Author Topic: 02A- Riveira's Apartment  (Read 105536 times)

csr556

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Re: 02A- Riveira's Apartment
« Reply #45 on: March 07, 2011, 10:03:30 AM »
Once the man is within range, Reaver takes a swing at him.

Unarmed (55)  Rolling 1d100:
(51): Total = 51


Man's Fray (40) Rolling 1d100:
(74): Total = 74

Mckma

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Re: 02A- Riveira's Apartment
« Reply #46 on: March 07, 2011, 11:06:03 AM »
Zeeb crosses the street into the alley.  Seeing Reaver engaging with his fists, Zeeb quickly sizes up the situation and keeps his hand near his pistol to cover him in case things go south.

Initiative: Rolling 1d100+54:
(52)+54: Total = 106

Dom

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Re: 02A- Riveira's Apartment
« Reply #47 on: March 09, 2011, 10:58:55 AM »
7+ (SOM/10) = 7+ (25/10) = 9 damage - 4 kinetic armor = 5 damage total

Reaver, through sheer luck, manages to connect with his densiplast gloves before the attacker can take a swing. The jab is square in the chest, and the man flinches at concrete-hard punch.

The man steps back for a second before charging towards Reaver's left, the stun baton ticking with electrical current.

Club (60) Rolling 1d100:
(84): Total = 84


Reaver's Fray (50) Rolling 1d100:
(63): Total = 63

Dom

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Re: 02A- Riveira's Apartment
« Reply #48 on: March 09, 2011, 11:06:55 AM »
The swing is poorly aimed and misses Reaver completely. A quiet "Shit" escapes from under his breath.

csr556

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Re: 02A- Riveira's Apartment
« Reply #49 on: March 09, 2011, 11:42:22 AM »
OOC:  My second action for the round

Reaver, thanks the universe for poor swings and throws another punch.

Unarmed (55) Rolling 1d100:
(7): Total = 7


Man's fray (45) Rolling 1d100:
(17): Total = 17

Dom

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Re: 02A- Riveira's Apartment
« Reply #50 on: March 09, 2011, 01:10:19 PM »
Reaver's punch, directed straight at the nose of the man, misses entirely as the man ducks downwards.

csr556

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Re: 02A- Riveira's Apartment
« Reply #51 on: March 10, 2011, 01:58:11 PM »
Cursing under his breath, Reaver continues with the dance.

1st Action
Unarmed (55) Rolling 1d100:
(52): Total = 52

Man's Fray (45) Rolling 1d100:
(79): Total = 79


2nd action
Unarmed (55) Rolling 1d100:
(99): Total = 99

Mans Fray (45) Rolling 1d100:
(51): Total = 51



csr556

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Re: 02A- Riveira's Apartment
« Reply #52 on: March 10, 2011, 03:45:59 PM »
Reaver's first hit connects solidly, but he could tell that he overbalanced himself to get it.

Damage 1D10+4 (-3 armor)  Rolling 1d10+1:
(1)+1: Total = 2


He attempts to redirect his force and misses wildly, just before slamming his fist into a dumpster.  Damage 1D10+4 Rolling 1d10+4:
(4)+4: Total = 8
(no armor)

Twisting back into the fight, he knows he's lost his immediate speed advantage.

OOC:  I figure no armor for smacking the dumpster, lose the initiative and an action for this turn to get back into the fight.

Dom

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Re: 02A- Riveira's Apartment
« Reply #53 on: March 11, 2011, 08:49:34 AM »
The man gives a wolfish grin as he sees an opening for two quick attacks.

Club (60)Rolling 1d100:
(40): Total = 40


Reaver's Fray (50) Rolling 1d100:
(53): Total = 53

Dom

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Re: 02A- Riveira's Apartment
« Reply #54 on: March 11, 2011, 09:00:59 AM »
 DUR + Energy armor = 43 + 5 = 48
Reaver's Resist Shock (48) Rolling 1d100:
(84): Total = 84


The first attack is a swipe, which catches Reaver on his left shoulder. The power of the attack is diminished by Reaver's armored clothing and his Bioweave implant, but an electric jolt goes through his body.




Dom

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Re: 02A- Riveira's Apartment
« Reply #55 on: March 11, 2011, 09:16:24 AM »
7 + (SOM/10) = 7 + (20/10) = 9 damage - 7 kinetic armor = 2 damage total

The jolt incapacitates Reaver as the electric shock makes him lose his neuromuscular control.

The blow pushes Reaver against the alley's wall, where he slides down to the floor.

Rather than continue fighting, the man sees this as an opportunity to run.

[OOC] Reaver is stunned for 3 Action Rounds. Zeeb could take the shot with his pistol, charge in to physically attack the man, or get the upper hand in the chase by rolling Freerunning first.

Mckma

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Re: 02A- Riveira's Apartment
« Reply #56 on: March 11, 2011, 11:11:44 AM »
OOC: I'm assuming it is not unreasonable to say I was aiming for an aimed shot since I said I would be waiting to see how Reaver handled it, if this isn't okay, go ahead and remove the bonus and I'll not take an aimed shot.

Zeeb sees Reaver drop and the man prepare to run.  He calls for the man to stand down and fires a Flux round set for plastic into the man's leg in an attempt to stop his ability to run.

Zeeb's Kinetic Weapons (50 base +30 aimed shot -10 called shot = 70 modified; 30 MoS for legs = 40 to hit legs; 41-70 regular hit) Rolling 1d100:
(64): Total = 64


Half Man's Fray (Ranged: 23) Rolling 1d100:
(32): Total = 32

Dom

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Re: 02A- Riveira's Apartment
« Reply #57 on: March 11, 2011, 12:12:43 PM »
Zeeb's plastic round hits the man in the center of the back.

[spoiler]Medium Pistol Attack
15 damage - (Kinetic armor - Armor Penetration) = 15 - (4 - 5) = 15 damage total (Armor nullified)

Wound Threshold = 7 = 2 wounds received

Resist Knockdown (40) [ ( SOM x 3)-Wounds = 60 - 20 = 40] Rolling 1d100:
(25): Total = 25


Resist Unconsciousness (40) [ ( SOM x 3) - Wounds = 60 - 20 = 40] Rolling 1d100:
(63): Total = 63
[/spoiler]

Dom

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Re: 02A- Riveira's Apartment
« Reply #58 on: March 11, 2011, 12:19:20 PM »
The man falls over because the high-powered plastic round and hits his head against the alley's pavement. Richard looks impressed. "Nice shot Alex, looks like the guy is out cold. If you wanted to prevent him from running, you did just that."
« Last Edit: March 11, 2011, 12:25:38 PM by Dom »

Mckma

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Re: 02A- Riveira's Apartment
« Reply #59 on: March 11, 2011, 02:42:25 PM »
"Huh.  Not what I was going for, but eh, whatever works right?"  He looks over to Reaver to see how he's doing, not quite sure whether to help him or try and secure the man first.