I've decided to make a thread that will chronicle the progress of our playtest campaign of Red Markets. I will be posting notes and details at the end of each job and I'm providing players incentives to provide additional information, specifically in character journals to get their character's perspective on events.
Player generated Enclave:
1 ) Name
Deception
2 ) Location
Deception Pass, Washington State on the connecting island of the Deception Pass Bridge
3 ) Defenses
Built on an island. Spires were raised prior to the Crash on the island which were repurposed for broadcast and vision. Bridges have had fortifications and gates built onto them.
4 ) History
Founded by a group of non-commissioned officers and enlisted from the military base on Whidbey Island left behind during evacuation. They assumed the military would be back for them but after a few months began broadcasting for aid. A group of millers and a collection of fishermen eventually responded, bringing much needed food and supplies to build up the island into an actual Enclave.
5 ) Exports
Raw wood and lumber and specialized knowledges
6 ) Imports
Building materials (nails, glue, tools) and medical supplies
7 ) Competition
South Whidbey: Founded by the naval enlisted who split off from the marines it was later reinforced by a local yacht club and the ferry operators. They have salavaged a few of the state ferries and are one of the only options for moving large amounts of gear around the sound. There is a deep rivalry between the South Whidbey enclave and Deception.
Hospital: A collection of surgeon and farmers manage a small enclave which produces food, medical services, and burials. Located on Whidbey Island itself.
The Carvers: An enclave in the port city of Everett run by the workers at the wood and paper mill. They are supported by the engineers for the train system who have directed the tracks and trains to serve as mobile zombie defenses and distractions.
The Free Market: A protected bay in Anacortes managed by the wealthy citizens of the town and the US customs agents from the border patrol with support from the forest service.
Steel Wheels: An enclave with the ability to produce metal goods in Mukilteo. They are also the only enclave with a professional made distillery.
North Point: The military base, originally abandoned by both the marines and navy enlisted has been reclaimed by the Recession as a Settlement. Insult to injury, many of the officers at the settlement are the same ones originally removed from the base. North Point presents navigational difficulties due to their tendency to fire on ANY ship that comes within their sights and range.
8 ) Social Structure
Tribunal rule with the head of each of the groups sitting on a council. Individual disputes are brought to the tribunal and majority rules. The exception is matters of enclave security which must be resolved unanimously.
Due to the marines having been left behind while their officers were saved the adage "don't call me sir, I work for a living" has been enshrined into law. This attitude has spread even to the non-military citizens and a general dislike of military officers and of anyone in a "command" caste is common to citizens of Deception.
Everyone works in Deception. You do duty or you do labor. The enclave hates the idea of leaving anyone behind (see above) and will find work for anyone in normal circumstances. Exceptional circumstances sometimes result in exceptions but people are sympathetic and will allow others to "donate" to supply someone unable to work. Willful violation of a duty is a capital offense punishable in one of two fashions, determined by the criminal. They are either allowed to leave via the bridge road on the condition that they do not make any attempt to come back or they are set adrift on a non-millable section of wood.
9 ) Neighborhoods
The Spires- The bridge spires where intel and technical individuals live and work.
The Road- The bridge itself has become a no-go zone. Only The Watch, the military responsible for manning the gates, is allowed to stand on the road. Anyone who steps on the road and gets noticed by The Watch is forced to work a full 8 hour shift by weight of tradition (this was intended to discourage kids from wandering around but has become a game, trying to dodge the Watch and walk the road without getting caught).
Up Town- The wooden shacks built high on the island, under the bridge itself. They are the most protected from the elements and the most comfortable. The upper class lives there.
Down Town- The majority of the settlement, quickly built wooden housing, often in long house form with a dozen or more people in a single "home".
The Yard- A protected pool and work area used by the millers to float wood and do the rough cuts before refining the trees into building materials.
The Dock- Across the island from the Yard, the dock is the rough port, a pier that sticks out from the island to provide some shelter for the boats. Some of the fisherman live here.
10 ) VIPs
The Tribunal (also known as Top, Chop, and Slop)
Top, military leader Sergent Gibbs
Foreman, lumber leader George Foreman
Cap'n, fishing leader, Tanelle
Gun and weapon quarter master Rodriguez
Master of the intel spire Vlad
Corporal Robert O'Nell, in charge of the falconry program
Salty, political extremist and isolationist who is attempting to built a fence in the ocean
Dr. Nathan Simms, former oceanographer turned bootlegger who has converted his research vessel into a refinery. He's gone more than a little crazy but the brew he makes from seaweed is basically rubbing alcohol which is actually useful to the enclave so he is allowed his oddities.
Muckscraper Jolly Buccanon, phobia of heights, he cannot live in the main city and lives in a wrecked boat pulled onto the rocky shore.
Former botanist (and former companion to Dr. Simms) Dr. Herbert Olivia, attempting to breed crops to survive the harsh environment of the islands.
The Red Horizon Cult- A practical joke that got out of control, this cult believes that they can undergo vision quests, like the native americans, by fasting an entire day and then drinking the alcoholic mixture that Dr. Simms creates in his lab. They are called the Red Horizon because they believe a new disaster is approaching, something as bad or worse than the Crash, and want to forewarn the others. The enclave thinks they are harmless enough but is somewhat concerned that their practices could result in a self inflicted death of the members aren't careful. Dr. Simms is viewed as a prophet by the cult but the doctor himself isn't a member and doesn't even seen to be aware of the cult's practices.