Author Topic: dice roller test  (Read 48739 times)

clockworkjoe

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dice roller test
« on: March 16, 2009, 03:33:34 PM »
Dice roller now works. The command is : dice xdy  : without the spaces between the colons. so dice 1d20 would roll a single d20 for example.

Rolling 1d20:
(17): Total = 17
« Last Edit: March 16, 2009, 03:38:45 PM by clockworkjoe »

clockworkjoe

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Re: dice roller test
« Reply #1 on: March 16, 2009, 03:36:50 PM »
Rolling 2d6:
(3+4): Total = 7

clockworkjoe

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Re: dice roller test
« Reply #2 on: March 16, 2009, 03:37:10 PM »
Rolling 2d8:
(3+2): Total = 5

JonHook

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Re: dice roller test
« Reply #3 on: March 16, 2009, 04:50:51 PM »
Rolling 2d20:
(17+4): Total = 21


"Isolation on a ship like this can breed heresy in the dark unwashed corners. I won't find evidence of heresy here, will I?" - Festor Sorebol (an Imperial Psyker in Tadanori's Dark Heresy game: House of Dust & Ash)

JonHook

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Re: dice roller test
« Reply #4 on: March 16, 2009, 04:51:22 PM »
Hmm... that was interesting.  :)
"Isolation on a ship like this can breed heresy in the dark unwashed corners. I won't find evidence of heresy here, will I?" - Festor Sorebol (an Imperial Psyker in Tadanori's Dark Heresy game: House of Dust & Ash)

Phelanar

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Re: dice roller test
« Reply #5 on: March 16, 2009, 05:39:37 PM »
Ooh, I wanna play. And see if you can just add modifiers directly. Rolling 1d20+8:
(4)+8: Total = 12
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JonHook

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Re: dice roller test
« Reply #6 on: March 16, 2009, 07:17:37 PM »
Rolling 1d20:
(15): Total = 15
"Isolation on a ship like this can breed heresy in the dark unwashed corners. I won't find evidence of heresy here, will I?" - Festor Sorebol (an Imperial Psyker in Tadanori's Dark Heresy game: House of Dust & Ash)

JonHook

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Re: dice roller test
« Reply #7 on: March 16, 2009, 07:18:35 PM »
Rolling 1d20:
(1): Total = 1
"Isolation on a ship like this can breed heresy in the dark unwashed corners. I won't find evidence of heresy here, will I?" - Festor Sorebol (an Imperial Psyker in Tadanori's Dark Heresy game: House of Dust & Ash)

JonHook

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Re: dice roller test
« Reply #8 on: March 16, 2009, 07:19:30 PM »
Rolling 1d20:
(8): Total = 8
"Isolation on a ship like this can breed heresy in the dark unwashed corners. I won't find evidence of heresy here, will I?" - Festor Sorebol (an Imperial Psyker in Tadanori's Dark Heresy game: House of Dust & Ash)

Tadanori Oyama

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Re: dice roller test
« Reply #9 on: March 16, 2009, 08:43:47 PM »
Cool. I'm rollin' up.

<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(3+5+4): Total = 12 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(5+2+3): Total = 10 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(5+4+1): Total = 10 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(2+2+2): Total = 6 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(6+5+6): Total = 17 </div>
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 3d6: <div style="background-color: #919191;">(6+1+2): Total = 9 </div>


Look like I'm playin' a Cleric.

It also looks like modifying a pos with dice rolls in it undoes the imagry of the code...
« Last Edit: March 16, 2009, 08:45:31 PM by Tadanori Oyama »

clockworkjoe

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Re: dice roller test
« Reply #10 on: March 16, 2009, 08:50:16 PM »
what did you do to get that response?

I'll fix the 8 smiley thing tonight. I just need to add a space.

Maze

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Re: dice roller test
« Reply #11 on: March 16, 2009, 09:14:11 PM »
Obamastrike!!!
Rolling 1d20:
(6): Total = 6

If hits it does:
Rolling 3d10:
(4+7+2): Total = 13

motherfuckin' damage!

Dawnsteel

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Re: dice roller test
« Reply #12 on: March 17, 2009, 09:11:05 AM »

I'm sure Obama has at least a +9 attack modifier.  He should have no problem clobbering that ghoul.
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scndthe2nd

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Re: dice roller test
« Reply #13 on: March 19, 2009, 11:12:56 PM »
Rolling 1d20:
(8): Total = 8

Rolling 1d10+5:
(7)+5: Total = 12
« Last Edit: March 19, 2009, 11:15:27 PM by scndthe2nd »

Maze

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Re: dice roller test
« Reply #14 on: March 19, 2009, 11:26:09 PM »
The only thing you can hit with a score so low is a paraplegic kobold. On the other hand, you dished out enough damage that his grand-grand-sons will feel the pain (and come out with grossly deformed head.) Good job. 8)