https://www.kickstarter.com/projects/159466030/red-marketsSix days left from time of writing.
While Red Markets will be funded, I personally think the project needs more funds for the brainchild that took 4 years to tackle. Blood, sweat and tears people.
Current Stretch Goal: 60K Gaming the System Guide
Part style-guide and part meta-analysis, this stretch goals has Caleb Stokes take everyone on a tour through the Profit System. It won't be a prescription or how-to, but rather a schematic for people looking to hack the Red Markets mechanics into different settings. "Gaming the System" dissects the different success ratings, the probability curve, and ways to alter both. It discusses other systems that influenced Profit's design and what hackers can learn from them. We'll get into the guts of the gear system and discuss how to create a list of items that reflects the material reality of your world. We'll talk about how the game's meta-economy works and how to alter it to adjust the game's difficulty. Finally, the game's designer performs a short hack as an example of the principles previously discussed. From there, it's up to individual hackers to get working translating Profit into other settings and wowing the community with their creativity on the LifeLines forums.
To RPPR: What else do you want the fans to do? Anywhere else to advertise? Forums? Blog writers to contact?
To Fans: Is there any ad copy for Red Markets that you have found is very effective? Please post short form and long form.
Thoughts-Are there any gaming blogs with a slant on economics out there? Any board gaming blogs? Or are there any economics blogs that would find the game's economic focus interesting?
-Shadowrun and RM's Negotiation mechanics. More than once I've seen Shadowrun players post about how RM's negotiation mechanics would fit in great with Mr Johnson negotiations.
The following podcasts have an interest in Shadowrun. Does someone have the time to contact them? Prior establishment in their respective online communities preferred.
Fandible:
http://www.fandible.com/category/actual-play/The Arcology Podcast (Shadowrun community):
http://arcologypodcast.com/-RM's upcoming MBA rules
Caleb said :
Yes, there are many rules for economics "still in the game." Now that we've hit the MBA rules, there are even more. Currently, there are rules for...
Different types of microeconomies for an enclave (mixed, lassiez-faire, controlled, minimum basic, barter, etc)
Charting Supply/Demand curves for the prices of goods/services
Manipulating Supply/Demand curves
Negotiating/Haggling
Selling goods on an individual basis (i.e. apocalyptic Craigslist)
Selling goods on a regular basis (i.e. apocalyptic Etsy)
Hiring help
Reputation/Branding for Taker Crews (PC companies)
Wholesaling
Shrinkage of inventory
Work/Life Balance
Investment/Speculation
Are written/audio examples of the MBA mechanics (or just a preview) for how to run a shop? This would be useful to expose other rpg communities to.
-Summarized Audio Examples
--Both Technical Difficulties episode zero and NPC Cast's interview with Caleb talk about how Red Markets theme reminded them of Torchbearer but with better economic derived mechanics.
It might be useful to isolate these audio files, with permission from respective podcast owners of course, to advertise in communities that prefer low fantasy or gritty rpgs.
Could this be done? Would it be useful?
Technical Difficulties episode zero:
http://www.technicaldifficultiespod.com/episodes/2016/4/6/ep-0NPC Cast's RM interview (post below)
--Negotiation Mechanic Audio
Can someone edit an audio fragment where Caleb explains the negotiation mechanic in detail from the RPPR podcasts?