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Messages - trinite

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106
Sounds like a fun game! We might run some on the Technical Difficulties Podcast once we've gotten the full package.

I'm contemplating maybe something involving a Midwestern nuclear plant, or disused emergency response "war rooms."

here's a good one! https://en.wikipedia.org/wiki/Prairie_Island_Nuclear_Power_Plant

Nice! Or this one, near where I live: https://en.wikipedia.org/wiki/Callaway_Nuclear_Generating_Station

107
Sounds like a fun game! We might run some on the Technical Difficulties Podcast once we've gotten the full package.

I'm contemplating maybe something involving a Midwestern nuclear plant, or disused emergency response "war rooms."

108
General Chaos / Re: Introduction
« on: April 19, 2016, 01:12:07 PM »
I may have done this introduction before, I can't remember. I guess it was Schroedinger's forum post?

Anyhow.

Hi Everybody! I'm Will.
I've been listening to RPPR for a long time, active on Facebook and following the crew on Twitter. I posted once or twice on the forums ages ago. Decided I should start being more active here. The community is really awesome and I think making friends and connections would be worthwhile. I am an educator, like a few of the RPPR crew and from the Midwest, Twin Cities in my case.

The show and community have been a pretty big inspiration for me in this hobby. I ran my first con game last year and am writing my own scenarios and campaign books and join an actual play podcast too. If you are interested check me and my compatriots out at lithmage.com. Any comments or suggestions would be welcome. We have over 60 episodes and haven't missed a post yet. So I'm interested in publishing and anybody who is willing to critique and look at my work.

Hope to get to know some names and faces better that i've seen here and on Facebook a lot more.

-Will

Cool! Good to meet ya, Will!

109
I got an idea for a Twin Cities Red Markets setting. I live there and I think one major feature makes it a novel place to set a game. The Mississippi River. In the setting detail Caleb describes that the river is the moat to the zombie barricade. So i imagined Two Cities on each side of the river. The St. Paul Safe Zone which is part of the Recession. And Minneapolis Enclaves which are part of the Loss. This has made the Minneapolis Enclaves actually a central Red Market trading hub. Other Loss enclaves send traders there to buy and trade in needed goods that were traded across the few bridges still in place.

This makes Minneapolis (what's left of it) a Taker Mecca. It also has agents from Ubiq and DHQS embedded in the populace. It is a place of intrigue, commerce and violence.

That's a great idea, somewhat similar to my ideas for St. Louis, Missouri (which would be a huge hub for trade and infiltration from the Loss to the Recession, since the Missouri River is the safest and fastest way to get from the depths of the Loss to the border).

I think a border-centered enclave is likely to be a major sub-setting for a certain campaign style. Working right on the border is going to have a totally different feel than a game set way out in some place like Colorado or on the West Coast.

Thematically, I'd say a border campaign would emphasize the economic horrors of wealth disparity, black markets as a response to over-regulation, and corruption. A more western/deep recession game would likely focus more on resource scarcity, environmental damage, and isolation. And a West Coast game would focus on smoking weed and surfing.

110
Role Playing Public Radio Podcast / Re: RPPR Community AP Podcast site
« on: April 18, 2016, 11:15:23 AM »
Me too.  I feel a little responsible for the rppr one getting so full.  I've sent you a lot of audio in the last four years. Sorry about that.

Never apologize for Art.

111
Role Playing Public Radio Podcast / Scary Parrots Panel Notes
« on: April 16, 2016, 10:49:48 AM »
Someone let me know that the old Dropbox link I had for my notes on the Scary Parrots panel had broken. So I'm putting my file in the forums to hopefully make a more permanent home for it. So here it is, attached!

No guarantees that all of the included links still work. I found 'em all through Google myself, so you could always update it yourself if you'd like.

112
I'm voting for the vaporwave because you have to remain true to your a e s t h e t i c.

But man, that Shia remix is epic.

113
Thanks, everybody! Fair warning: in a few of the early sessions we definitely lived up to our name. But more recently those problems have mostly been resolved.

114
So in other words, it's exactly like in Payday 2. Got it.

115
Have you ever wanted to know anything about wood? Anything at all? How about everything about wood?

http://www.wood-database.com/

For example, the modulus of rupture of spalted tamarind wood is 16,090 lbf/in2 (111.0 MPa)

116
General Chaos / Re: What Vidja games are you playing?
« on: April 04, 2016, 10:09:10 AM »
Am making progress in Darkest Dungeon. Turns out the hardest part is keeping my murder hobos sane.

They've definitely upped the challenge on the stress track. I lost several early characters to heart attacks. Now I've finally gotten the hamlet fully upgraded, and I'me ready to work on the endgame -- but apparently my computer has recently decided that all that heavy duty graphical processing is too much for its little ol' system fan, and has started sometimes overheating and powering off in the middle of the game.

So it's back to Infra Arcana for me, for now!

117
General Chaos / Re: Kickstarter: Cool Stuff
« on: April 02, 2016, 02:04:46 PM »
Most of y'all might already be aware of this, but Unknown Armies is Kickstarting their new 3rd Edition:

https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game

I'm in for the whole hog, $160 reward tier. I've always wanted to play this game.

118
RPGs / Re: Red Markets Beta Listener Campaign: The Reformers
« on: March 30, 2016, 10:56:16 AM »
Ah, the forums are working for me again! Woo!

I thought this was an excellent conclusion to the campaign. We used all of the tricks and skills we'd learned throughout the previous sessions, including combat tactics and high-pressure negotiation. And in classic fashion, I failed a ton of Stealth rolls despite having the highest skill in the party.

The mission was satisfying, and the epilogue vignettes were solid endings to the characters' stories.

And now I'm looking forward to the Kickstarter, and eventually playing another campaign with the completed rules!

And who knows...maybe writing Red Markets: Black Death.  ;)

119
Rivers would be the fastest and safest way to cover long distances. I could even see a small-scale mobile enclave built on a collection of barges or paddle-wheelers.

120
So we recorded a retrospective of the Hooverville game we ran. We plan on getting back to the campaign once the Kickstarter begins, and this time we will be able to actually record our games so Jace won't have to spend hours doing writeups of our misadventures.

https://soundcloud.com/user-716607999/red-markets-beta-hooverville-retrospective/s-Upblt

While re-listening to this I realized that I made a huge goof--we were talking about how the over/under margins for success tend to favor hit locations depending on who the attacker is (Players or Market) and since it's been months since we last played I forgot that Market attacks are more likely to hit higher locations while Player attacks tend to target the limbs, and flipped those in my head.  :o

Don't worry, Caleb's already gotten an earful about that. :)

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