on a copy of the rules and will hopefully be able to join eventually.  What about the other PbP's?

42
RPGs / Re: Can they be taught?
« on: May 21, 2009, 01:47:33 PM »
Gamer's change when they are willing to change.  I believe that the more a person has gamed the harder it is for them to change their ways as they are set in them.  Unless one is honestly wanting to change a habit they have, there's nothing you can really do.

I'm lucky in that the group I have we are both new to using a rule set / having a campaign, and that they know they are new to all this and want to get the most out of it.  With the few sessions we have had I've not only seen improvement but more enthusiasm too.  If a player is content with their style f play then why would they want to change that?

I can only say so much due to my inexperience.

43
RPGs / Re: Red Flags of Gaming
« on: May 19, 2009, 02:43:39 AM »
Oh, indeed. Not all red flags apply to all situations. I bring it up because I have players who've been playing 4E D&D with me for some months now and still operate almost entirely out of source books rather than off their sheet.

That's one of my biggest pet peeves -- specifically players who play spell casters, but don't actually read up on what their spells do ...

CR

I Haaate when they don't read their spells. 

They'll tell me
"I cast Icy Terrain!"
 "Ok, what's it do?"
 "Uhh...damage, and enemies slip around on ice." 
"...I hate you... (jk)"

44
RPGs / Re: What do you want the RPPR crew to try out?
« on: May 19, 2009, 02:40:34 AM »
Yay!  So going by that we may get '2' podcasts in one week?!

45
RPGs / Re: What do you want the RPPR crew to try out?
« on: May 19, 2009, 01:56:36 AM »
Aww...no Burning Wheel for dragon...

Pages: 1 2 [3] 4 5 ... 13