Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 470479 times)

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #420 on: September 30, 2009, 02:04:13 AM »
The first REAL dungeons crawler being dead. It is now time for....

STR
Rolling 3d6:
(2+3+3): Total = 8

DEX  
Rolling 3d6:
(5+4+1): Total = 10

CON  
Rolling 3d6:
(3+6+4): Total = 13

INT  
Rolling 3d6:
(6+2+1): Total = 9

WIS  
Rolling 3d6:
(3+5+4): Total = 12

CHA
Rolling 3d6:
(6+6+4): Total = 16

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #421 on: September 30, 2009, 02:04:56 AM »
Percival gains 2 points of strength!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #422 on: September 30, 2009, 02:09:18 AM »
Percival's speech inspires the pathetic villagers! They will do whatever you tell them to do! Charge a dragon, run off a cliff, kick a horse to death in 20 minutes or less, whatever.

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #423 on: September 30, 2009, 02:12:17 AM »
THE DUNGEON RESETS

O SHI

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #424 on: September 30, 2009, 02:13:16 AM »
Percival (100/2187)

Str- 10 (0)
Dex- 9 (-1)
Con- 13 (+2)
Int- 9 (-1)
Wis- 11 (0)
Cha- 9 (-1)

"now good Murkin, how do we go about saving your father and getting claim to one of his most excellent castles? I have a feeling one of them will have a round table, and i have always wanted to start a group of knights. and all knights need a castle given to them by daddy."

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #425 on: September 30, 2009, 02:16:53 AM »
"First, noble Percival, we must find the Red Dragon. Then we and our glorious army shall ride out to meet the monster. Villagers! How say you. Do any of you know the whereabouts of the Red Dragon, or the King whose princess was stolen away?"

Gather information or something? Rolling 1d20:
(20): Total = 20

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #426 on: September 30, 2009, 08:34:20 AM »
Before I can get going again, I need some stats for my cohort. He's a fighter so he needs at least 9 in strength so depending on the rolls, I may need to adjust, I assume the (2/1 rule applies here).

STR
Rolling 3d6:
(3+2+4): Total = 9


DEX
Rolling 3d6:
(4+1+3): Total = 8


CON
Rolling 3d6:
(5+1+3): Total = 9


WIS
Rolling 3d6:
(2+1+1): Total = 4


INT
Rolling 3d6:
(6+5+6): Total = 17


CHA
Rolling 3d6:
(5+6+6): Total = 17
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #427 on: September 30, 2009, 08:36:01 AM »
I can I make a request to direct swap the 17s on the character for STR and CON to fit his predetermined character class? His stats would then read

STR - 17 (+3)
DEX - 8
CON - 17 (+3)
INT - 9
WIS - 4
CHA - 9

OOC: If I had a luck blade,
this
is what I would do with it.
« Last Edit: September 30, 2009, 09:02:47 AM by Setherick »
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #428 on: September 30, 2009, 09:59:44 AM »
*ooc. hm, what would happen if i wished to be a baller?

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #429 on: September 30, 2009, 10:08:27 AM »
*ooc. hm, what would happen if i wished to be a baller?

With a 6-4 Impala?
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #430 on: September 30, 2009, 02:19:40 PM »
so what is everyone doing now?

The dungeon has been reset - it is now a brand new dungeon.

Also, the dragon is 7 hexes away. OVERLAND JOURNEY.


ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #431 on: September 30, 2009, 05:06:24 PM »
so what is everyone doing now?

The dungeon has been reset - it is now a brand new dungeon.

Also, the dragon is 7 hexes away. OVERLAND JOURNEY.



How far is a hex?

Just asking so I know what supplies I need, and if I should perchance buy a wagon for my royal self.

Also, is there by any chance some convenient secret underground tunnels in the nearby cave system (dungeon) that might take me in the right direction?

Knowledge Caves n' Caverns Rolling 1d20:
(17): Total = 17
« Last Edit: September 30, 2009, 05:31:12 PM by ArtfulShrapnel »

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #432 on: September 30, 2009, 06:34:34 PM »
Hairy Fapper (50,100/60,000)

Hairy sends Five God to the Adventurers' Magical Goods Trade Emporium with a small shopping list:

Ring of Sustenance x2 = 5,000
Wand of Cure Light Wounds x2 = 1,500
Wand of Magic Missile (5th Level) = 3,750
Bracelet of Friends = 19,000
Handy Haversack = 2,000


+2 Full Plate Mail = 5,650
+2 Tower Shield = 4,180
+2 Long Sword = 8,315

I'll take the remaining 605 in coin.
« Last Edit: September 30, 2009, 07:31:09 PM by Setherick »
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #433 on: September 30, 2009, 06:48:32 PM »
Percival attempts to ready his men to travel the 7 hexes. he tells them it will be a long and arduous trek, and to bring proper supplies.
He says to meet in a days time in this spot


"Well now brave Murkin, shall we go and find a way to pay for our expedition in the new dungeon that ive been hearing about? After all, you look trustworthy, we should form a party."

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #434 on: September 30, 2009, 07:25:32 PM »
*Not sure if you saw my post I was attempting to listen to the noble and merchant a 2nd time. while looking for elsie. *