Author Topic: Red Markets Alpha Playtest  (Read 315819 times)

icephisherman

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Re: Red Markets Alpha Playtest
« Reply #45 on: March 01, 2014, 12:59:16 PM »
I made an account because I like this game idea so much. I actually ran a session in d20 apocalypse since I was so familiar with it. I hope you don't mind.

Quote
Don't know how much I want to get into it. While currency exchange rates is something I have no doubt a certain type of grognard would get into, I can't think of a way it would be fun at the table. That's why I'm currently leaning towards just expressing everything in Bounty.

I suggest corp scrip. Money that is only useful for buying products from one company. Inferior in every way and products that aren't covered by said corporation are subject to availability. So you may have a month's worth of hot and ready pizzas, but Pizzahutco is not in the business of selling bullets.

Since I ran the game outside of St. Louis I thought about how the city would look after a good ruining. Quite a few of the once large buildings are now not so large and no one really calls it St. Louis anymore since a million or so zombies still roam the place. The arch has actually fallen in the middle and is now one of the tallest structures in the entire place, but it didn't fall entirely. So now due to the jutting blackened structures are now referred to as "The Horns", which then everyone started calling the city that. Only old timers and a few people actually from there actually call it St. Louis anymore.

Capitalism enjoys a good status quo. Status quo is good for business. I imagine that they would be quietly sabotaging the government's ability to reclaim land west of the Mississippi or better yet, profit from them by purchasing land plots from people at better prices than what the gov is asking for, consolidating said land into large plots and then selling it to the government at the premium.

Oh wait, Farmer John had a living descendant and we purchased the rights? We can just give her a pittance or litigate her poverty stricken self into oblivion. Or if worse comes to worse, sometimes the house that those kind of people burn down with everyone inside of them. You know how squatter houses are these days...

Essentially it would be cut throat capitalism. A return to the sort that was common in the guilded age, but now more technologically advanced.

We need you to escort these 100 strike breakers 50 miles past the river to an enclave where the workers no longer want to work 16 hour days for little pay and dangerous working conditions. What do you mean that you're being fired at? Those are just local insurgents. Mark their locations and we'll send in the pacification drones.

Lastly, and this came up a few times in the last game, I imagined that old zombies are usually so low on the totem pole of threats that they're not killed on sight, but often ignored. So there would still be a fair number of them walking around. I imagine that herding dozens, hundreds or in the case of enclaves, even thousands of them to push on an enemy to waste their strength would be a standard tactic. Sure it's dangerous because of the odd aberrant, but there's no better way to deal with moving or pinning entrenched forces. Then they go back and loot the then cleared (or mostly cleared) area when the only other force besides zombies that could threaten them are on the run or under siege.

Jace911

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Re: Red Markets Alpha Playtest
« Reply #46 on: March 10, 2014, 01:34:49 AM »
I'm rolling around a couple of character concepts in my head, but I wanted to ask a potentially naive question before I did: are hackers (Aside from Gnat the God-Queen of Ubiq City) still a thing in Red Markets?

("I am not a hacker/CompSci major" disclaimer applies)

I know people think of more Wild West gunslingers and wrench-wielding auto mechanics when they approach post-apocalyptic settings (At least I do), but reading about Ubiq makes me think that there could still be demand for people who can digitally infiltrate or sabotage networks and whatnot. Even out in the Loss Takers might have room on their team for someone who knows how to crack into a digital lock, remote hack another group's Amazon drone, or break into secure government websites for intel. There could even be entire criminal groups dedicated to scamming the whole Bounty/bitcoin economy somehow, although I'm not an econ major so that might also be a silly proposal.

Is this idea feasible at all, or am I thinking too much in Hollywood terms?

Cthuluzord

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Re: Red Markets Alpha Playtest
« Reply #47 on: March 10, 2014, 09:57:24 AM »
Hackers are definitely a thing. The main metaplot NPC is a hacker (Gnat). They can have a big effect on getting leverage over clients and competition in the negotiation part of the game. They're technical skills are somewhat limited out in the field without abundant electricity, but I'm finding that I need some crafting mechanics so they could useful there. Finally, if the job site has power or security, having a hacker makes things a LOT easier. So think Deckers in Shadowrun; they might not be spec'ed for maximum utility in a fight, but they definitely have spotlight moments where the team uses their skills to survive.

