Game Designer Workshop

Game Design Workshop Panel at Gen Con 2018

Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.

Game Designer Workshop Episode 18: Delta Green Scenario Workshop with Adam Scott Glancy and Will Schar

Will Schar of the All Roads Tavern podcast won the first Night at the Opera Delta Green scenario writing contest and I agreed to critique the winner of that contest. I asked Adam Scott Glancy of Pagan Publishing to join in the critique, so we both read the scenario A Soft White Damn. It’s an interesting piece, exploring a small town with many dark secrets. We had an interesting conversation about scenario writing, setting, and pacing.

Game Designer Workshop Episode 17: Ruin and Party Fowl Update

Even though Red Markets is out, Caleb is still hard at work designing new games and fulfilling stretch goals. He gives an update about Party Fowl, a new card game currently in development. Meanwhile I have made a few breakthroughs while working on Ruin. I now have concrete ideas on how a game should work and have made progress on character generation rules. Hopefully I will have playtest rules at Gen Con this year!