Author Topic: Recurring Oddities  (Read 10694 times)

Robot Master

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Recurring Oddities
« on: November 30, 2010, 10:14:36 PM »
I was looking at the topics here and saw stuff like "How they died" or "bad character" ideas. So I thought of a new topic:

Do you as a player or DM have recurring oddities that tend to show up in your games that are inside jokes at the table? For example, here are a few of mine...

Fast food.
In my modern based RP universe I have recurring fast food restaurants that clearly don't exist but are worth getting a chuckle out of. These usually come into play when the group is separated and one player calls another and says "Okay let's meet at the ______ at 5th and Dobbins".
  • Falafel Hut
  • Pho-gin awesome! (Vietnamese restaurant pronounced "Fuh-gin Awesome")
  • House of Tang (Asian Hooter's style restaurant that specializes in Tang drink mixes)
  • World of Beef (Redneck ribs)

News
At good funny points in the game when the characters learn some sort of clue from the news, or see a news report on the collateral damage they caused, we tend to throw in "Morning Show" banter before someone says that they actually turn off the tv...
  • "...yeah that's gonna take hours to clean up. Well later in the morning show we're going to be getting a visit of Betty Flousheimer who's going to introduce us to a new take on buttered squash, followed by tips on reverse vaginal grooming from...

Cockblocking as a plot twist
No need for a list here. Sometimes when we play superhero games if a particularly petty villain is trying to cause trouble I'll wait until one of my player's has a romantic evening planned with his or her superhero significant other. A good example would be waiting until Batman is just about to hook it up with a lady and then BAM...batsignal.
Thanos: "I am going to sacrifice the Earth to gain the love of Death"
Me: (slowly raise eyebrow) "Destroy the Earth? That would be...illogical"
Vortex: "Yes...that...would be...highly...illogical."
Thanos: "Your Star Trek references bore me."

clockworkjoe

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Re: Recurring Oddities
« Reply #1 on: November 30, 2010, 10:43:52 PM »
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Robot Master

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Re: Recurring Oddities
« Reply #2 on: November 30, 2010, 10:51:09 PM »
I'm totally going to use that in a game.
Thanos: "I am going to sacrifice the Earth to gain the love of Death"
Me: (slowly raise eyebrow) "Destroy the Earth? That would be...illogical"
Vortex: "Yes...that...would be...highly...illogical."
Thanos: "Your Star Trek references bore me."

Setherick

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Re: Recurring Oddities
« Reply #3 on: November 30, 2010, 11:41:19 PM »
"Do you see that bit of flob..."
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Fizban

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Re: Recurring Oddities
« Reply #4 on: December 02, 2010, 12:36:54 AM »
In pretty much any D&D game I run, regardless of world or setting, you will find a chain store of taverns which cater pretty much exactly to your average adventurer - crappy food and drink at reasonable prices, dirty but not scummy, the place where high and low society would go to find someone to do their work for them.  Every single time, they have a shingle out the front with a carving that looks almost but not quite entirely unlike a boar.  These establishments are called "The Dodgy Pig."  In any of my D&D games, a player can go to any reasonable sized town and say, "We go to The Dodgy Pig" and you'll find one - it's as pervasive as a fantasy McDonalds.

Just like in every D&D game I run - unless specifically requested otherwise - there are never halflings, there are always kender instead.  I just love the kleptomanic little rascals.

In every World of Darkness game I run, you will meet characters based on people I met at high school or university, and they almost always hold similar roles in my games as standard NPCs.  A ghoul who is pretending to be a mage?  That's Luke Bonser.  Merchant banker who collects gold bullion?  James Caldwell.

Also in WOD games, you can generally tell whether your characters are ever going to succeed, or the game is going to be me constantly foiling your schemes and the plot leading to your inevitable demise, based on who is Prime Minister of Australia.  If it's a Labor PM, you're in the clear.  If it's a Liberal PM, then weep into your drink, because the Technocracy/Sabbat/Camarilla/insert bad guys are going to ruin your day over and over again.  That is one my players have never cottoned onto, happily.

