I am in the early stages of running a supers campaign for a group. The system we are using is Savage Worlds using the Super Powers Companion. The group wanted to play the supernatural-super hero genre, along the lines of series like Hellboy. I have been reading the world building section of Wild Talents for help, but I wanted to bounce ideas and brainstorm with some others. As it stands, the world is just Hellboy/B.P.R.D. with the numbers filed off. I want to differentiate it. So that said, here are some of my initial ideas:
- The group the P.C.'s work for is called the Agency for Supernatural Intelligence and Defense, or A.S.I.D.
- Along with standard supernatural entities (vampires, werewolves, Cthulhu Mythos), I want to include the Greys, Reptoids, as well as other aliens that exist in modern folklore. I also will have secret/conspiratorial groups, like the Knights Templar, the Illuminati, etc.
-In attempting to avoid some of the cliches (some, not all) I have decided that I want WWII to remain mundane. Although Hitler believed in the supernatural, there was no supernatural presence in WWII. The only role it has is that somehow the atomic bombings in Japan awaken more supernatural phenomena and increase the amount of it in the world, enough that our government and a few other governments catch wind of it, and this necessitates the creation of A.S.I.D.
-To go along with the above point, I wanted to shift the "supernatural war" trope to the cold war. It seems like it would be easier to deny the use supernatural phenomena in a shadow/spy conflict rather than an actual war.
That's what I got so far. I need to write up a lot more, and figure out the world. Any ideas, suggestions, or general help would be appreciated.