Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 481176 times)

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #585 on: October 04, 2009, 11:48:46 PM »
Percival

Percival rides up to Atilla

"I am not sure if there is just cause to kill the priest and his sister, ratness not withstanding. but perhaps the mythic Vandeerbeek will yield you better results. And if they display any dickness, i shall aid you. i absolutely hate dicks."

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #586 on: October 04, 2009, 11:52:10 PM »
The innkeeper gets a savings throw! He needs a 17 or better to resist the charm.

Rolling 1d20:
(9): Total = 9

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #587 on: October 04, 2009, 11:54:34 PM »
The innkeeper is charmed!

He begins to move the barricades away from the door! However, all the characters hear a scuffle, then nothing. A new voice says "You vile magic user! Your sorcery shall not beguile all of us!" It is the voice of the nobleman.


ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #588 on: October 04, 2009, 11:56:06 PM »
Percival

Percival walks up to the door and does a detect evil in the direction of the bar.

"goddamn, this is getting rediculous. as is my spelling"

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #589 on: October 05, 2009, 12:46:40 AM »
The Inn is not evil.

Detect evil does not penetrate solid objects.


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #590 on: October 05, 2009, 12:49:25 AM »
Atilla Redcap 70,001/140,000

Atilla waits to see what happens in the inn, "Good Knight, from what I understand the merchent was working for the shierff that sent the bandits after us earlyer, the noble men is posible a hostage controlled by the merchents evil magics!"

bluff

Rolling 1d20:
(2): Total = 2

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #591 on: October 05, 2009, 12:53:12 AM »
The noble replies "liar! There's a wanted notice posted in the inn saying that there's a bounty on Elsie the ranger in the amount of 25,000 gold pieces. The sheriff posts all bounties. Undoubtedly the bandits attacked us to claim the bounty!"

oh yeah
bandit loot

35 gold
3 usable sets of leather armor
2 long swords
2 long bows
30 arrows
1 gem worth 25 gold
3 weeks of rations
2 water skins

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #592 on: October 05, 2009, 12:59:06 AM »
Atilla Redcap 70,001/140,000

Atilla takes a sword, the 35 gold, the 1 gem worth 25 gold, 1 water skin, and 3 weeks trial rations.

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #593 on: October 05, 2009, 01:02:29 AM »
Percival

Well, so long as i dont roll a 1, im not getting involved
Rolling 1d20:
(20): Total = 20


Percival goes over and takes a longbow and 20 of the arrows.
Then he calls once more for the dragon hunt, and sets off.

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #594 on: October 05, 2009, 01:09:21 AM »
Atilla Redcap 70,001/140,000

Atilla looks at the knight, "I will assist you knight if you give me a chance later to prove there dicks, Matter of fact I have prof that they are now, Merchent Garth hired that man back there," Atilla points at shakespeare, "to poison my people! and im sure a noble knight can not let geniocide of a population go un-challenged!"

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #595 on: October 05, 2009, 07:28:45 AM »
Vandeerbeek

Exhausted and having used up all his ELVEN spells for the day, Vandeerbeek calls out to the noble in hopes of parlay'
"Your a dick and I'm gonna find a dragon and have him kill you"

He then turns to Atilla and Percival
"Well they have killed the innkeeper.  We will have to wait till a larval innkeeper crawls along and takes this inn as its shell, if my Human biology class has taught me anything. 

Rolling Knowlegde: Human Biology
Rolling 1d20:
(4): Total = 4


"In the meantime, lets find that dragon."

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #596 on: October 05, 2009, 05:59:21 PM »
HEX 1

Somehow the players decide to go after the dragon. Or at least some of them.

It's a pleasant pastoral landscape, a fruited plain with amber waves of grain. A quaint little brook separates the players from Hex 2.

A stone bridge goes over the brook but a sign next to the path reads

"TROLL BRIDGE.

PAY TROLL OR CROSS AT YE OWN RISK.

FOR REALS

P.S. WE MEANS IT."

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #597 on: October 05, 2009, 06:00:30 PM »
who is staying at the village?

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #598 on: October 05, 2009, 06:06:34 PM »
Vandeerbeek

"Look guys.  This bridge is either an illusion on a trap.  I say we burn it down just to be safe either way.

Vandeerbeek disbelives the illusion
Rolling 1d20:
(18): Total = 18


"Anyone have flint and steel? and the non weapon profeicincy burning bridges?"

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #599 on: October 05, 2009, 06:10:52 PM »
the bridge is 4 reals