Jace911

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Re: Red Markets Alpha Playtest
« Reply #48 on: March 10, 2014, 01:20:40 PM »
Quote
Hackers are definitely a thing. The main metaplot NPC is a hacker (Gnat). They can have a big effect on getting leverage over clients and competition in the negotiation part of the game. They're technical skills are somewhat limited out in the field without abundant electricity, but I'm finding that I need some crafting mechanics so they could useful there. Finally, if the job site has power or security, having a hacker makes things a LOT easier. So think Deckers in Shadowrun; they might not be spec'ed for maximum utility in a fight, but they definitely have spotlight moments where the team uses their skills to survive.

Okay, so I'm not insanely off the mark after all. :p I figured it would be handy for a group of Takers to have a hacker if they came across an abandoned government facility or sealed bank vault or whatever, but depending on when Red Markets is set I wasn't sure if it would be unrealistic to assume such places would still be secured and/or have electricity. I'll post a concept in a bit, thanks for the response!

icephisherman

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Re: Red Markets Alpha Playtest
« Reply #49 on: March 12, 2014, 09:15:28 AM »
Hackers are definitely a thing. The main metaplot NPC is a hacker (Gnat). They can have a big effect on getting leverage over clients and competition in the negotiation part of the game. They're technical skills are somewhat limited out in the field without abundant electricity, but I'm finding that I need some crafting mechanics so they could useful there. Finally, if the job site has power or security, having a hacker makes things a LOT easier. So think Deckers in Shadowrun; they might not be spec'ed for maximum utility in a fight, but they definitely have spotlight moments where the team uses their skills to survive.

If you're talking about shadowrun, you could always put in drones. If this is the near future and drones are a prevalent thing I could see corporations having money dumped into R&D so they can supplement their own small, private armies. This means that your hackers would have more to do out in the field, but have the drones simple enough that they don't make the rest of the team redundant or prohibitively expensive to send into dangerous situations.

IE: This drone is cheap. It rolls on tank treads and has a camera attached to it for scouting.

This drone can open simple doors, but is delicate and prone to break if any weight drops on its manipulators. Don't send it into the house.

This drone is actually a twenty year old model airplane with roman candles strapped to it. It fires off its flares as a distraction.

Or your hacker is up against an expert team and has the ability to shut down their drones by hacking them or jamming them, or s/he can hack their communications to give tactical bonuses.

On the downside it's hard to pay attention to what is going on around you when you have your nose buried in a computer screen. And combat drones haven't been around half as long as surveillance drones, so ironically the ones that shoot guns instead of enormous missiles are expensive and primitive.

Twisting H

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Re: Red Markets Alpha Playtest
« Reply #50 on: April 12, 2014, 12:08:53 AM »
Quote
Caleb wrote
“Guidelines: Zombies have some limited climbing abilities, but unless they are
hunting they'll travel the path of least resistance and avoid steep slopes. They
cannot swim at all and sink like rocks, making oceans and rivers the primarily
defensive borders. They are much slower in cold weather, but they don't stop
completely.”

I just had a sinister thought.  Most zombies are not expert climbers/mountaineers as you said. What if the sasquatch/yeti was real?  And we only found that out when aberrant versions of the yeti took out supposedly safe mountain enclaves?

Imagine a “Come to Safeville” recorded radio announcement on repeat and players have heard of the impregnable mountain fortress located in a high elevated area. 

Imagine their horror as they trudge up the mountain pass, seeking shelter from a blizzard, and they find the fortress’s sheet metal walls have been rent apart by a force comparable to a bulldozer. 

The only greeting is silence and the falling snow.

Edit: Or what if the origin of these Aberrants is completely unknown?  Maybe the Blight just supercharged some animal with super strength, unholy mountaineering skills, and snow-stealth ...and the side effect is that it shuffles/lumbers like a hominid?  Maybe chimps escaped from a zoo...or that secretive "FEMA" research camp with all those biohazard signs and those aggressive snipers....
« Last Edit: April 12, 2014, 12:15:36 AM by Twisting H »

Twisting H

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Re: Red Markets Alpha Playtest
« Reply #51 on: April 12, 2014, 01:00:30 AM »
Character Background Ideas.

I’m terrible with names so if you use anything please make it sound cooler.

