Still coming up with stuff on my own because my group hasn't been able to meet for a playtest yet:
ENDURANCE
Less of an enclave and more an armed merchant convoy, Endurance is a train of modified big rigs, muscle cars, and motorcycles that connect other enclaves in the Midwest that otherwise would have little to no contact with each other. The "crews" of Endurance consist of the rig drivers, armed guards, scout drivers, and their families and loved ones who deal with local traders and handle pretty much everything else that doesn't involve shooting or driving. Endurance is a close-knit community, and while its members can certainly be friendly towards their favorite customers they are ruthless towards those who cross them.
Endurance spends most of its time on the road, but in the evening the drivers will pull the convoy into open fields or abandoned parking lots and “circle up” for protection, allowing their crews to dismount and set up camp inside the perimeter. In the morning they load up and hit the road again, all the way to the next enclave and the next delivery or pickup. Because of the severe fuel shortages out in the Loss all of the rigs have been modified with hybrid motors powered by solar panels mounted on the roofs of the trailers. Even with this upgrade the rigs consume more gasoline than an enclave thrice their size, which is why the convoy must keep moving in order to trade with the settlements that have gas to spare and goods to transport.
Location
Almost always moving but following a more or less predictable circuit through the easternmost states of the Loss, hitting up enclaves all along the way.
Defenses
The big rigs of the Endurance convoy have been modified to defend their passengers from both zombies and humans. Metal skirts protect the wheels of each trailer and also prevent any Casualties from crawling beneath the vehicles when the convoy circles up during the evening. Gunports allow armed guards to fire outside without exposing themselves to enemy fire, and the top of each vehicle is lined with razor wire to deter humans and catch Casualties that try to climb over. The cabs and trailers themselves are reinforced against small arms, and the lead and rear vehicles—Endurance-1 and Endurance-8 respectively—each have a crow’s nest above the cabin for spotters.
History
In the twilight hours of the Crash, after Gnat’s historic broadcast on Ubiq urging survivors to flee across the Mississippi, a lone big rig full of hitchhikers traveled east in search of sanctuary. Over time it met up with others who had the same idea, and gradually the convoy grew to include a platoon of stranded National Guardsmen and an outlaw biker gang. By the time they reached the Border it was too late; the order had already been given to bomb the bridges, stranding them all in the Loss. The camp they stopped at was overrun with Vectors, so they loaded up as many supplies as they could and headed north to the next one. And the next, and the next, and so on until the crews of Endurance decided that they were safer on the road than anywhere else.
Exports
Transportation services. For a fee Endurance can haul people and bulk goods between any two enclaves on their stop list, which is posted on Ubiq for clients. Endurance will often be carrying multiple loads from multiple enclaves at once, picking up new contracts even as they drop off old ones. When the convoy travels light, its crews don't eat.
Imports
Everything else, although thanks to their mobility and income Endurance has plenty of enclaves to do business with for ammo, food, medical supplies, and fuel.
Competition
(Because Endurance can be dropped pretty much anywhere in the Loss its competition is whatever rival enclaves and threats your own group comes up with, in addition to the usual Darwinist raiders)
Social Structure
Although Endurance is a fairly small community, its members still prefer the company of those who share their occupations.
Hands
The men and women entrusted by the community to drive them around the Casualty-infested wasteland safely. Hands are akin to city council members and hold the highest social standing and authority; there are eight in total, one for each rig in the convoy. An "Old Hand" is a particularly venerated driver, often one who has been with the convoy since its inception during the Crash. There is some distance between the Hands and the Hogs due to their respective roots and political differences, but nothing approaching open animosity--both merely want what is best for Endurance.
Hogs
These are the drivers and riders of the convoy's small fleet of muscle cars and motorcycles, which act as advance, rear, and flank scouts to keep the rigs appraised of any possible danger. To be a Hog is to be something of a black sheep in Endurance--they're more adrenaline thirsty and reckless than the conservative Hands or the ever-cautious Guard. Despite appearances, however, they take their jobs seriously; they know if they fuck up their families will be on the line.
The Guard
One of the first group of hitchhikers the convoy picked up during the Crash was a ragged platoon of National Guardsmen who had been cut off from their extraction and needed a lift to the Recession. When the Border closed and everyone in the Loss was declared homo sacer, they decided to stay with the other refugees and use their training and weapons to keep the rigs safe. The Guard are easily the least trusting faction of Endurance, bordering on paranoia, but without them the convoy would have been wiped out by psychotic Darwinists or a herd of Casualties a long time ago.
Crews
Although the term "crew" can be used generally for any of the members of Endurance, within the community it refers to anyone who doesn't drive or hold a gun. Crews fulfill all of the convoy's other needs, from mechanical maintenance to medical care to negotiations with enclaves for contracts to taking inventory and ensuring goods and supplies are accounted for. Because each rig typically carries its own specialists with it rather than relying on a communal pool each one has its own separate "Crew", distinguished by the number of their rig; ie First Crew, Fifth Crew, Seventh Crew, etc.
Neighborhoods
Although it obviously lacks any fixed physical neighborhoods, each of the rigs in Endurance is unique on the inside and akin to a small home, distinct from all the others. A few serve specific purposes:
Endurance-3 & Endurance-5
While most rigs carry enough supplies for their respective crews, Endurance-3 is dedicated to hauling the convoy’s essentials like food and water and Endurance-5 is loaded with reserve arms and ammunition for the Hogs and Guard.
Endurance-4
The only gas rig in the convoy, and the beating heart of Endurance. Although it has been modified with some armor to prevent small arms from breaching the tank and mesh nets to safeguard against molotovs and other crude explosives it is still the most vulnerable point in the convoy and is fiercely guarded by the other rigs, usually driving between Endurance-3 and Endurance-5.
Endurance-6
Instead of a trailer this rig pulls a flatbed that once hauled lumber, but now acts as the “gunboat” of the convoy. Thanks to the welders and designers of La Corbusier, it has been retrofitted into a moving medieval-style battlement with metal breastworks and sharpened rebar spikes. The Hand of Endurance-6, Maya Rowe, is infamous for a signature maneuver she refers to as a “Booty Call” where she intentionally fishtails the flatbed to present its flank towards an approaching threat, allowing the Guard stationed behind the breastworks to enfilade the target with gunfire.
VIPs
James “Big Jim” Mahon, Hand of Endurance-1
Virgil “Rommel” Adler, Head Hog
Lieutenant Rebecca Marszalek, Chief of the Guard
Timothy “Plato” Wilson, Hand of Endurance-3