Well, having run the game now...
Crowd control was muuuuch smoother than I anticipated. The problems were still there, and different ones than I had predicted, but overall I believe everything went fairly well.
The rundown of the prep:
I had figured out what skills each of the 12 pregens would use during the week, figured out how much leeway I was willing to give people in choosing their own skills, but I hadn't actually put pen to paper on the sheets themselves. "Surely I can write them up in only a few moments, all of the information is right here!"
Yeah, uh, like character creation has ever gone fast in any system that has variable, random stat generation. I had three less hours than I had originally budgeted today to work on things, so all of my cool prepwork ideas went for nothing. I had to finish prep while the players were actually here, and they ended up transferring most of the information to the sheets themselves. Lost about an hour and a half to that, but it sort of helped because the players picked up some knowledge of the skill system, which sped things up spectacularly.
The game itself:
No plan ever survives contact with the enemy. I know that, I knew that, I've known that since high school and when I stopped railroading as hard. I did not expect the players to be as focused as they all were, which actually ironically bogged things down a little. I expected them to try to do more than one thing at a time, not all focus on one area. I also didn't expect one player to steal a man's car, then try to run him over (and succeed) for chasing after him. Especially not a character who is an aspiring policeman. But eh.
The players were actually fairly subdued, which was both good and bad. No one got talked over, people were very respectful. But three of the 7 final players left about an hour before we quit because they were falling asleep. Gone, I suppose, are those halcyon days of staying up until 3 in the morning on a Saturday. Ah, youth.
The game went well, all the players expressed satisfaction, and nearly all expressed a desire to continue. The plot of the scenario itself is not nearly finished, and I believe it might turn into some sort of mini-campaign. I have a recording, so I'll have to review that sometime I'm not so exhausted. One guy who's played with us semi-regularly before was really excited about a mini-campaign, which in itself makes me feel like I achieved some part of the plan.
Oh, well, anyway... Ross, Tom, and the rest of the gang, thank you for inspiring me to pick up this system and give it a try. The players had a blast, and I actually legitimately managed to scare them out of game, so it was a good time all around. Next time, I'm aiming for at least one player crazy and one dead.