Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 481151 times)

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #195 on: September 25, 2009, 06:06:49 PM »
Pakos
Pakos takes the passage to the east. TO THE EAST!

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #196 on: September 25, 2009, 08:48:12 PM »
FUCK!

What character class are you? You should start out with X-amount of coinage depending on your class.

Yeah, but I can't find them.

Knowing that to be a true adventurer one must order a flaggen of ale in a tavern, Shakespeare leaves the inn to search for a part time job.

Remembering that there are merchants in the inn, Shakespeare goes back to the inn and approaches the merchents with a witty comment.


Rolling 1d20:
(18): Total = 18

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #197 on: September 25, 2009, 10:39:59 PM »
Atilla Redcap

Atilla thanks the wonderfull kind rat and eats his magic cheese. Atilla searches the surounding area for a bottle cap or other sort of small metal he can make into a crown for his new king!

Rolling 1d20:
(14): Total = 14

kiki

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #198 on: September 25, 2009, 11:27:35 PM »
So Patrick is making me make a character. Damn him.


STR:
Rolling 3d6:
(1+3+1): Total = 5


DEX
Rolling 3d6:
(3+2+3): Total = 8


CON
Rolling 3d6:
(3+2+4): Total = 9


WIS
Rolling 3d6:
(2+6+5): Total = 13


INT
Rolling 3d6:
(6+1+2): Total = 9


CHA
Rolling 3d6:
(2+5+1): Total = 8



kiki

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #199 on: September 25, 2009, 11:35:01 PM »
Ok so my character is a dwarven woman with crused legs(due to a mining collapse) she is claiming equal oppportunity dungeon crawling rights through the adventurers with disabilities act (ADA).


Elsie Thuderfoot

sitting in her chair (gnomish wheelchair) in town square passing out pamflets about ADA and the right for all adventurers no matter how maimed and disfigured to adventure for fame, gold, and loot.

« Last Edit: September 25, 2009, 11:46:53 PM by kiki »

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #200 on: September 26, 2009, 01:19:04 AM »
Orc's eyes light up. He sends Sidney to take it from the cleric and then immediately begins to arrange it in the room. It's like a feng shui/interior decoration contest. Every orc has a different idea of how to position the new item.

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #201 on: September 26, 2009, 01:26:13 AM »
Richelieu (65/1550)

Richelieu watches the orcs arrange their items with great amusement. He becomes so engrossed that he even forgets to try to sneak out of the room.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #202 on: September 26, 2009, 01:26:33 AM »
After 30 feet, Pakos finds a door straight ahead.


clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #203 on: September 26, 2009, 01:34:32 AM »
Attila Redcap begins to mutate wildly after he eats the cheese! He is now a skaven (ratman) and can speak the language of rodents.

He recovers all 2 hit points!

He gains the ability to backstab just like a thief!

He'll gain more powers if he actually levels up!

The rat speaks to him. "I demand that you save the rats of this village from a grave threat. The merchant Garth is trying to hire an assassin who will poison us. Stop Garth or kill the assassin!"

AT THE INN

Shakespeare is offered a job by the merchant Garth. "Will you take this bottle of rat poison and poison some traps in the stables next to this inn? The traps are already placed but the exterminator was slain by a rat. Just pour a little poison in each of the three traps and I will pay you 200 gold coins!"

NOTE: In old school D&D, 1 GP = 1 exp point.

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #204 on: September 26, 2009, 01:49:40 AM »
Pakos
Check for traps
Rolling 1d20:
(9): Total = 9

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #205 on: September 26, 2009, 01:49:57 AM »
Richelieu eventually realizes that the orcs have a lot of time on their hands. He can either continue to sit and watch but will become a NPC or otherwise do something.

Krokk is in the village. He sees Elsie talking about equal rights or something.

Elsie realizes that the peasants of this village are dumb and don't care about anything except barley and wheat.

Pakos finds no traps.


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #206 on: September 26, 2009, 02:04:35 AM »
Atilla Redcap

Atilla bows to his new master, "Master I will do as you ask."

Atilla heads out from behind the inn and scouts up and down the street in hopes of finding the vile beast Garth.

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #207 on: September 26, 2009, 02:23:02 AM »
Redcap needs to make a sneak check.

Krokk and Elsie can make a perception check to detect Redcap. IF they succeed, they see a wicked looking rat man with an axe sneaking around.

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #208 on: September 26, 2009, 02:33:27 AM »
Pakos
Pakos opens the door.

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #209 on: September 26, 2009, 02:41:00 AM »
Atilla Redcap

Atilla sneaks up and down the streets.

Rolling 1d20:
(13): Total = 13