So here is my group for my upcoming Wild Talents game stat wise.
I have the stats for 4 out of the total 7 players. 2 of which may not be joining/making there characters the night of the first session
Since most have not given me there characters name's I'll use a letter for each player.
And brief once over on each characters background for ideas etc.
J
[spoiler]A mechanic. Who one day had a very small, very fast, and very invisible alien spaceship collide with his home
Source(Alien); Permissions; Power Theme(Zephyr Biology[The aliens blood mixed with his!], One Power(The shock did something and now he can control electronics/mechanic things)
Body(2d); Athletics(3d), Brawling(1d), Endurance(3d)
Coordination(2d); Driving Ground-craft(3d), Lockpicking(3d), Rifle(1d)
Sense(3d + 1d); Empathy(2d + 1d), Perception(1d), Scrutiny(3d + 1d)
Mind(3d + 2d); First Aid(1d), Research(2d), Security Systems(2d), Streetwise(1d), Mechanics(4d), Electronics(3d), Spanish(1d)
Charm(2d); Lie(2d)
Commnad(3d + 1d); Stability(3d + 1d)
Power
Machine CONTROL!!(5d +1wd)
Attacks, Spray, Limited Damage(By the technology used, Car Killing, electrical wire shock)
Defends, Spray, If/Then(Need a machine to take the attack)
Useful(Control Machines/Electronics) Booster +1, Duration, Spray
Total Cost 72
All in all not that bad. He can provide some offense and defense but he's pretty soft, which is made up for by the fact he can stop anything that is a mundane piece of tech with electronics
[/spoiler]
Z
[spoiler]A thief he stole things earlier in his life. Up until after the disappearance of all the hero's he broke into a scientists lab and got his arm replaced with a cybernetic attachment filled with nanites. Only problem is he killed the scientist.
He also has a 8 year old daughter and seeks redemption for his mistake.
He plans to recreate the arm for the betterment of man kind. He works at the local college
Sources; Cyborg, Technology
Permission; Power Theme(Nanite Controlled Cyber-arm)
Body(4d); Athletics(3d + 1d)
Coordination(5d); Driving Ground-craft(2d), Lock-picking(1d), Stealth(1d), Pistol(2d)
Sense(2d); Empathy(1d)
Mind(3d); Security Systems(3d), Cyber-ware(2d)
Charm(2d); Lie(3d)
Command(2d); Stability(2d)
Powers
Cyberarm-Nanites(4d +2wd)
Attacks, Focus, Attack Level +1, Penetration +1, Spray +1
Useful(Mimic Technology Abilities), Tough Only -2, Focus, Variable, If/Then(Only mundane technology), Endless[So it can access any technology it has integrated later]
Total Cost; 108 points
Cyber-Armor(2hd)
Defends, Interference, Tied to R Arm Only[The HAR is only attached to his right arm] -2, Armored Defense, Indestructible, Focus, Manufacturable
Total Cost; 16
A secondary tech guy but all around better thief. His arms combat ability also makes it a more viable ability especially with the advent that the arms attacks are ranged
[/spoiler]
D
[spoiler]A college sophomore. He and his friend got a thing of super soldier serums and found they could mix in animal DNA for additional effects.
Well the friends selected out there animal samples, D worked hard setting everything up. Then got the samples and did the work as the biology expert. But D messed up and got some of the DNA from other peoples animals into his vial. Specifically all the females. The formula notes for males to note use female animals for the DNA.
So after 36 hours, D woke up and found he is now a she.
Body(3d); Athletics(2d), Brawling(2d)
Coordination(4d); Dodge(1d), Driving Ground-craft(1d)
Sense(2d + 1wd); Empathy(2d), Perception(1d), Scrutiny(1d)
Mind(4d); First Aid(1d), Streetwise(1d), Biology(2d), Chemistry(1d)
Charm(3d); Lie(2d), Persuasion(3d)
Command(1d); Intimidation(1d), Stability(2d)
Powers
Exoskeleton(3hd)
Defends, Armored Defense, Permanent, Always On, Subtle
Total Cost; 24
Gecko Pads(2hd)
Useful(Cling to things), Duration, If/Then(Needs all 4 limbs without shock[so any limb is down and half speed with pads and 2 limbs gone no gecko crawling), Automatic(The pads immediately activate, when they can clinging D to the wall)
Total Cost; 6
Bat Wings(3d + 2hd)
Useful(Flight), Duration, Slow, -1 For needing her arms to fly(Muscle, skin, and nerves of the wings are connected to her arms so they go she goes)
Total Cost; 8
Spinnerette Barbs(3d + 1wd)
Hyperskill Brawl, Penetration +1, Deadly +1, Spray +1, If/Then
Attacks(Poison), Attached(Hyperskill Brawl), Engulf, Traumatic, Duration, Depleted, Limited Damage(Shock), Touch Only, Full Power Only, Non-Physical
Useful(Webbing), Daze, If/Then
Total Cost; 49
So she can fly, crawl, and can take a beating.
She can also sprout a pair of large barbs which can inject a powerful toxin hope you can beat his width otherwise hope you can last cause 2 rounds your down.
The webbing and hyper brawl can't be used at the same time as the barbs need to be inside her body. Yup the barbs are connected to her poison and webs[/spoiler]
G
[spoiler]The local colleges archaeologist professor
He went to Japan and found a ancient amulet which lets him talk to a powerful spirit
Body(3d)
Coordination(5d); Stealth(1d)
Sense(4d); Empathy(1d), Perception(1d), Scrutiny(1d)
Mind(4d); Archaeology(2d)
Charm(3d)
Command(2d); Stability(2d)
Powers
Spirit Form(3hd)
Useful(Change Form); Endless, Self Only, Focus
Useful(Extra Tough); Always On, Attached, Engulf, Permanent, Self Only, Focus
Useful(Custom Hit Locations); Attached, Permanent, Self Only, Focus
Spirits Armor(2hd)
Defends; Armored Defense, Endless, Interference, Attached, If/Then
Defends; Armored Defense, Endless, Attached, If/Then
(I believe the If/Then was to magical attacks)
Beast of Rage(2d + 1wd)
Hyper Body; Attack Level +1, Attached, Spray +1, Focus
Hyper Coordination; Attached, Focus, Spray +1
Useful(Teleport); Attached, Focus, No Physics, Booster +1, Mass
Noble Nightmare(3hd)
Flight; Duration, Focus, Attached
Defends; Focus, Duration, Attached
Hyper-skill Sword; Attack Level +2, Go First +1, Penetration +2, Focus -1, Attached
Useful(Telepathy); Booster +1, Focus, Attached
Embodiment of Despair(2d + 1wd)
Attacks(mass, range), Engulf, Focus, Attached
Useful(Telekinesis[Mass 7 Range]); Focus, Attached, Booster +1
Useful(Control 1 Element decided upon when this form is taken each time[Mass & Range]); Focus, Attached, Booster +1
Flight; Endless, Focus, Attached
All the forms have a If/Then that if he uses the Spirit Forms power he changes back to a person at 3x10, and takes the new form at 2x10
Which means between those 2 areas. He has no powers or defenses.
Nightmare is probably the most dangerous form but they act as a sliding scale so constantly using that is not good for ones mental sanity.
I'm thinking of making him have to get each form as 6d
[/spoiler]
So any suggestions for their characters/builds that I can pass on.
Anything that is glaringly overpowered and or dangerous to my campaign set in a world were all the hero's just stopped being there one day.
Its New Arcadia but there is no event simply the hero's were doing there thing. And then, just like that they all vanished. No smoke, no flashes, no nothing.
The major goods, the evils, the anything really with power of any noticeable level