In my Mage games, people who work for 3 Mobile are always technocrats.  As is anyone with a bluetooth earpiece.

clockworkjoe

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Re: Recurring Oddities
« Reply #5 on: December 02, 2010, 01:13:21 AM »
i should put kender in my D&D games

as target practice

fuck kender

Robot Master

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Re: Recurring Oddities
« Reply #6 on: December 02, 2010, 01:20:44 AM »
I personally like Kender to a specific degree. I'm a Dragonlance fan, I think that they're an interesting race, and I think that they can be useful as a comedic plot device in some scenes...like a nilbog. I think the problem is that I sometimes feel like the whole entire race has been detailed through one single character.

Having said that my internal "caution" alarms go off as a DM whenever someone -begs- to play a Kender. It usually means that the player is aching to play a character who:

1. Has to have everything explained to him/her in great detail only to have the character "forget" or "get bored and do something wonky".
2. Wants to make jokey-joke about not being afraid of <insert fear inducing monster>
3. Wants to steal all of the other players' shit.
4. Wants to....play Tasslehoff. Let's be honest there.

...fuck I make a lot of lists, don't I?
Thanos: "I am going to sacrifice the Earth to gain the love of Death"
Me: (slowly raise eyebrow) "Destroy the Earth? That would be...illogical"
Vortex: "Yes...that...would be...highly...illogical."
Thanos: "Your Star Trek references bore me."

Joven

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Re: Recurring Oddities
« Reply #7 on: December 02, 2010, 09:45:09 PM »
In pretty much any D&D game I run, regardless of world or setting, you will find a chain store of taverns which cater pretty much exactly to your average adventurer - crappy food and drink at reasonable prices, dirty but not scummy, the place where high and low society would go to find someone to do their work for them.  Every single time, they have a shingle out the front with a carving that looks almost but not quite entirely unlike a boar.  These establishments are called "The Dodgy Pig."  In any of my D&D games, a player can go to any reasonable sized town and say, "We go to The Dodgy Pig" and you'll find one - it's as pervasive as a fantasy McDonalds.

In my games I had the Two Copper Inn, it was even worse then that, ran by a near retarded very violent dwarf, he could only count to 2, so everything is 2 copper (except for the rare expensive item which was 2 2copper.)
Definitely scummy, its food pretty much consisted of "meat", old bread, and "ale" (basically some kind of alcoholic stuff in a more or less liquid state of matter.)

It served as the major spot for many different campaigns, and instead of reseting its continuity to match the new world it just kept everything it had before. So by the end the bouncer was a frost giant, there was some pit demon stuck in the basement, an insanely powerful and insane wizard wandered the halls mumbling to himself, there was a magic tower out back with no entrance which served as a breeding place for permanently hasted suicide bombing goblins, there was a pit to the underdark nearby (whether the campaign it was in had an underdark at all) from which sprang incredibly arrogant drow with italian accents.

Also, since I ran a cartoon adventure where Overlord Barbie ruled the land from her Malibu DreamFortress of Doom, I've had to wedge Fievel Mousekovich into every game in one form or another. Basically Fievel from American Tail: Fievel goes west as a Russian special forces officer/john wayne (the combination of a russian accent with a john wayne impersonation, neither of which I can do separately and is even worse together, was requested many times afterwards.)

Strangelet

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Re: Recurring Oddities
« Reply #8 on: December 03, 2010, 04:20:08 PM »
In a group of Eon players we continually made references to "The Baron's Finest" which was a sausage made from a relative to the Yeti, called Deti, that we had met/killed in an early adventure with different characters. It was apparently very valuable since it would mostly show up in royal palaces and captains rooms of pirate ships.

Flawless P

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Re: Recurring Oddities
« Reply #9 on: December 03, 2010, 05:02:46 PM »
I wracked my brain long and hard to think of something to contribute and I came up with 2 things that are recurring in my games, some of this stuff is referenced more OOC than in but it still happens in every campaign ever since they were originated.

1) The players constantly find references to Pelor possibly being evil no matter what universe, if Pelor exists he might be evil.(He never really is but I have the players convinced his church is corrupt and he is actually a dark god. THANKS ROSS) It's never a plot point but it's like a little Easter egg, the characters never get enough info to act on this but they are always interpreting it OOC as Pelor = Evil. I remember I once had them working with the Church of Pelor and they wouldn't stop double checking everything the church members were doing, Total Paranoia.

