Hey guys, I haven't posted for awhile, school's been kickin ass. But anyway:
For my next DnD4e game my players (7 of them?) voted to play as freedom fighters in a country recently taken over by a neighboring country. Homebrew world basically. Basically, Heroic tier will be them trying to find a base of operations, gain some allies and do some light terrorism to the enemy. Paragon will be banding more allies together and reclaiming towns and cities, and Epic (if they get there) will be the reclaiming of the country and possibly the enemy mwahaha.
The game is made so we can have, when I don't have time to plan a whole lot, some missions of the week. We meet every Saturday so we can do this w/o any problems.
For the first session, after the character creation session, I will tell the players they were sent on a mission to retrieve a key to a prison or something from an enemy building in an occupied town. The players will actually start in the middle of a bloody battle with a group of enemies, and afterward will find the item they were told to get. After getting it and returning to the 'hideout', the freedom fighter leader guy (I'll come up with names later) will congratulate them on their job. However, the item was a fake, giving away the location of the hideout. The hideout is then ambushed, forcing the players to escape and fight their way out and meet up with the leader at a rendez-vous point.
When they reach the point, they are again ambushed, and one of the npc's that I will point out as an Allie from inside the hideout will emerge and laugh and monologue etc etc on how the PC's are dumb and how he betrayed them. And then the PC's kill him (I hope). Then I'm unsure where to go...
If you guys have any ideas as to how this game could go, interesting morale choice missions (Flood the town and kill the enemy AND the innocent people?) and whatever else. I have some time to plan, and I have a high opinion of everyone here when it come to games. Any info is appreciated. Thanks.