Author Topic: Freaky Architectural Stuff for Ruin  (Read 341178 times)

pigsinspaces

  • Slayer of the Dread Gazebo
  • *
  • Posts: 23
    • View Profile
Re: Freaky Architectural Stuff for Ruin
« Reply #30 on: July 21, 2015, 05:08:15 PM »
Wait ... what? An Abandoned Indonesian Church Shaped Like a Massive Clucking Chicken? http://www.thisiscolossal.com/2015/07/indonesian-chicken-church/

Twisting H

  • I dream in graph paper lines
  • ****
  • Posts: 384
    • View Profile
Re: Freaky Architectural Stuff for Ruin
« Reply #31 on: July 23, 2015, 12:40:15 AM »
Ethan C. posted an interesting idea for Ruin in the comments of RPPR Episode 116.

Quote
Speaking of the varied architecture on college campuses, here’s an idea for a Ruin game: each building on campus projects a different psychic field on its inhabitants based on its style and purpose, molding them into its idea of the perfect university environment. For example, the neogothic library overwhelms people with an urge to conduct deep scholastic research on meaningless esoterica, the modernist engineering building compels them to construct elaborate and dangerous mechanisms, the sleazy pseudoclassical frat house absorbs them into a Greco-Roman orgy of booze and drugs, the smooth glass health center makes them want to exercise themselves into perfect physical specimens, etc. The PCs have to figure out a way to work out the different influences, maybe combining together artifacts from the different buildings to resolve the competition and return the campus to normal.

I was thinking, if you want to take a more biological bent instead of a "psychic field" that manipulates humans into doing what a building wants, you could tap the relatively new idea that each building in a public space has its own microecology.

From Nature News June 22 2015:

http://www.nature.com/news/urban-microbes-come-out-of-the-shadows-1.17818

Quote

Urban microbes unveiled

Genomic sequences reveal cities’ teeming masses of bacteria and viruses.

Embedded in the filth and chaos of the world’s great metropolises, amid the people, pigeons, cockroaches and rats, there is a teeming world of bacteria, viruses, fungi and protists that scientists are only now surveying. Microbes are everywhere: on trains, pavements and lifts; in parks, libraries, hospitals and schools. Most are innocuous, some are friendly, and a handful cause death and disease. But the vast majority are unknown.

Researchers described results of early forays into this terra incognita at the Microbes in the City conference on 19 June, hosted by the New York Academy of Sciences and New York University (NYU) on the 40th floor of an antiseptic-looking glass office tower in Manhattan. “We’re really at the infancy of a very interesting scientific endeavour,” said Joel Ackelsberg, a medical epidemiologist for the New York City Department of Health and Mental Hygiene. “Right now, we know very little.”

Researchers are not even sure how to survey this strange landscape. There are competing techniques for detecting, quantifying and keeping track of which microbes are doing what in the built environment, and where. But researchers believe that efforts could lead to new approaches for monitoring bioterrorism, tracking disease outbreaks or assessing the impact of storms and pollution.

Each month, high-throughput techniques allow scientists to sequence roughly 1,000 microbial genomes from samples collected in various environments, said computational biologist Curtis Huttenhower of the Harvard T. H. Chan School of Public Health in Boston, Massachusetts. That is an impressive amount of data, but it is dwarfed by the unfamiliar. Christopher Mason, a computational geneticist at Weill Cornell Medical College in New York City, told the conference how a baseline survey of genetic material from surfaces in the city’s subway system had uncovered DNA from almost 1,700 known taxa, mostly harmless bacteria. But 48% of the genetic material did not match anything yet identified. “Half the world under our fingertips is unknown,” said Mason.

Still, trends are emerging from the global Metagenomics and Metadesign of Subways and Urban Biomes initiative (MetaSUB), which aims to characterize the genetic material found on public-transport systems in 16 world cities to elucidate the microscopic riders that share the commute. Storms leave a mark: months after New York City’s South Ferry Station was flooded in 2012’s Hurricane Sandy, it still harboured DNA from bacteria associated with cold marine environments and fish, Mason said. However, most of the bacteria in the subway were harmless Acinetobacter species and others associated with human skin.

In his talk, Huttenhower described a survey of Boston’s transit system that yielded similar flora. “Everything is covered in skin,” he said. He noted that metal poles on the trains, which riders commonly consider hygienically suspect, actually retain much less bacterial biomass than the system’s upholstered seats or plastic hand grips.