I’ve always favored White Wolf splats, so here goes:

Mary Bomb, Saint Mary (Vengeful Latent)

Inspiration:

Quote from: ”Caleb”
Latents are infection
carriers, able to spread the Blight by all the same means of a Casualty, but
they retain their mental faculties and life. The Blight amplifies in the system
without attacking the brain, entering a dormant state. The only sign of Latency
is persistent necrosis around the bite area, caused during the transition from
active Blight to its dormant/reproductive state.

Players weaponize everything

Concept: Vengeful Latent

Quote: Remember me? Never forgot you.

Description:

Survival situations reveal a lot about people.  It strips the burial shroud of civilization we’ve been carrying all along and reveals the pure unadulterated flesh of our personal morality underneath. 

Often, it is writhing with maggots.

The stink says it’s been rotting for quite a while.

Maybe your lover put a bullet in your knee to escape a hungry horde.  Maybe you were military, covering the angles for your unit when your CO thought it was better to cut and run.  Maybe you were just the runt of the human litter and your neighbors let you know that in a big way when they took from you, suburbia shifting to gangland tribalism in a heartbeat as they trussed you up and left you for the elements and the darkness, laughter ringing in your ears to keep you company.

Maybe you were one of those sick fucks that got bitten on purpose seeking an opportunity to right a wrong back in the Enclave. 

Not many of those 'round, I can assure you.

Whatever the case, you got ‘lucky’.  You are a Latent. Fuck the powerball, you won the only lottery that matters.  You treasure that itchy, leaky patch on your skin like the devil’s own mark and you work every day to improve yourself physically, build resources, and bide your time.

All the while you are remembering and chanting those names like a mantra.  Dead men walking you tell yourself as you practice sneaking through the shadows and applying facepaint looted from the community college drama department.  Aria Stark has nothing on you.

Purpose: Your character is angry and has decided hunt the humans they have a grievance against.  As a Latent they have decided to settle the score by infecting their target with the Blight they carry within them.  Would-be assassins with a bullet in their bloodstream, they focus on building physical and infiltration skills to carry out their goals.

Sampler (Scientist-Hunter)

Quote1: Andy Fire. Stanley Prusiner. Major advances in discovering fundamental processes in cell biology has always come from studying outliers.  If we are going to beat the Blight, the answers will come from samples of outliers. *racks shotgun* From Aberrants.

Alternate quote

Quote2: Back in the Good Times, before everything went to shit, I was sitting in lab late one night, reading this web comic.  It said when you are doing research you miss everything that goes on outside: a sunny day, the second coming of Jesus, a zombie outbreak.  Funny how you remember the little things that turned prophetic.

Maybe you were a scientist who was downsized from an Enclave research facility because of shortages.  Maybe you were a physician who was just fed up with degrading or contaminated samples crossing your microscope and you got fed up. Maybe you were really never very good at bench work but you had to do something and you had enough scientific training to take optimal samples.  Maybe you can’t sleep, always hearing your loved one screaming apologies as she rushed at the door, jaw distended.   Maybe you want to prove you are more than one of the “lazy booksmart” the Enclave citizens struggle to feed and despise. 

You have some or significant scientific training and you usually team up with another group of hunters to secure samples from an Aberrants.  All Samplers have a tendency to take risks however.  They may prioritize getting the biological sample over teammates’ wellbeing or even their lives.

In addition, some Samplers are commissioned by Enclaves or other groups to expose Vectors to certain conditions (usually dangerous) and obtain samples and take notes on the results.  Conditions like exposing Vectors to odd chemicals, trying to get a horde hit by lighting, exposing a bunch of Vectors to an engineered spore strain in an enclosed environment like a mine shaft or just having a horde chase you to a fallout area to get a dose of good ol’ radiation and report the results.


« Last Edit: April 12, 2014, 01:46:51 AM by Twisting H »

Twisting H

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Re: Red Markets Alpha Playtest
« Reply #52 on: January 17, 2015, 09:22:47 PM »
Still excited for Red Markets

Regarding Ubiq and the post Crash internet, here are a couple of news articles about developments in that field.

http://www.foxnews.com/tech/2014/08/28/google-drones-look-to-compete-with-amazon-aerial-devices/

The above mentions Google's "Project Loon" to deliver the internet through balloons and Google's competition with Amazon with respect to self flying drone delivery services.

