Ross or clockworkjoe, whatever you are called on the INTARWEBS
Did you have a plan if your PCs took the side of the thieves guild in the water spirit dungeon, for whatever reason or other. Or where you kinda counting on the basic goodness of the PCs? I mean, the thieves guild are assholes, so they were doomed from the start with your group.
I suppose I'm asking, what if my group doesnt take a shying to the gripoli and is like "Meh frog people..."
I hadn't planned anything in advance so no, I could have easily rolled with it had they chose the guild. My advice isn't to plan things out too far in advance because players are...unpredictable sometimes and part of the appeal of roleplaying to me is to see how the players react certain dilemmas.
One session I did plan in advance, I had a big fight with a horde of lizardmen. But do the players attack? No, they want to negotiate.
As for the other NPCs in the new world, I meant RELEVANT NPCs who had some kind of role in the game, as opposed to random jerks I only use once.
I did forgot Locke's ex, Maria though.