Finished Tomb Raider and Bioshock infinite, both were rather annoying.
Tomb Raider because it was really trying way to hard to be Uncharted and had way too much combat (an island populated by a violent cult made up of the few people who just happened to come into contact with that one remote island, then managed to survive being shipwrecked in incredibly violent storms, then managed to survive the initial contact with existing cult members who kill most those who find their way to the island, then joined the cult whose initiation involves starving and torturing them until most die or go crazy...and there's practically millions of them.) It's recockulous, and way too many have grenades/dynamite/molotovs, it just got to the point I dreaded having to fight anything, but that was all it was, almost no puzzles or exploring, what platforming was there was good hut it served only as a way to connect the next corridors full of people to murder and a bulkshit cutscene in which Lara pissed away any competence the gameplay portion had given her.
Bioshock Infinite was just kinda bland for me, though. The world was OK, but it went from highly populated and thriving society to barren wasteland indistinguishable from post-fall rapture in no time flat. The ending was way too up its own ass and the big twist was pretty predictable (so was the part about the Vox betraying you, like blaringly retardedly obvious, and made dumber by the fact they returned to them so they could get their airship and leave...meanwhile when they decided that they were ON a large airship capable of leaving) and really all the ending did was hand-wave try to justify in game that they just copy+pasted the first game, and thought if they could get all deepak chopra it would make it ok.