Perhaps there is a competition between two ancient internet delivery and drone systems in the time of Red Markets?

http://www.cnet.com/news/elon-musk-is-trying-to-bring-the-internet-to-space/

This discusses Elon Musk's plan to deliver worldwide internet access through satellites.
 

Cthuluzord

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Re: Red Markets Alpha Playtest
« Reply #53 on: January 19, 2015, 12:58:36 PM »
Thanks for the links @TwistingH !

I suppose I owe everyone an update.

For once, I'm caught up. With the exception of my Skype games, my Better Angels obligations are done. I'm caught up on grading and planning for work until the end of February, and the next freelancing job I've pitched for is late sending me a brief. So I've got a golden opportunity here.

For the next few months, I'm on a full Red Markets blitz in an attempt to get 2 out of the 5 sections of the book written ("Playing Red Markets" and "Running the Market"). If I can get that done and sent out to those of you that have so generously volunteered, we can run a quick alpha while I commission some preliminary art. Ideally, we could have cheap ashcan draft to sell at GenCon for $5 and build awareness for a kickstarter.

This is, of course, a best case scenario. But that would leave next year for open beta, writing the setting material, and hitting a KS hard sometime next Spring.

So that's it. Those of you that have PM'd me may be getting something in the next couple of months  ;D

Tadanori Oyama

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Re: Red Markets Alpha Playtest
« Reply #54 on: January 19, 2015, 04:01:22 PM »
Good news. I think I speak for most of us when I say we look forward to the chance to shill for Red Markets at GenCon.

Kamen

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Re: Red Markets Alpha Playtest
« Reply #55 on: January 19, 2015, 04:19:29 PM »
Awesome! Definitely excited to see the game coming along!

Also, agreed Tad, gotta form a Red Markets Street Team to get the word out.

Jace911

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Re: Red Markets Alpha Playtest
« Reply #56 on: January 19, 2015, 05:04:23 PM »
Thanks for the links @TwistingH !

I suppose I owe everyone an update.

For once, I'm caught up. With the exception of my Skype games, my Better Angels obligations are done. I'm caught up on grading and planning for work until the end of February, and the next freelancing job I've pitched for is late sending me a brief. So I've got a golden opportunity here.

For the next few months, I'm on a full Red Markets blitz in an attempt to get 2 out of the 5 sections of the book written ("Playing Red Markets" and "Running the Market"). If I can get that done and sent out to those of you that have so generously volunteered, we can run a quick alpha while I commission some preliminary art. Ideally, we could have cheap ashcan draft to sell at GenCon for $5 and build awareness for a kickstarter.

This is, of course, a best case scenario. But that would leave next year for open beta, writing the setting material, and hitting a KS hard sometime next Spring.

So that's it. Those of you that have PM'd me may be getting something in the next couple of months  ;D



Can't wait for the full release!  ;D

trinite

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Re: Red Markets Alpha Playtest
« Reply #57 on: January 20, 2015, 03:52:11 PM »
Woo hoo, good news!
Check out the Technical Difficulties Gaming Podcast!
http://www.technicaldifficultiespod.com/

MrWiggles

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Re: Red Markets Alpha Playtest
« Reply #58 on: January 22, 2015, 06:49:47 AM »
So, does it have to include zombies?

Cthuluzord

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Re: Red Markets Alpha Playtest
« Reply #59 on: April 11, 2015, 08:39:20 PM »
Here's the write-up for the La Corbusier Enclave. I expanded on things. If I left anything out or any of the players want to redefine something, please let me know.

For those that want to listen to the actual plays without any knowledge of it beforehand, SPOILERS BELOW

1.   Enclave Name

La Corbusier – named after the brutalist architectural mogul in a fit of self-referential irony

2.   Location

Chicago suburbs. The high-price and elite status of the architectural school put it far away from the city’s sprawl, barely qualifying it as a suburb. The much bemoaned distance from the airport and other transportation hubs proved vital to the school’s survival during the Crash.

3.   Defenses

La Corbusier survives the constant onslaught of casualties through an accident of aesthetics and timing. The experimental architecture of the campus actually made it quite defensible. Certain buildings featured sharp overhangs, sheer surfaces, elevated terraces, criss-crossing ramps, and winding stairways that could easily blocked off and bottlenecked. The campus was also engaged in a massive design competition at the time focused on repurposing shipping containers as family homes. The containers were moved to block off more open spaces, fortified, and used as additional housing.

