Had the first session of my Base Raiders game last night: city and base character creation.
I'm starting them all as normal people who are going to find super equipment or abilities of one sort or another. They all work for AmCo, a military contractor and private military firm that tired to manufactor it's own equipment and failed horribly so it's selling off assets and firing people, including the PCs.
We've got a tech support operator, a janitor, a security guard, and an affirmative action hire who didn't really do anything anyway. After they got fired the four of them decided it would be a good idea to get drunk. Then, after getting drunk, they decided to go back and steal some office supplies. Instead of going to the supply cabinet they end up going through a security door and through a portal into an old hero's base that, it turns out, their division of the company had been looting in secret.
That's where we'll start next time: four half drunk losers wandering around a secret base.
But the best part is the city they created: The glorious city of Neo-Detroit. Not New Detroit, that's up north. They have a magic academy that's smaller on the inside than it is on the outside; an engineering school founded by a now vanished super scientist; and an unfinished space elevator called the Stairway to Nowhere that no one can afford to either finish or take down.