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« on: January 19, 2013, 06:27:52 PM »
All of the above is good advice; published adventures will save you *so* much time and effort.
I'm not sure if this is a possibility or not, but having an experienced, helpful player amongst your newbs is beyond useful. Your group will feel like he's on their side and follow his lead when they feel stuck (which can happen to a lot of new players, especially if they're not overly familiar with the genre). If someone experienced is not available, one of your potential players may be interested in going through the rule book and getting a feel for things. They can then take the place of the "experienced" player. If that's not an option either, then have an NPC be a part of the party; a Strider to their hobbits, if you will. These options all boil down to the same idea, really: an in-character help system.