Author Topic: 3E Balance thread  (Read 117035 times)

clockworkjoe

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Re: 3E Balance thread
« Reply #45 on: March 03, 2010, 02:02:25 AM »
all level 1 dudes get full roll on their HP

how far apart do you want to start?

Initiative

Rolling 1d20+6:
(19)+6: Total = 25

Tadanori Oyama

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Re: 3E Balance thread
« Reply #46 on: March 03, 2010, 02:02:49 AM »
So 6 hp

Your first level man, use the full Hit Die.

Addition-
What Ross said.

clockworkjoe

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Re: 3E Balance thread
« Reply #47 on: March 03, 2010, 02:03:37 AM »
All right for my first action, I cast color spray. You are in range and need to make a DC 16 will save.

You have a +1 bonus to will.

Boyos

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Re: 3E Balance thread
« Reply #48 on: March 03, 2010, 02:05:02 AM »
Rolling 1d20:
(8): Total = 8

Boyos

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Re: 3E Balance thread
« Reply #49 on: March 03, 2010, 02:05:35 AM »
Im mezmerised!

P.S. Forgot I was a dwarf 13 HP
« Last Edit: March 03, 2010, 02:08:01 AM by Boyos »

clockworkjoe

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Re: 3E Balance thread
« Reply #50 on: March 03, 2010, 02:08:37 AM »
You are unconscious for Rolling 2d4:
(1+4): Total = 5
rounds.

Round 1:
I walk over to you.

Round 2:
I coup de grace you for Rolling 2d4-1:
(4+2)-1: Total = 5
x4 damage. I automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die.

clockworkjoe

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Re: 3E Balance thread
« Reply #51 on: March 03, 2010, 02:09:07 AM »
DC 30 fortitude save or you die automatically.

Boyos

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Re: 3E Balance thread
« Reply #52 on: March 03, 2010, 02:09:54 AM »
Rolling 1d20:
(6): Total = 6


COME ON NAT 20!

Boyos

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Re: 3E Balance thread
« Reply #53 on: March 03, 2010, 02:10:15 AM »
I WANT NEW DICE! RED ONES FOR FORT CHECKS PLZ!

clockworkjoe

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Re: 3E Balance thread
« Reply #54 on: March 03, 2010, 02:10:41 AM »
hahaha.

No.

Mckma

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Re: 3E Balance thread
« Reply #55 on: March 03, 2010, 02:20:00 AM »
Yeah with full spells, any spellcaster can pretty much destroy any melee character...

clockworkjoe

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Re: 3E Balance thread
« Reply #56 on: March 03, 2010, 02:26:13 AM »
So, does everyone understand why class balance in 3E sucks?

Now obviously, initiative plays a big role in level 1 duels where characters get downed in a single shot.

But even if he had won initiative he would have to make an attack roll - AC 12 with a +6 bonus (+1 BAB, +1 weapon focus, +2 strength, +2 for charging at least 10 feet)

so a roll of 1-5 would have missed (25%) or 75% to hit.

Then he would have to deal at least 8 damage to knock me down - he does 1d10+2 damage the +2 is from strength

so a 6 or better on a 1d10 - 50%

so to win you need to make 2 rolls, one with a 75% chance of happening and another with a 50% chance of happening.

so according to the probability calculator you have a 37.5% chance of killing me if you won initiative.


Also I just realized you were a dwarf so you only need a 14 or better on the save. But that's only one roll and you only had a 35% chance of making it.

« Last Edit: March 03, 2010, 02:28:30 AM by clockworkjoe »

Boyos

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Re: 3E Balance thread
« Reply #57 on: March 03, 2010, 02:29:17 AM »
Wouldent help.

Rolling 1d20:
(12): Total = 12


Rolling 1d10:
(1): Total = 1


Let's see if I could have.

Boyos

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Re: 3E Balance thread
« Reply #58 on: March 03, 2010, 02:30:18 AM »
I would have atleast hit you haha.

clockworkjoe

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Re: 3E Balance thread
« Reply #59 on: March 03, 2010, 02:42:19 AM »
So while the fighter isn't always going to lose, the deck is stacked against him vs spellcasters.