Author Topic: Stargate RPG  (Read 22839 times)

Flawless P

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Stargate RPG
« on: September 16, 2010, 07:24:32 PM »
My friend has been looking for a Stargate themed RPG. I did some research and came upon one made in 1998 and one in 2003.

The 2003 game is based off of the Spycraft system, so my question is: Is Spycraft a good system, or would the series benefit more from something like GURPS?
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clockworkjoe

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Re: Stargate RPG
« Reply #1 on: September 16, 2010, 08:40:18 PM »
Never played spycraft, but I heard good things about it - it's supposed to be better than d20 modern for cinematic modern games.

Of course, GURPS is always the best answer if you don't mind spending the time to learn the system

Setherick

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Re: Stargate RPG
« Reply #2 on: September 16, 2010, 08:50:45 PM »
I like Spycraft too. I wish I could have played more of it.
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crash2455

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Re: Stargate RPG
« Reply #3 on: September 17, 2010, 03:54:41 AM »
Never played spycraft, but I heard good things about it - it's supposed to be better than d20 modern for cinematic modern games.

Of course, GURPS is always the best answer if you don't mind spending the time to learn the system

In that vein, Risus is the best answer if you don't want to really learn a system or pay money (because we all get our books legitimately, right?).

Edit- Just realized this post didn't answer anything the OP asked.  Whatever it's 3am.
« Last Edit: September 17, 2010, 04:00:09 AM by crash2455 »

Flawless P

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Re: Stargate RPG
« Reply #4 on: September 17, 2010, 12:59:46 PM »
I have the GURPS books I did look it over quite a bit but I think this is one of those instances where I actually need a char gen program.
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nekomata

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Re: Stargate RPG
« Reply #5 on: September 17, 2010, 04:40:25 PM »
I actually own the Stargate books, got them at a convension long with an interesting anecdote about a ferangi quartermaster in a Trek RPG he played. I never got to play it, but it is an interesting system, more detailed and thought out then d20 modern. One of trhe books also has rules for being a system lord, recuiting a jaffa army, building a space fleet, ect. There's also ship combat rules but they kinda suck. Also lots of background material up to the 3rd season, I think, or 5th, and pregens for all the major chars, even Thor, and some generic ones if I remember. It's very well suited to the DnD mechanics the show uses... those poor lvl1 marines... That said, GURPS, its awesome. Except everyone I know is refuses to play it because they're too rooted in d20, and I was admittedly a little hungover when I tried to run it.
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The_Last_76

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Re: Stargate RPG
« Reply #6 on: November 07, 2010, 08:11:37 PM »
As odd as this may be for a suggestion, you may want to check out the core mechanics for the Albedo RPG.  If you ignore the furry overlay, it actually has an interesting system for roleplaying military units.
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nekomata

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Re: Stargate RPG
« Reply #7 on: November 07, 2010, 11:48:14 PM »
Aw, but furries are what make the Albedo universe awesome.
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The_Last_76

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Re: Stargate RPG
« Reply #8 on: November 08, 2010, 03:06:12 AM »
Quote
Aw, but furries are what make the Albedo universe awesome.

The setting creeps me the fuck out.  Not the furry bit, the whole 'And then the universe started, and everyone already knew there place'.

I read that and wigged out. 
"When you realise that humanity is a dead end, the only way out is to stop being human."

nekomata

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Re: Stargate RPG
« Reply #9 on: November 09, 2010, 07:40:56 AM »
Well, the way I read it is that all the furries were created by something else and left as some kind of sience experement, they even have to all seeing net to watch them. Seems like exactly the kind of thing post-singularity humans would be doing to study social evolution. What made me double take was then Nazi rabbits, nazis sure, but why bunnies? Also, all the furries I hang out with are hippy peace loving beatnicks who think violence is wrong because animals don't hanve wars or some shit like that. I personally love military fiction.
Just because you aren't drunk now doesn't mean you won't have a hangover tommarow.
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clockworkjoe

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Re: Stargate RPG
« Reply #10 on: November 09, 2010, 11:59:40 AM »
Animals are pretty horrible. Your friends are being willfully ignorant of what nature is really like.

They steal. 


They fight.


They eat the dead.


They kill. (Embedding disabled, limit reached)

And they wage war on each other. (Embedding disabled, limit reached)


crash2455

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Re: Stargate RPG
« Reply #11 on: November 09, 2010, 12:16:55 PM »
But animals don't wage war with nuclear arms.

YOU CAN'T HUG YOUR CHILDREN WITH NUCLEAR ARMS.

Flawless P

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Re: Stargate RPG
« Reply #12 on: November 09, 2010, 12:19:20 PM »
But animals don't wage war with nuclear arms.

YOU CAN'T HUG YOUR CHILDREN WITH NUCLEAR ARMS.

*Touch of Death*

Check Please
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clockworkjoe

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Re: Stargate RPG
« Reply #13 on: November 09, 2010, 12:20:14 PM »
But animals don't wage war with nuclear arms.

YOU CAN'T HUG YOUR CHILDREN WITH NUCLEAR ARMS.

they fucking would if they could

bear gives no shit about fallout


crash2455

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Re: Stargate RPG
« Reply #14 on: November 09, 2010, 12:24:56 PM »
And then we end up with Bear City.  Everyone wins.