RPPR presents a panel on game design, hosted by Ross Payton, Jeff Barber, & Shane Ivey. We discuss our latest projects, thoughts on making games, & answer questions from the audience. I also talk about my latest ideas for Ruin, the architectural horror RPG I’ve been working on for a while.
Synopsis: After the text is written and the art is drawn, the book still needs to be prepared for printing. Guess what? It’s not exactly an easy process to master. Caleb has valiantly thrown himself into it though and we can all learn from his struggles. Learn about covers, book binding, paper weight, and everything else you always wanted to know about book printing but were afraid to ask.
Jeff Barber, designer of Blue Planet and Upwind, stopped by recently so we caught up on how Upwind has been progressing. While the main game is done, Jeff is hard at work on the first campaign. Creating a new style for Upwind adventures and getting feedback from playtesters, has been challenging. I’ve been busy working on a freelance project, but I wrote a micro-game to take a break from it. After I saw Honey Heist, I thought I could write a micro-game, so I created Weird Trip I uploaded the alpha rules and the first playtest to the RPPR Patreon, but I’ll eventually release it to the public.