2) Go and Get It all Done: Comes from my first run as a DM my buddy was playing a worshipper of Nerul and he had leadership for the followers, I disallowed the cohort because we had 8 players already but I gave him bonus followers to make up for it. Either way, the PC's had infiltrated the Government of a rather large city to the east of their own. It was their plan to use trickery and misdirection to get this town to join their expanding Kingdom. They first entered the town by silently massacring all of the Pelorites in the night (awesome battle BTW) made it look like the Temple of Hextor had taken up arms against Pelor which cause the Temple of Heironious to march on Hextor with Pelor backing them up. Either way they installed themselves as Pelorites sent to re-staff the church. So he is in a meeting with a high ranking  government official whom is very stressed out because they are having a large street fair in just a few days, the player says to him "you seem stressed I think you need to come on down to the church get a massage maybe an aura cleansing...you know what just tell them you want to get it all done."  Getting it all done was a euphemism for "Your boss wants me tortured to death but couldn't be bothered escorting me himself." One of the players throws on a hat of disguise and the coup is eventually successful.

3) The Barn Owl Has Fallen Through The Roof: This comes from the same campaign, but is a reference to the impending doom of whomever they are in the room with at the time, there were about 4 of them in on the plan the other person in the room was the intended target, We have used it for other things since then, like when I want them to be forewarned of my illusionists illusions before hand they know whatever they see after I say that is probably not real. Either way it PC code for a preplanned action.
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Fizban

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Re: Recurring Oddities
« Reply #10 on: December 08, 2010, 10:10:23 PM »
i should put kender in my D&D games

as target practice

fuck kender

Personally, I find kender have more personality than halflings.  Halflings are bland by comparison.

Robot Master

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Re: Recurring Oddities
« Reply #11 on: December 08, 2010, 10:39:48 PM »
I remembered another one.

"Hey...I'm an owl...yeah...I'm an owl! I like to eat mice and fly, and I like to live at night, got any food???"

or

"Hey...hey! Hey? Hey hey hey? Got any food? Yeah? Yeah food I want food. Got any food? I like food OH HEY DO YOU LIKE TO CHASE STUFF? Hey!"

---both are successful uses of the "speak with animals" spell.
Thanos: "I am going to sacrifice the Earth to gain the love of Death"
Me: (slowly raise eyebrow) "Destroy the Earth? That would be...illogical"
Vortex: "Yes...that...would be...highly...illogical."
Thanos: "Your Star Trek references bore me."

Fizban

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Re: Recurring Oddities
« Reply #12 on: December 09, 2010, 07:17:08 PM »
Ahhhh, yes, I have a similar experience when a player in one of my games uses the "speak with plant" spell.  It's incredible how little a plant knows, but how much they like to talk.  In my games, trees always speak slowly, so, so, slowly, and of course they don't see anything, they don't hear anything. It's just one of my little ways of frustrating the hell out of players.  Very often after doing it, they ask, "Why the hell would you even want to talk to a tree?"

And yes, they get similar responses from speak with dead, speak with animals - I never make it a pleasant experience.

This also makes me want to mention something I've just started doing in my games, but I will definitely do frm now on because of how well it has worked.  If you are familiar with the "augury" type spell, I've always wondered how to give responses that are in keeping with the feel of the spell.  You know that the spell description suggests that answers will be truthful but not blatant (things like "great risk holds great reward").  Well, recently in my new world, which has a pantheon of gods I'm quite happy with, one of my party's clerics performed the augury spell, and asked the question, "If we go into that sandstorm, will we be safe?"  Her cleric worships the goddess of creation, and it came to me that rather than just giving a bland spoken answer, I could have the god respond in keeping with its place in the pantheon - so her staff budded with shoots of green leaves, and they were left to interpret what that meant.  Later on, when they found a phoenix egg trapped under a large plate of glass, they were going to smash the glass and dig it out, and she asked the goddess, and there was an eclipse - and they took that as "touch and die".

Of course, the other cleric in the party worships the god of justice - so I'll need to be a little more creative, but I still love the idea, as it's given me a great way to deal with this spell and bring the whole spiritual aspect to life.

ethan_dawe

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Re: Recurring Oddities
« Reply #13 on: December 10, 2010, 09:42:43 AM »
In my current  three-year-long campaign (which is the first I've run in many years) there has been a recurring theme of the need for Speak with Dead due to NPCs with information being killed by the party :-)