okay so - this is set in the Marvel universe & the hero is from an alternate reality Marvel - alternate to the game Alternate. yeah.
so, she sees the future (based on the comments I'm getting, an alternate future) & wrecks my game - BUT, she has a brother (born from the same woman, different dimension) who can warp reality around him. So.
I was looking at washing the player's experience with a twist of (a) the effects of heroine's precognition (b) the effects heroine's telepathic powers (c) the effects of her "brother's" reality-warping power, to create dream-like scenes where the player/heroine has to constantly question the reality of the environment.
"What is real?" that's my theme for that heroine.
Make sense? Suggestions?
Just throw concerns for balance out of the window and just focus on the effects of the powers on the setting, and how far they are willing to go with it. Have her be approached by the government, and companies to project the future for them. Make the public worry about the safety of their own thoughts, and sanity when there is a person out there who can read minds and effect what they think.
If there's a person out there WARPING REALITY then most government bodies are going to want to hunt him the fuck down. People are going to be questioning their very existence if someone can do this. Some will call him God, others will want to use his power to their own ends. Have him have a cult following, have people want to capture the sister because she is related to a man who can do these things, and possibly bring him out of hiding after their kidnapping. Possibly make an environmental movement is concerned about metas altering reality instead of greenhouse gases.
Alternatively it's the Marvel Universe so people might just shrug and ignore both of them until they become involved in a Crossover Event.
LoL! I like you, Atlas.
I'll incorporate that government aspect, since the other hero (this is a "Power Man & Iron Fist" kinda duo) has strong government ties.
Might create inter-hero conflict. Bonus. But, the brother NPC is an evil SOB, so I'm using him as "the curious god-like entity that haunts the heroine" character. He's way too Plot-Device to have a real impact on scenes, outside of "what are you doing, heroine? I want ice cream!"
If Uncle Sam focuses on her to get to him, is that too much side-track? I thought 20+ Sub-Plots was enough, but adding the "Government vs. Mutant" line might throw the game far outside the intended line.
Ever have players take a game so off-the-rails they can't get back? yeah. Imagine any D&D module where the 2nd team of recently-generated PCs decide to avoid any & all contact, while trying to get to through the dungeon. did that. hated it.
I want an honest game that allows the players' heroes to shine like stars & they feel, "hey - this guy's not out to kill us after all."
Then I almost kill them & they revel in their climactic triumph! yay!
okay. If you were a player & your hero had precognition, would you trade it for a FREE power of your choice? I need to get a feeling for alternatives. Illusion is a great power. Mind Control, even.