I've lost the sheet since then and don't feel like redoing the process.
Holyeskimo pretty much has it, though. As I recall, I cheapened the brain stew power a bit though. Since it is non-physical, there is no dodging or mitigating the damage. I put it at 4hd and left off attack levels and go first. If you don't have nonphysical specific magic or telepathic defense, you're pretty much fucked anyway.
The offense is a linked to a cheap empath power with a lot of radius and 2hd. Empath power goes off automatically with the hit, identifies all targets, then the "empathy bomb" triggers. The power is cheapened with a limiting flaw I made up. It can only tell if you want to hurt him or not; he can't figure out how you feel about a political candidate or anything. He can't activate the power at all until harmed.
The healing power has Go Last at something like 3hd with engulf, if i recall. It is automatically triggered and is self only.
Load up a dud immortality power for a few dice and you have an unstoppable killing machine.
So basically, he has three powers that he can't trigger willingly at all. However, all power are triggered once he is harmed, and they always go off. Avalon could beat him by throwing him out of range at the speed of sound, and some powerful telepath might of been able to shut him down. But really, in most cases, it was just best not to fuck with him. I built him on 300 points, if I remember.