Microbiomes in houses tend to match those of the homes’ human inhabitants — and quickly morph after a change in occupancy, said environmental microbiologist Jack Gilbert of Argonne National Laboratory in Illinois. He and his colleagues described results from a survey of ten homes, which found that they become populated with new residents’ microbes within 24 hours.

Rodents are under study, too. White-footed mice (Peromyscus leucopus) in New York City carry more Helicobacter and Atopobium bacteria — associated with stomach ulcers and bacterial vaginosis in humans — than their suburban counterparts, but are totally free of tick-borne pathogens, reported biologist Alyssa Ammazzalorso of the Albert Einstein College of Medicine in New York City. The city’s rats carry a number of bacteria known to cause problems in people, said epidemiologist Ian Lipkin, director of the Center for Infection and Immunity at Columbia University in New York. He and others have found pathogenic Escherichia coli, Clostridium difficile, Salmonella enterica and the Seoul strain of hantavirus, which can be fatal when transmitted to humans (C. Firth et al. mBio 5, e01933-14; 2014).

Sewage samples from New York City’s 14 wastewater-treatment plants turned up a disturbing number of genes for resistance to antibiotics, reported genomicists Susan Joseph and Jane Carlton of NYU’s Center for Genomics and Systems Biology. As a rich human-derived soup spiked with antibiotics, sewage provides an ideal niche for the growth and spread of resistance, Joseph said. Martin Blaser, director of the Human Microbiome Program at the NYU School of Medicine, said that as populations of resistant microbes and their defensive tools become more diverse, the diversity of human-associated microbes in general is declining. He told how he and his colleagues have found that people in the West carry fewer protective bacteria than isolated human groups such as the Yanomami of the Amazon rainforest.

“We may have lost as much as half of our diversity already,” said Blaser, “just as we are beginning to realize how important it might be.”

Then as an alternate backstory for a supernatural cause, suggest that some shadowy government agency hyperengineered bacteria to form distinct colonies in each building on college campus and infest humans to control them to do a specific action depending on location. 

Maybe some fraction of students die when they leave campus because they have become too dependent on the engineered bacterial colony environment and these mysterious deaths draw in the investigators.

trinite

  • I dream in graph paper lines
  • ****
  • Posts: 474
    • View Profile
    • Technical Difficulties Gaming Podcast
Re: Freaky Architectural Stuff for Ruin
« Reply #32 on: July 23, 2015, 04:36:49 PM »
That's a cool idea, Twisting H! And thanks for the shout-out. I could see multiple levels of the horror too, Thomas Ligotti-style: the surface-level explanation is the "psychic field" idea, generated from the thought processes of the people in the buildings perpetuating themselves through the architecture, poltergeist-style. But then further investigation reveals the engineered micro-ecological conspiracy theory. But then even further down, maybe it begins to emerge that there may be some other, more inhuman intelligence causing the phenomenon...

#alwayscarcosa
Check out the Technical Difficulties Gaming Podcast!
http://www.technicaldifficultiespod.com/

Alethea

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 192
    • View Profile
    • LauraBWrites
All the social media:
Website | Tumblr | Twitter | GoodReads

the doomed one

  • Slayer of the Dread Gazebo
  • *
  • Posts: 15
    • View Profile
Re: Freaky Architectural Stuff for Ruin
« Reply #34 on: August 01, 2015, 05:35:07 PM »
NaissanceE is a freaky architectural game. Lots of exploring really unsettling impossible Brutalist spaces.

Edit: website
« Last Edit: August 01, 2015, 05:36:46 PM by the doomed one »
Games I own: 13th Age, Dragon Age Box Set 1, Eclipse Phase, Shadowrun 5th, Paranoia XP, Iron Kingdoms, (new)World of Darkness, Werewolf, Pathfinder, D&D 4th edition, Exalted, Savage Worlds, Warhammer 40,000 Dark Heresy, Traveler, Deadlands (classic), Don't Rest Your Head, and many others in pdf

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: Freaky Architectural Stuff for Ruin
« Reply #35 on: August 03, 2015, 11:42:56 PM »
Looks neat. Reminds me of Kairo, which I have beat

! No longer available

quickstep23

  • Guest
Re: Freaky Architectural Stuff for Ruin
« Reply #36 on: August 04, 2015, 05:22:30 PM »
I just heard about Ruin today, and it may be more exciting news to me than the new Delta Green stuff.

