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Messages - D6xD6 - Chris

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91
General Chaos / Re: Best Internet Vidyas
« on: February 05, 2015, 09:44:50 PM »
I dig it.

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

92
RPGs / Re: Game Fodder / Story Fodder
« on: February 02, 2015, 06:40:50 PM »
No harm can come from resurrecting ancient traditions.  None at all.

http://www.theguardian.com/world/2015/feb/02/iceland-temple-norse-gods-1000-years

93
General Chaos / Re: Best Internet Vidyas
« on: January 28, 2015, 10:20:29 PM »
DAT TWIST at the end of the creepypasta story O_O

one direction lol

94
RPGs / Re: How do you compile game notes?
« on: January 20, 2015, 10:15:17 PM »
I use Google Docs/Drive.  I have my Chromebook as my GM "screen," and if I am at work on a different computer or on the elliptical on the gym listening to podcasts (HAI RPPR) on my phone and I have an idea for the game/campaign, I can log it right there.

You can also setup a Wiki or Wordpress "blog" if you want your players to be able to put in their own notes/thoughts/ravings/etc..

95
Role Playing Public Radio Podcast / Re: Ideas for quick games to design
« on: January 13, 2015, 09:02:40 PM »
I like the Dark Souls-style "save point" element of finding the character journals.  Although it would be badass if the players had to FIGHT the corpse/spirit of their former selves to prove their worth in continuing the fight against Cuchulu, THEN they get the journal.  BUT, if they fail in combat to their former self, then they have TWO corpse monsters they must fight the next time, and so on.  Alternatively, they can skip trying to obtain the journal, and wander aimlessly lost and confused being attacked by things.


96
Role Playing Public Radio Podcast / Re: Ideas for quick games to design
« on: January 13, 2015, 08:49:58 AM »
True.  There is always the option of Print and Play, but I have no idea how popular those are.

97
Role Playing Public Radio Podcast / Re: Ideas for quick games to design
« on: January 13, 2015, 07:25:23 AM »
3. A card game version of Killsplosion - build up combos to blow up or outshoot your rivals to get the mcguffin and look more badass doing it.

This one sounds like most fun.  But at the same time it sounds like the most costly one to get to market.

DriveThruCards offers affordable print-on-demand services.  A small Kickstarter to pay for the art and initial print-run for backers would be plenty sufficient.

98
Role Playing Public Radio Podcast / Re: Ideas for quick games to design
« on: January 12, 2015, 07:43:38 PM »
#3 gets my vote.  A deckbuilder - style game with badass/style points is an instant win

99
RPGs / Re: THE QUEUE: Whacha got in YOUR gaming pipeline
« on: January 11, 2015, 07:43:48 PM »
Should be running demos of Star Wars: Age of Rebellion at FLGS soon.  I'm actually quite impressed by the rules; the dice mechanics are well-designed and not gimmicky. 

I'll also probably be running D6xD6 demos at local cons to highlight some of the setting chapters. 

100
Best "You have to tell me if you are one" moment:

Best anachronism:

Best "I have 0 fucks left to give" moment, GM or player:


101
General Chaos / Re: Image Thread
« on: January 05, 2015, 09:57:41 PM »
Soviet Space Dogs Postcard Art has become my new wallpaper:



There are other great Soviet postcards here:
http://io9.com/space-themed-soviet-postcards-are-a-cosmic-delight-1677492901

102
RPGs / Re: Game Fodder / Story Fodder
« on: January 03, 2015, 09:45:44 AM »
A map of monsters across the United States.  Unfortunately, it is missing the Hodag.  :(



http://www.hogislandpress.com/product/monster-map

103
General Chaos / Re: Happy christmas 2014
« on: December 31, 2014, 10:33:10 PM »
The wife surprised me with not one, but TWO Pusheen t-shirts and the Star Wars: Age of Rebellion beginner game.  <3

104
General Chaos / Re: Happy christmas 2014
« on: December 24, 2014, 04:36:51 PM »
Tonight. . . he returns.



Happy Holidays!

105
General Chaos / Re: Best Internet Vidyas
« on: December 21, 2014, 02:16:51 PM »
Serial + Christmas

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


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