Author Topic: How RPGs have helped you  (Read 19106 times)

Wooberman

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Re: How RPGs have helped you
« Reply #15 on: February 22, 2010, 02:36:09 PM »
Shadowrun Paranoia teaches us to just shot your friends now and save time later.

FTFY.

Ha! Your right.

Okay, how about Shadowrun teachs us to take the money and run?

After the session We had last night of shadowrun, you're totally right on both counts!
The phrase that could sum up the whole session best would be - 'Stop Pissing off the fucking dragon! The DM isn't even looking at stats anymore!'

How we survived, Noone knows.

Tadanori Oyama

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Re: How RPGs have helped you
« Reply #16 on: February 22, 2010, 02:42:20 PM »
The number of times the phrase "I burn Edge" has passed my lips during Shadowrun... god, I hate my friends sometimes.

Oh! Dark Heresy teaches us we're all gonna die horribly, likely in multiple pieces.

clockworkjoe

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Re: How RPGs have helped you
« Reply #17 on: February 22, 2010, 02:52:50 PM »
how do i shot friend

Mckma

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Re: How RPGs have helped you
« Reply #18 on: February 22, 2010, 03:07:49 PM »
how do i shot friend

It's like shot put, you hold them in one hand, then do your little maneuver, extend your arm, let go, and they go flying.

clockworkjoe

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Re: How RPGs have helped you
« Reply #19 on: February 22, 2010, 03:43:00 PM »

Setherick

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Re: How RPGs have helped you
« Reply #20 on: February 22, 2010, 05:23:00 PM »
how do i shot friend

It's like shot put, you hold them in one hand, then do your little maneuver, extend your arm, let go, and they go flying.

Always remember to follow through with your back hip or you might end up pulling a muscle.
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Order66

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Re: How RPGs have helped you
« Reply #21 on: February 23, 2010, 10:28:50 PM »
Chess teaches us strategy
Cards teach us how to play the odds
Monopoly teaches us about cash flow and business
D&D teaches us to loot the bodies

dead man tell no lies
dead man tells stories'

Kelkesh123

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Re: How RPGs have helped you
« Reply #22 on: March 08, 2010, 10:49:36 PM »
History for the most part. For example, the World War 1 games from Gencon taught me a good deal. Even though I really wanted to put down on the test 'Reasons for the starting of the war : Cthulhu.'
Not only did it make me interested in the subject, it made me think about someone stabbing someones chest with a bayonet, then blowing their heart out, which is always a good thing to think about while at school.

Also, I ended up getting extra credit for doing a report on the soldiers who dug their way under No Man's Land. That was cool.
"THIS IS WHY WE CAN'T HAVE NICE THINGS!"

clockworkjoe

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Re: How RPGs have helped you
« Reply #23 on: March 08, 2010, 11:16:43 PM »
Not only did it make me interested in the subject, it made me think about someone stabbing someones chest with a bayonet, then blowing their heart out, which is always a good thing to think about while at school.

NO IT'S NOT A GOOD THING

WHY WOULD YOU THINK THAT

THAT IS THE OPPOSITE OF A GOOD THING TO THINK ABOUT AT SCHOOL

OR ANYWHERE


Tadanori Oyama

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Re: How RPGs have helped you
« Reply #24 on: March 09, 2010, 12:46:54 AM »
Not only did it make me interested in the subject, it made me think about someone stabbing someones chest with a bayonet, then blowing their heart out, which is always a good thing to think about while at school.

NO IT'S NOT A GOOD THING

WHY WOULD YOU THINK THAT

THAT IS THE OPPOSITE OF A GOOD THING TO THINK ABOUT AT SCHOOL

OR ANYWHERE

"Ladies and gentleman I'm standing infront of the home of a Mr. Ross Payton whom, insiders say, is the owner and operator of the podcast which the School Yard Bayonet Killer listened to and, supposedly, drew his instructions from."

robotkarateman

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Re: How RPGs have helped you
« Reply #25 on: March 09, 2010, 12:50:51 AM »
GENERALA, my free dungeon-crawling RPG, is now available! And it's free!

clockworkjoe

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Re: How RPGs have helped you
« Reply #26 on: March 09, 2010, 01:23:21 AM »
damnit you guys

THIS IS WHY WE CAN'T HAVE NICE THINGS

Boyos

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Re: How RPGs have helped you
« Reply #27 on: March 09, 2010, 05:00:14 AM »
I agree, let's just be normal and join the cult of lobster worshiping inspired by cost like all good red blooded Americans. And if you don't your a mutant commy lover!

Setherick

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Re: How RPGs have helped you
« Reply #28 on: March 09, 2010, 08:18:33 AM »
GAWD! These types of news articles piss me off. What about the thousands of normal crazy people that shoot other people every day?
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malyss

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Re: How RPGs have helped you
« Reply #29 on: March 09, 2010, 10:05:41 AM »
The one thing that all people who shoot people have in common is an appreciation for and a history of using, is guns.

So, by the math...

D&D  = 16 killers in the entire history of the world, and we are only saying that they had or currently do, play the game.
Gun aficionados = 6 billion and counting...

By their logic, what they should be banning isn't D&D.

Don't take this as a "guns are evil" blah blah blah statement. I'm not trying to take your guns away... I'm just pointing out the continued use of incredible logic by the press and the general public at large.

Another thought though... if D&D organized into a religion, you couldn't ban it in prisons or anywhere else... freedom of religion and all that. I mean, look at Scientology. It's a very modern religion, founded in the last 50 years, and it is based on books. The Christian religion is based on books, and it is really old. All they did was crusade... not a big deal, right?

I think anyone claiming to be a journalist should have to take a logic course. And pass it.