4.   History

La Corbusier survived the crash due to a variety of factors. The most vital contribution in the early days came from an exceptional campus security force, many of whom happened to be veterans of foreign wars. Working with the logistical planning of faculty unwilling to assume the media blackout meant all was well, they prepared a few buildings for defense. These strongholds housed the majority of campus survivors as the first waves of the Crash washed over the city.

But vectors move fast and go where the victims are. As things died down, the faculty contacted local contractors aiding in the shipping container project. In exchange for food and shelter provided for their surviving family and workforces, these construction firms made desperate pilgrimages to the campus under cover of night, dragging along all equipment and materials that could be salvaged from the industrial warehouses and fenced construction zones they had been hiding in. Quick fortifications sealed off nearly the entirety of campus of casualty attacks, and the few vectors left capable of climbing were repelled by heroic efforts from the campus police, inflicting heavy losses on the group.

As things settled down, those that did not flee to other Enclaves or try to make it to the Recession before the border closed came to La Corbusier. Much of the population is made of a random sampling of local and migratory populations, but the primary leadership groups of the academics and the construction workers still hold sway.

5.   Top Exports

La Corbusier primarily trades for its education and expertise. The library remains largely unlooted. Rather, the academics use their expertise in third-world development, sustainability design, and logistical management to consult with other enclaves over Ubiq. This expertise comes at a fee, and crypto charged for consulting brings a large portion of the enclave’s total yearly bounty.
Similarly, the contractors that established the wider perimeter sell their construction expertise to struggling enclave projects around the world, sharing experiences in salvaging and building with improvised materials. Machine parts are a major export, utilizing manufacturing skill sets and the advanced 3d-printing and machine shops on campus. In some instances, if save caravans can be established, former construction workers have been known to go so far as to travel and work job sites at other Enclaves. These excursions have been made for construction projects at The Union, the Ivory Field Ministry, and Machine enclaves, though the latter was in the early days before the group became more militant. The on-site construction projects and custom part manufacture provides a major revenue stream

Finally, the remaining undergraduate and graduate population focused their studies almost entirely on sustainability architecture and technology due to the deteriorating environmental situation before the crash. The proprietary innovations of these young inventors have been released across Ubiq, but not before ransom crowd funding projects go up. After some initial success, the crowdfunding efforts of the youth have been contributing an increasing percentage of the enclave’s total income.

6.   Top Imports

While some maintained lawns have been converted to gardens, La Corbusier lacks enough food to feed its people. Seeds, fertilizer, and preserved foodstuffs must be constantly traded for or ordered by airdrop, though water has been secured via a clever hack of the former sewer system.

Weapons are also in short supply and sell for a premium. The heroes of campus security supplemented the non-lethal arsenal provided by the college with personal collections of pure gun fetishists, but these weapons are aging, in disrepair, and increasingly difficult to feed. The crime world of “Chi-raq” and improvised melee weapons provide all other defense, but La Corbusier has a very small percentage of this supply. The bulk of the illegal weapons in the city were locked down by other enclaves or lost to the glut of undead that prevents all but the most suicidal salvage attempts.
Finally, the harsh Midwestern winters make fuel of any type a valuable commodity.

7.   Competition

Though not a direct threat, the Lake Pirates operating out of Michigan complicate things for La Corbusier. Their raids have all but shut down lake shipments between the Chicago area and northern enclaves, and their tactics are so extreme that they preclude any black market trade with soldiers patrolling the Illinois River Wall. All trade suffers from the predation of these floating raiders.

A rural megachurch, the Ivory Plains Ministry, holds an entire gated community even further away from the city. A combination of evangelical dominionism and prosperity gospel theologies positioned Ivory Plains nicely during the Fall. Much of the infrastructure of the community remains intact, and the gated community seems almost unchanged in the center. Though not extreme enough to be labeled Believers like some post-Crash Christian sects, Ivory Plains is still heavily resented in the area. They’ve been known to exile families for political and judgmental reasons, feeding innocent families to the casualties for innocuous or nonexistent offenses. Furthermore, the group’s religious beliefs preclude them from certain work. This necessitates subcontracting with local takers. Though the megachurch provides valuable income, many crews forgo the money in exchange for avoiding the group’s holier than thou attitude. However, life inside the fence is about as idyllic as life in the Loss can get, and Ivory Fields’ extensive citizen backing means it is wealthy and a leading candidate for DHQS settlement.

