Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 481133 times)

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #510 on: October 01, 2009, 01:53:41 AM »
The bandit's fiery death would make a great heavy metal album cover



kiki

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #511 on: October 01, 2009, 09:39:35 AM »
Elsie
 If there are any Banditsleft Elsie attacks

"Feel  my rath you scum"

Rolling 1d20:
(8): Total = 8


kiki

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #512 on: October 01, 2009, 09:40:51 AM »
Elsie

If I hit (I hit with that right?)
Elsie does

Rolling 1d8+2:
(2)+2: Total = 4
damage

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #513 on: October 01, 2009, 10:06:51 AM »
With your long sword you'd hit on a 6, so yes, you hit with that. I only know that from having to play your character last night because Ross is an impatient DM.
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Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #514 on: October 01, 2009, 11:16:51 AM »
*haha Well, I think its him just trying to get threw the combat encounter faster so were not all stuck in one combat.*

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #515 on: October 01, 2009, 12:14:51 PM »
The bandit's fiery death would make a great heavy metal album cover

The Bandit's Fiery Death would make a great name for a punk or speed metal band or album.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #516 on: October 01, 2009, 05:20:45 PM »
Percival attacks at any remaining bandits, cuz theyre assholes

Rolling 1d20:
(2): Total = 2


Rolling 1d8:
(4): Total = 4



ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #517 on: October 01, 2009, 05:20:59 PM »
FUCK!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #518 on: October 01, 2009, 05:35:28 PM »
Elsie kills a bandit, for a total of 3 this round. Only 4 bandits remain!

ROUND THREE

bandit 1 attacks Elsie, charging her with a spear. He needs a 14 to hit because he is charging

Rolling 1d20:
(2): Total = 2


Bandit 2 attacks Hairy Fapper. He needs a 8 to hit! I forgot hairy's AC was 10.

Rolling 1d20:
(4): Total = 4


Bandit 3 attacks Redcap in revenge! He needs a 15 or better to hit

Rolling 1d20:
(18): Total = 18


Bandit 4 attacks Shakespeare, seeing the cleric as an easy target. He needs an 8 or better to hit

Rolling 1d20:
(1): Total = 1

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #519 on: October 01, 2009, 05:37:14 PM »
Redcap takes Rolling 1d8+1:
(2)+1: Total = 3
damage from the attack!

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #520 on: October 01, 2009, 05:51:47 PM »
Hairy and Five God

Hairy uses the Friendship Bracelet to call Five God to him.

Five God attacks the bandit (needs a 7 or better to hit).

Rolling 1d20:
(15): Total = 15
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #521 on: October 01, 2009, 05:52:15 PM »
Five God hits for

Rolling 1d8+5:
(4)+5: Total = 9


damage.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #522 on: October 01, 2009, 05:58:16 PM »
Percival, berating himself for his suckage, turns and makes another pass on his steed.

swing that doesnt suck ass!
Rolling 1d20:
(3): Total = 3


damage that doesnt suck ass!
Rolling 1d8:
(3): Total = 3

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #523 on: October 01, 2009, 05:58:32 PM »
CUM SHITTERS!
« Last Edit: October 01, 2009, 06:13:45 PM by ugnis13 »

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #524 on: October 01, 2009, 06:03:08 PM »
Murkin

Realises these bandits are clearly too clever to be hidden from. He charges bandit 4 with his dagger, seeing how badly Bandit 4 flubbed that last roll. Perhaps this is an opponent he can defeat?

Desperately leaps at the Bandit 4, attempting to stab him in the squishy parts. He needs a 6 or better I believe?
Rolling 1d20:
(3): Total = 3


And hopes to do Rolling 1d4:
(4): Total = 4
damage to the bandit.

If he has time, he will grab a sword from a fallen bandit to use in the next round.