Trying to keep it simple, and I still suck at writing.
Little Joey got into fights. Quite often. His parents were incredibly concerned about this tendency and spent a small fortune on one of the best child psychologists in New York. Joey was mentally reconditioned to turn this energy into a competitive tendency that tended to be compulsive. As he got older, his parents directed him to wrestling and an eclectic sampling of martial arts. He won match after match and took first place in state contests all four years of high school.
After high school, Joey was accepted to Columbia for a wrestling scholarship. Always concerned that "Little" Joey would regress to his more violent tendencies, Mama Girabaldi kept close tabs on her son while he was away from home, even going so far as to influence his academic curriculum to major in Human Rights, hoping that her son would find a cause to fight for as opposed to a person to fight against.
As he ended his college career, Joey came to a sudden realization: Not everyone is willing to fight, but they are willing to pay people to fight on their behalf. He spent the summer before his senior year as working for a Security firm, and was assigned as part of a backup security detail for one of the firm's VIPs. Joey happened to be at the right place and the right time and took out a would-be attacker before any of the veteran guards even noticed. After that, Joey secured a big enough reference to land any job he could ever want.
Joseph Girabaldi II
PL:7 (90/105pp)
Abilities: STR: 16 (+3) DEX: 16 (+3) CON: 16 (+3) INT: 10 (-) WIS: 14 (+2) CHA: 12 (+1)
Skills: Acrobatics 7 (+10), Bluff 2 (+3), Climb 7 (+10), Computers 1 (+1), Concentration (+2), Craft, Diplomacy (+1), Disable Device (0), Disguise (+1), Drive 5 (+8), Escape Artist 7 (+10), Gather Information 2 (+3), Handle Animal (+1), Intimidate 7 (+8), Investigate 2 (+2), Knowledge (Behavioral Sciences) 1 (+1) (Business) 2 (+2) (Civics) 1 (+1) (Current Events) 1 (+1) (Pop Culture) 2 (+2) (Streetwise) 2 (+2) (Tactics) 3 (+3), Language, Medicine (+2), Notice 5 (+7), Perform, Pilot 4 (+7), Profession, Ride, Search, Sense Motive 3 (+5), Sleight of Hand, Stealth 5 (+8), Survival 5 (+8), Swim 5 (+8)
Feats: Combat Feats -: Melee Attack Focus +2, Blind Fight, Chokehold, Critical Strike, Defensive Roll 2, Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Improved Trip, Prone Fighting, Redirect, Improved Initiative, Stunning Attack (16) Fortune Feats -: Luck (1) General Feats -: Ambidexterity, Assessment, Diehard, Fearless, Instant Up (5) Skill Feats -: Hide in Plain Sight, Startle, Skill Mastery (Acrobatics, Climb, Escape Artist, Swim) (3)
Powers:
Base Attack And Defense: +4 Base Attack Bonus and +5 Base Defense Bonus
Combat: Attack Melee + 9, Ranged +7 Defense +8 (+5 Flat-footed) Init +7
Saves: Toughness +3(+5) Fortitude +2(+5) Reflex +0(+3) Will +1 (+3)
Abilities 24 + Skills 20 (80 Ranks) + Feats 25 + Powers -- + Combat 18 + Saves 3 - Drawbacks 0 = 90 pp's