Author Topic: Campaigns You Would Run If You Had The Time And Players And Energy  (Read 112006 times)

mathey

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #75 on: August 05, 2010, 05:56:10 PM »
I'm not a big 3.0/3.5/Pathfinder fan - but Iron Heroes was great. I'd kill for an updated version of it, even if it features "Use Rope" as a skill.

And here's another Campaign That Will Never Happen, offered mostly in jest:

J.P. Sartre's NO EXIT: The Roleplaying Game!

The PCs are all banal representatives of modern existential crisis, bearing with them the weight of their decisions and society's overbearing expectations. Escorted into an anonymous room in an anonymous hallway full of them by the mysterious Valet, they come to grips with the realization that they cannot leave. As the game progresses, the PCs reveal the sins that consigned them to this Second Empire decorated Hell. They ring the bell in the room, but the Valet only responds occasionally. If/when their disgust and fear causes them to turn to violence against one another or themselves, they discover that they cannot die, only continue to exit in the company of their fellow PCs. Confronting the true horror lies not in perceiving the absence of God or even their insignificance in the presence of alien beings inspired by some guy's issues with seafood; it lies in realizing that Hell Is Other People. The game continues until the players finally get up and leave the table or punch the GM in the face.   

Setherick

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #76 on: August 05, 2010, 06:04:37 PM »
J.P. Sartre's NO EXIT: The Roleplaying Game!

The PCs are all banal representatives of modern existential crisis, bearing with them the weight of their decisions and society's overbearing expectations. Escorted into an anonymous room in an anonymous hallway full of them by the mysterious Valet, they come to grips with the realization that they cannot leave. As the game progresses, the PCs reveal the sins that consigned them to this Second Empire decorated Hell. They ring the bell in the room, but the Valet only responds occasionally. If/when their disgust and fear causes them to turn to violence against one another or themselves, they discover that they cannot die, only continue to exit in the company of their fellow PCs. Confronting the true horror lies not in perceiving the absence of God or even their insignificance in the presence of alien beings inspired by some guy's issues with seafood; it lies in realizing that Hell Is Other People. The game continues until the players finally get up and leave the table or punch the GM in the face.   

Run this as a Skype game and I'll play. No Exit is one of my favorite plays.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Kroack

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #77 on: August 11, 2010, 11:50:37 PM »
I just had this idea after watching a video of Shadow of the Colossus.

Pretty much it's a setting where humanity and all of the major fantasy races are fractured, leaderless, and doomed to wander a luscious landscape full of crumbling cities and vast natural settings. Nobody can settle down or build civilization for fear of the Colossi. The Colossi are gigantic creatures that tower over all other beings. They have existed since the beginning to time and are nigh invincible, however they have only become active in the last 500 years or so.

What I foresee for this setting is that the PCs are tasked by someone or something to defeat these massive Colossi, each of them being their own multi-session dungeon where the players not only fight off the Colossus but any symbiotic creatures that live on or inside of the beast.     

There could also be adventures dealing with the crumbling ruins of civilization and the nomadic tribes of humans, or the various races that fled underground.

I'm a big fan of Iron Heroes and I think that it would work very well with this idea. What do you guys think?   

clockworkjoe

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #78 on: August 11, 2010, 11:57:09 PM »
there's a mountain sized giant in the IH monster manual that is basically just that.


Mckma

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #79 on: August 11, 2010, 11:58:32 PM »
What I foresee for this setting is that the PCs are tasked by someone or something to defeat these massive Colossi, each of them being their own multi-session dungeon where the players not only fight off the Colossus but any symbiotic creatures that live on or inside of the beast.  

This kind of "encounter" per se has always intrigued me.  Fighting on/against a large "living" creature which actually plays out somewhat like a series of encounters over a single session.  I'm toying with an idea like this for my current DnD game, as well as fighting against/aboard something similar to the Goblin Hulk, but it is composed of undead/animated creatures (like the ship itself as well as the "crew")...

Kroack

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #80 on: August 12, 2010, 12:28:52 AM »
there's a mountain sized giant in the IH monster manual that is basically just that.



I don't have the IH MM, but that's cool.

Oh and ross, with all your gaming insider knowledge, do you know if there will ever be an IH 2E?
« Last Edit: August 12, 2010, 12:30:25 AM by Kroack »

mathey

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #81 on: September 14, 2010, 01:29:46 PM »
Watched the Mystery Science Theater 3000 episode "Mighty Jack". Was amazed at the potential for an AWESOME campaign premise:

Danger Squad!

