I plan on trying to do at least one Skype game per month now, so I'll make sure I post here too. However, I do tend to reward the folks on our forums with slots or post there first at least. HINT HINT
As for the rules, it is based on the GUMSHOE system, not the typical Call of Cthulhu or Delta Green rules. It's the same system as Fear Itself, Esoterrorists, and Mutant City Blues. I will give a quick rundown of the rules before the game. It's pretty simple. Everything is based on rolling a d6 against a set difficulty (you can spend ability points to bump your roll BEFORE). If you make the check, you succeed. Otherwise, bad things can happen. Clues to the mystery are not dependent on rolls. You get them as long as you took points in the investigative ability that applies.
I dig the system and the last game went really well. I may run a follow-up to that game the weekend of July 4 if Tondi and Wooberman are free.