PirateLawyer

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 140
    • View Profile
Re: Freaky Architectural Stuff for Ruin
« Reply #37 on: August 04, 2015, 08:20:50 PM »
I just heard about Ruin today, and it may be more exciting news to me than the new Delta Green stuff.

Now, now. I call that extravagant hyperbole, as much as I look forward to seeing Ruin down the road.

Alethea

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 192
    • View Profile
    • LauraBWrites
Re: Freaky Architectural Stuff for Ruin
« Reply #38 on: August 05, 2015, 08:48:11 PM »
I just heard about Ruin today, and it may be more exciting news to me than the new Delta Green stuff.

Now, now. I call that extravagant hyperbole, as much as I look forward to seeing Ruin down the road.

Everybody's got their own opinion - maybe Quickstep likes the architecture fighting back over blowing it up ;D
All the social media:
Website | Tumblr | Twitter | GoodReads

pigsinspaces

  • Slayer of the Dread Gazebo
  • *
  • Posts: 23
    • View Profile
Re: Freaky Architectural Stuff for Ruin
« Reply #39 on: August 15, 2015, 03:06:40 PM »
This is a very old one but I still love the Gobbler [ http://www.lileks.com/institute/motel/index.html ] ... the most elaborately empurpled hotel and supper club ever.


The architects website [ http://www.helmutajango.com/portfolio.html ] boasts a worryingly pyramidal police department. In fact their portfolio also includes some work in Cairo ... mythos connections abound.

trinite

  • I dream in graph paper lines
  • ****
  • Posts: 474
    • View Profile
    • Technical Difficulties Gaming Podcast
Re: Freaky Architectural Stuff for Ruin
« Reply #40 on: August 15, 2015, 08:53:39 PM »
This is a very old one but I still love the Gobbler [ http://www.lileks.com/institute/motel/index.html ] ... the most elaborately empurpled hotel and supper club ever.


The architects website [ http://www.helmutajango.com/portfolio.html ] boasts a worryingly pyramidal police department. In fact their portfolio also includes some work in Cairo ... mythos connections abound.

Wow. I love how that architect chooses to set his architectural concept paintings against the background of stormy night skies. Definitely a bold choice.

And the Gobbler...............I had not seen that before.
Check out the Technical Difficulties Gaming Podcast!
http://www.technicaldifficultiespod.com/

Claive

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 108
    • View Profile
Re: Freaky Architectural Stuff for Ruin
« Reply #41 on: August 18, 2015, 11:11:21 AM »
Have you all read High Rise?  It is an amazing example of the stories Ruin seems to be patterned after.

http://www.amazon.com/High-Rise-J-G-Ballard/dp/0393340465/ref=cm_cr_pr_product_top?ie=UTF8
"No labyrinth is inescapable" -Gantz

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: Freaky Architectural Stuff for Ruin
« Reply #42 on: August 18, 2015, 01:21:12 PM »
Have you all read High Rise?  It is an amazing example of the stories Ruin seems to be patterned after.

http://www.amazon.com/High-Rise-J-G-Ballard/dp/0393340465/ref=cm_cr_pr_product_top?ie=UTF8

I have and there's a film coming out this year: https://en.wikipedia.org/wiki/High-Rise_%28film%29

trinite

  • I dream in graph paper lines
  • ****
  • Posts: 474
    • View Profile
    • Technical Difficulties Gaming Podcast
Re: Freaky Architectural Stuff for Ruin
« Reply #43 on: August 18, 2015, 03:46:48 PM »
Have you all read High Rise?  It is an amazing example of the stories Ruin seems to be patterned after.

http://www.amazon.com/High-Rise-J-G-Ballard/dp/0393340465/ref=cm_cr_pr_product_top?ie=UTF8

I have and there's a film coming out this year: https://en.wikipedia.org/wiki/High-Rise_%28film%29

With Tom Hiddleston! Woo!
Check out the Technical Difficulties Gaming Podcast!
http://www.technicaldifficultiespod.com/

Twisting H

  • I dream in graph paper lines
  • ****
  • Posts: 384
    • View Profile