So when kicking around an idea for a Star Wars game with Aaron and Tom, I was more or less press-ganged into one day running a game. After reading through my Saga books again, I realized that I have no interest in ever running a 3.X game of any flavor or stripe again.
So whilst sitting with Bill and chatting about nerdy things at the local hookah lounge, We finally stumbled onto it: One-Roll Engine.
The premise of the campaign was going to be a Sandboxy Legacy Era game where the objective would start pretty simple: The PCs are a motley crew with a ship that they want to keep flying. The crew would need to figure out which factions they would be willing to work with, which ones they would rather not, and what kinds of jobs they would take.
The PCs would be built via Wild Talents, 150-200 points with a restriction of mostly hyperstats and hyperskills, little to no access to miracles. Either their passion or loyalty (or both, if they really want to) needs to be somehow tied to the ship/crew. Ideally, each PC has a specialty that identifies the role in the crew (Cap'n, Medic, Weapons Spec, Face, Science bro, etc.) they serve.
The Force: The Force is an extra stat that each PC gets 1d in for free. Droids and 'Vong get the points refunded. As a stat, The Force adds to Base Will/Willpower and costs double the cost of regular stat. Skills in The Force include: Sense, Control, and Alter, utilized in a much similar fashion to the way the three force skills were handled in WEG d6 system (Force Lightning would be a Force+Control+Alter check), and also costs double for each skill point. A fourth "skill" for Force Points starts for all PCs at 1d, which increase by GM fiat. Using Force Points allows PCS to add Force+Force Points to another Dice Pool, but Force Points is dropped by 1 if the skill check is successful, more if it is not. Still working out the details of how to handle the Dark Side.
The Ship: As a mobile base, and unifying theme of the party, the Ship will be built much like a monster from MaoCT. The PCs share in its construction, specifically, each PC would claim a Location Cluster as his/her own. Each hit Location gets Sharing for free with a PC, but a PC can only be sharing with one Cluster. The cockpit would need to at least include HL 10. The 10 Hit Locations as a whole represent the entire ship, but the areas that are special and above the normal stock of its type are what give the PCs an edge.
Thoughts, complaints, suggestions?