Danger Squad! is a top secret organization that everybody knows about and which has its own logo and designer uniforms. Dedicated to preserving peace and fighting evil, they have operatives all over the globe, but mostly just in Japan with Japanese agents. Unlike most secret spy groups, Danger Squad! doesn't just have amazing gadgets - it has full access to massive supersonic toy-like vehicles that can shoot lasers, fire missiles, submerge under the ocean, and serve as launching platforms for other, smaller toy-like vehicles that also can blow things up. Danger Squad! is opposed in their quest for truth and justice by the nefarious organization known only as "Z". Also global in scope but mostly composed of weird-faced European guys and half-Japanese creeps, Z is led by a mysterious white guy with a pet cat named Flopsy.

Danger Squad! would combine '60s spy hijinks with scenes of tokusatsu mass destruction featuring the aforementioned toy-like vehicles, giant robots, kaiju, and probably some of these guys:




 I could see myself running it with Feng Shui, Mutants and Masterminds, HERO, or even SpyCraft, but I'm weird like that. It'd also probably only be good for a one or two shot, as the sheer goofiness of it could collapse on itself. 

Mckma

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #82 on: September 14, 2010, 01:43:11 PM »
I don't know if I'd like to run one, but I'd definitely like to do more Call of Cthulhu.  My friends range from either not liking it to "meh" about it, so I doubt I would be able to.  Also that would cut into the other game I'm running which would greatly perturb them...

Joven

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #83 on: September 14, 2010, 03:33:46 PM »
Watched the Mystery Science Theater 3000 episode "Mighty Jack". Was amazed at the potential for an AWESOME campaign premise:

Danger Squad!

Danger Squad! is a top secret organization that everybody knows about and which has its own logo and designer uniforms. Dedicated to preserving peace and fighting evil, they have operatives all over the globe, but mostly just in Japan with Japanese agents. Unlike most secret spy groups, Danger Squad! doesn't just have amazing gadgets - it has full access to massive supersonic toy-like vehicles that can shoot lasers, fire missiles, submerge under the ocean, and serve as launching platforms for other, smaller toy-like vehicles that also can blow things up. Danger Squad! is opposed in their quest for truth and justice by the nefarious organization known only as "Z". Also global in scope but mostly composed of weird-faced European guys and half-Japanese creeps, Z is led by a mysterious white guy with a pet cat named Flopsy.

Danger Squad! would combine '60s spy hijinks with scenes of tokusatsu mass destruction featuring the aforementioned toy-like vehicles, giant robots, kaiju, and probably some of these guys:


And if you ever want to change it up, put a sci-fi spin on it and now its Star Force, then you can TRY TO KILL SOMEONE WITH A FORKLIFT!!!!!!!!

clockworkjoe

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #84 on: September 14, 2010, 04:56:50 PM »
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Kroack

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #85 on: September 14, 2010, 05:16:09 PM »
DR. STRANGELOVE!

mathey

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #86 on: September 20, 2010, 05:58:04 PM »
These are photos of Sandy Frank and his trophy wife. Seriously. They were in the news recently.



Jesus Christ.

clockworkjoe

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #87 on: September 20, 2010, 06:07:23 PM »
what

jonnygadfly

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #88 on: September 20, 2010, 08:40:22 PM »
J.P. Sartre's NO EXIT: The Roleplaying Game!

The PCs are all banal representatives of modern existential crisis, bearing with them the weight of their decisions and society's overbearing expectations. Escorted into an anonymous room in an anonymous hallway full of them by the mysterious Valet, they come to grips with the realization that they cannot leave. As the game progresses, the PCs reveal the sins that consigned them to this Second Empire decorated Hell. They ring the bell in the room, but the Valet only responds occasionally. If/when their disgust and fear causes them to turn to violence against one another or themselves, they discover that they cannot die, only continue to exit in the company of their fellow PCs. Confronting the true horror lies not in perceiving the absence of God or even their insignificance in the presence of alien beings inspired by some guy's issues with seafood; it lies in realizing that Hell Is Other People. The game continues until the players finally get up and leave the table or punch the GM in the face.   
I directed a production of No Exit in college while I was going through my existentialist phase. I have to say that in the years that have since passed Mr. Sartre fills me with Nausea.

If my players would leave their adolescent power fantasies behind them I would like to run Fear Itself, Trail of Cthulhu, or Esoterrorists, or A Dirty World since I just bought that. Sadly, my players play RPGs to "kick ass," so it's action, action, action, all action, all the time. :(
"See? That was nothing. But that's how it always begins. Very small." -Egg Shen

Joven

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Re: Campaigns You Would Run If You Had The Time And Players And Energy
« Reply #89 on: September 20, 2010, 09:11:58 PM »
I wonder if they got married before or after they became zombies.
And how does half-assedly splicing together Japanese TV shows into some form of "movie" rate legendary producer status. I never heard of him until MST3k, and only remembered him cause of their Sandy Frank theme song. Did he actually do anything worthwhile at some point?