They guys finished up their interview with the captive this session. They managed to determin after a little banter that the guy felt no weight of emotion and denied killing anyone. When asked why he'd been threatening the woman with the drugs he simply said that she was a drug dealer and drug dealers are bad. He said he was taking the drugs to put someplace no one could use them. Investigation made the PCs think he was either possessed by a demon or that he had made a pact with one. Lacking other options they knocked him out again, put most of the drug they'd acquired on his body, pinned a note to him explaining everything they thought they knew about him, then threw him into a dumpster and called the cops.
What the cops found was a guy in a dumpster, blindfolded, belts around his wrists and ankles, a sandwich bag full of party drugs jammed into his pocket, and a note pinned to him saying "we think this guy killed those women, also he's possessed or made a pact with a demon, just check out that tattoo thing on his left arm", a badly trashed right leg, a left leg with a partly healed bullet hole, and two seperate blows to the head (one in front and one in the back).
The party found out later he was released but don't know why.
Second hook, they looked into one of the scientists at the city's super science university acting strangely and discovered he'd gotten a death threat from an urban legend called Cobra Sentai, who supposedly kills super scientists. To lure him out one of the PCs started a super science blog and tracked the IP number of an unusually charming and persuasive dissenting commenter to an internet cafe but didn't catch anyone. He found out he'd been made when the scientist got a new note telling him to call of the investigation or else.
That's currently a floating hook since the PC isn't sure how he can find the guy.
They bought a police scanner and listened in for Talent crimes. That got them involved in a high speed chase where they stopped the lead car and then (accidentally) threw the chasing car off of the freeway. Turned out the chase car had the Talent (private investigator Theodore Valiant) in it so he walked away from the crash.
The PCs met up with him at his office later to apologize and, all things considered, he was pretty nice about the accidentally flipping him and the car off of the road thing. So they made their first ally in the campaign so far, as long as they stay on the right side of things.
This session revealed some of the holes in the group's skill set. We lost a player who had a broad bonus to all of his abilities, who had been used to close those gaps, so now they need to consider who's going to do what. Everyone is slowly getting comfortable with their powers and with the way that Wild Talents works as a game, like the specific wording of your declarations being extremely important and the reality of multiple actions being pretty difficult.