Author Topic: Pulse: OOC thread  (Read 151775 times)

Dom

  • Moderator
  • Oregon Trail 13 Superstar
  • *****
  • Posts: 641
    • View Profile
Pulse: OOC thread
« on: February 08, 2011, 07:57:45 AM »
This thread is for the Out of Character discussion for the game.

Some background to the first post IC, the PCs were asked to enter the Simulspace environment at 18:30 to meet with the Firewall Proxy that would provide your last briefing regarding the mission.

Inside the Simulspace environment, you have an avatar of yourself. Whether this avatar is how your character looks or if it is a custom avatar, it is up to you. Make sure to describe your look in the thread.

Mckma

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1538
  • Sometimes Murphy's Law needs to be enforced
    • View Profile
Re: Pulse: OOC thread
« Reply #1 on: February 08, 2011, 07:35:15 PM »
I'm a bit swamped with homework and a bit midterm on Thursday, so I won't get my character updated/fixed until after then.  Hopefully that's not a big problem...

Dom

  • Moderator
  • Oregon Trail 13 Superstar
  • *****
  • Posts: 641
    • View Profile
Re: Pulse: OOC thread
« Reply #2 on: February 09, 2011, 02:33:34 PM »
DancingWarPanda, just for reference does your character's avatar look like this? http://adonihs.deviantart.com/art/LMS-HEX-178886965?q=gallery%3Aadonihs%2F293242&qo=13 'Cause that would be cool.

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: Pulse: OOC thread
« Reply #3 on: February 09, 2011, 03:38:50 PM »
I was picturing it more like the classic Shadowrun silver default avatar things, really.
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

DancingWarPanda

  • Slayer of the Dread Gazebo
  • *
  • Posts: 46
    • View Profile
Re: Pulse: OOC thread
« Reply #4 on: February 09, 2011, 09:39:35 PM »
DancingWarPanda, just for reference does your character's avatar look like this? http://adonihs.deviantart.com/art/LMS-HEX-178886965?q=gallery%3Aadonihs%2F293242&qo=13 'Cause that would be cool.

He does now lol. I was thinking of a very anonymous persona but that pictures keeps my idea and also adds a bit of style to it. I approve.

DancingWarPanda

  • Slayer of the Dread Gazebo
  • *
  • Posts: 46
    • View Profile
Re: Pulse: OOC thread
« Reply #5 on: February 10, 2011, 12:14:31 PM »
I hate to double post but I was curious as to how dice rolls would work?

Also just a little note to everyone. The message that has Khalil's contact info comes in on cartoony bear stationary. Coza knows he hates it and so when not ordered to not use it he takes advantage of the lack of detail.

Dom

  • Moderator
  • Oregon Trail 13 Superstar
  • *****
  • Posts: 641
    • View Profile
Re: Pulse: OOC thread
« Reply #6 on: February 10, 2011, 04:59:20 PM »
The forum has a dice roller. The command is : dice xdy  : without the spaces between the colons. So, for our game it would be : dice 1d100 :

Write the name of the skill and what number you have on the skill and bonus modifiers in the same line as the roll.

The skill number should be in parenthesis and any modifiers should be in square brackets.

 For example:

Perception (60+20) [Enhanced Vision] Rolling 1d100:
(2): Total = 2

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: Pulse: OOC thread
« Reply #7 on: February 10, 2011, 06:31:48 PM »
So if I wanted to roll to whack someone with a solid right hook, it'd be

Rolling 1d100:
(100): Total = 100
Hand To Hand [Boxing] (65)
Right?


Edit: Let's do this right, this time.
« Last Edit: February 10, 2011, 09:56:10 PM by Moondog »
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Mckma

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1538
  • Sometimes Murphy's Law needs to be enforced
    • View Profile
Re: Pulse: OOC thread
« Reply #8 on: February 10, 2011, 06:36:28 PM »
Yeah, I believe edits make a mess of it...

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: Pulse: OOC thread
« Reply #9 on: February 10, 2011, 07:04:00 PM »
Sounds like a good anti-fudging measure to me. 8D
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

csr556

  • Zombie Apocalypse Survivor
  • **
  • Posts: 74
    • View Profile
Re: Pulse: OOC thread
« Reply #10 on: February 10, 2011, 09:54:58 PM »
cryptography(50) Rolling 1d100:
(38): Total = 38


just practicing.
 

Robot Master

  • I dream in graph paper lines
  • ****
  • Posts: 289
  • "Wu Tang gets they cookie."
    • View Profile
Re: Pulse: OOC thread
« Reply #11 on: February 10, 2011, 10:30:26 PM »
practicing:

Perception (60+20) [Enhanced Vision] Rolling 1d100:
(61): Total = 61
« Last Edit: February 10, 2011, 10:33:03 PM by Robot Master »
Thanos: "I am going to sacrifice the Earth to gain the love of Death"
Me: (slowly raise eyebrow) "Destroy the Earth? That would be...illogical"
Vortex: "Yes...that...would be...highly...illogical."
Thanos: "Your Star Trek references bore me."

Robot Master

  • I dream in graph paper lines
  • ****
  • Posts: 289
  • "Wu Tang gets they cookie."
    • View Profile
Re: Pulse: OOC thread
« Reply #12 on: February 10, 2011, 10:33:36 PM »

Profession Lab Technician (50+10) [Spec: Argonaut Labs]Rolling 1d100:
(64): Total = 64
Thanos: "I am going to sacrifice the Earth to gain the love of Death"
Me: (slowly raise eyebrow) "Destroy the Earth? That would be...illogical"
Vortex: "Yes...that...would be...highly...illogical."
Thanos: "Your Star Trek references bore me."

DancingWarPanda

  • Slayer of the Dread Gazebo
  • *
  • Posts: 46
    • View Profile
Re: Pulse: OOC thread
« Reply #13 on: February 11, 2011, 01:18:42 AM »
testing as well

Rolling 1d100:
(14): Total = 14

Dom

  • Moderator
  • Oregon Trail 13 Superstar
  • *****
  • Posts: 641
    • View Profile
Re: Pulse: OOC thread
« Reply #14 on: February 11, 2011, 04:29:45 AM »
So if I wanted to roll to whack someone with a solid right hook, it'd be

Hand To Hand [Boxing] (65)
Right?


Edit: Let's do this right, this time.

Yeah, sort of. In the parenthesis put the base skill plus the modifier bonus. So, if you have a 55 in Hand to Hand and a +10 because of the specialization, then it would be (55+10) [Boxing]