So I decided to change up the mind control thing since it was too complicated. I have just gone with really high social skills instead.
Kyle Raith
STR: 16 (+3) DEX: 18 (+4) CON: 20 (+5) INT: 18 (+4) WIS: 16 (+3) CHA: 20 (+5)
Skills: Acrobatics 5 (+9), Bluff 12 (+17), Climb 7 (+10), Computers 4 (+8), Concentration 7 (+10), Craft [Chemical] 1 (+5), Craft [All] 0 (+4), Diplomacy 12 (+17), Disable Device 6 (+10), Disguise 5 (+10), Drive 1 (+5), Escape Artist 1 (+5), Gather Info 12 (+17), Handle Animal 1 (+6), Intimidate 5 (+10), Investigate 1 (+5), Knowledge [All untrained] 0 (+4), Language 6 [English, Russian, German, French, Mandarin, Spanish, Arabic], Medicine 2 (+5), Notice 7 (+10), Pilot 1 (+5), Ride 1 (+5), Search 4 (+8), Sense Motive 7 (+10), Sleight of Hand 1 (+5), Stealth 1 (+5), Survival 1 (+4), Swim 1 (+4)
Feats:
Attack Focus (melee) +7, Blind-Fight, Chokehold, Connected, Contacts, Defensive Roll (2), Distract (Bluff), Dodge Focus (4), Eidetic Memory, Elusive Target, Equipment (2), Fascinate (Bluff), Fearless, Grappling Finesse, Improved Grab, Improved Grapple, Improved Pin, Improvised Tools, Jack-of-All-Trades, Luck (2), Redirect, Skill Mastery (Bluff, Notice, Diplomacy, Sense Motive), Sneak Attack (1), Takedown Attack, Ultimate Effort (Bluff), Uncanny Dodge (Aural), Well-Informed
Powers:
Strike 4 (DC 22, Penetrating, Mighty) [Standard - Touch - Instant]
Unobservable (Concealment 10) All senses, Blending, Passive, Close Range [Free - Personal - Sustained]
Combat:
Attack 0 (Melee +7, Ranged 0)
Grapple +11
Defense +7 (+2 flat-footed)
Knockback Resist -3
Initiative +4
Attacks:
Strike 4, +7 (DC 22)
Brass Knuckles, +7 (DC 19)
Unarmed, +7 (DC 18)
Saves:
Toughness +7 (? flat-footed) (not totally sure how this works with the vest... I have 5 from Con, then 2 from def roll, plus the vest)
Fortitude +5
Reflex +5 (+7 vs. area attacks)
Will +5
Drawbacks:
Disability, common, moderate, One Eye (he lost his eye while he was young due to an infection - no interesting story there, but he has made up all sorts of stories over the years)
Vulnerable, uncommon, minor, Sonic (he has very sensitive hearing, but not supernaturally so - partial compensation for his limited vision - it matches his uncanny dodge and his decent notice skill, but he damaged his ear while diving a long time ago, hence the sensitivity)
Equipment:
Brass Knuckles
Commlink
Gas Mask
Undercover Vest
Size: Medium
Carry: 76/153/230/460/1200
Jumping: Running 13ft, Standing 6ft, High 3ft
Summary
Abilities 48 + Skills 28 + Feats 39 + Powers 15 + Combat 6 + Saves 3 – Drawbacks 4 = 135
Some questions I have:
How does flat-footed toughness work with the undercover vest?
Are brass knuckles a separate attack or do they just stack with unarmed? I am wondering if I can apply them to the strike power which is based on unarmed attacks.
I wasn't sure what we would be doing with equipment, so I just took a modest amount. I also wasn't sure about taking a benefit either.
Should we post our history here as well?