The Machine is made up of the remains of Chicago’s political and police structure. In true Chicago tradition, the Homen Square controversy did nothing to teach those in power anything save to hide their corruption better. The Machine is made up of a variety of former CPD black sites for interrogation and the story of militarized police arsenals. The Machine ignores the fact that they are homo sacor like everyone else and still operates off the briefly declared martial law edict passed down over five years ago. They regard all enclavists as citizens bound by extinct US laws and act accordingly. As such, almost no one deals with The Machine. They have been known to arrest and execute those found out in the Loss for “crimes.” They kidnap people under the authority of imaginary evacuation orders and seize property with force citing “civil forfeiture.” The Machine would not be tolerated at all were it not for its intimidating military resources, but their monopoly on force belies a paucity of other assets. The black sites that make up the Machine are widely distributed, hard to get to, and difficult to coordinate. The leadership argues over who actually wields executive authority until they are resettled. The desperate thugs of The Machine survive solely off their equipment, sociopathy, and delusions of legitimacy.

The Union operates out of fortified shipping docks relocated just outside the city limits. Though difficult to travel to by land, the Union is an extremely safe harbor and a vital port trade with enclaves in Minnesota, Michigan, Wisconsin, and the remains of Canada. In the early days of the Crash, they dealt with everyone and acquired a reputation for fairness. However, the recent Lake Pirates problem has affected The Union most of all, and the enclave is in economic decline. Members are fleeing for other enclaves or risking a lake run of the border.  Though it still provides some trade, the Union is but a shadow of its former power and will remains so until the lake is again a safe trade route.

8.   Social Structure

Class divides from before the Crash have perpetuated themselves into the current political landscape of La Corbusier. The administration of the enclave is run by a small parliamentary democracy of officials elected every year. There are no term limits or checks and balances build into the system. Yearly elections are dominated by too political parties: the Tenured and the Pillars.
The Tenured are made up of the college faculty responsible for saving the school. They are as predictably liberal as one would expect from private architectural college professors. Their stance on defense has grown lax in the latest years, and their opposition to any new rules limiting the freedom of residents is constant regardless of intent. Despite their concern for personal liberty within the enclave, the Tenured insist their forethought and expertise entitles them to their privileged place in the enclave, apparently without irony.

The Tenured are opposed by the Pillars of the Community, or the Pillars, as they have come to be called. The Pillars are made up of the owners of the wealthy contractors that helped establish the shipping container perimeter. They are far more conservative and security minded, but equally entitled to their privilege.

Not enough of the campus security responsible for the early battles against the vectors survived for from a major political bloc, but the gratitude felt towards these veterans makes them powerful political pawns exploited by both sides.

One of the few things the Tenured and Pillars can agree upon is the goal of settlement. Both groups are willing to do anything to attract DHQS settlement of La Corbusier. They imagine the government will rescue them all.

9.   Neighborhoods

Day Laborers: The storage container apartment block where the majority of the late refugees live off the farms of repurposed lawns.

Adjunct Row: Low-level academics and those without necessary skills occupy this tent city ghetto. This is the bad part of town.

Admin: The former administration building houses the Tenured elite. Technically, the offices and apartments are to be occupied by whomever among the party is elected to lead, but that never seems to change from year to year.

Patchwork Palace: A McMansion constructed on the former soccer field, assembled from salvaged materials brought in by the Pillars. The building houses many members of the party, but its extravagance is still absurd.

Hanging Gardens: The roofs of every university building have been converted to water collectors and rooftop gardens.  Many have rope bridges connected them so that the Detoxins gardeners can move from roof to roof.

10.   VIPs
Dean Chevalier: Head of the Tenured bloc

Harold Carmichael: Leader of the Pillars bloc

Professor Clara Bradley-Matterknick: Swing vote and renegade academic, resentful of the Tenured but without sacrificing her influence over them

Former Undersecretary of Housing Dylan Martinele: a visiting bureaucrat caught in the Crash, living among the Pillars on promises of influence when resettlement comes

Synthenia: Low-level pot dealer turned drug kingpin feeding the addicts of La Corbusier

Dr. Epicuras: would-be messiah leading the Detoxins believers infiltrating the caretakers of the Hanging Gardens.