Synopsis: Shaun has started working on a new storytelling game called Derail. It’s about subverting cliches and tropes in movies and video games. We talk about his new game and his first two playtests. I’ve actually playtested Ruin twice and I talk about my progress with the game. Caleb has several game design projects he is working on, so he talks about them as well.
Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.
Will Schar of the All Roads Tavern podcast won the first Night at the Opera Delta Green scenario writing contest and I agreed to critique the winner of that contest. I asked Adam Scott Glancy of Pagan Publishing to join in the critique, so we both read the scenario A Soft White Damn. It’s an interesting piece, exploring a small town with many dark secrets. We had an interesting conversation about scenario writing, setting, and pacing.