Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IDaMan008

Pages: [1] 2 3 ... 14
General Chaos / Re: Kickstarter: Cool Stuff
« on: March 02, 2016, 08:36:10 PM »
A friend of mine is Kickstarting a quick, fun battling card game that he created called Monster Melee. It has a long list of unique, funny characters and lots of cool original art. My wife and I were a part of the playtest group, and it made her hate me in fewer than two turns!

I just started listening to the Dead Authors Podcast on the recommendation of a friend, and holy shit is it wonderful. The premise is that Paul F. Tompkins, in the guise of H. G. Wells, snatches dead authors from history, who are played by other comedians, and interviews them before a live audience. The episode where John Hodgman played Ayn Rand had me literally cackling, and they even did one with E. Gary Gygax.

RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: May 27, 2015, 10:13:29 PM »
Sadly, I won't be able to make it to GenCon this year (again), but I would love to jump in on the beta test, if possible. I've been following Game Designer's Workshop since the beginning, and the game sounds like a lot of fun. I'm not usually too active here, but I'll keep an eye out for updates.

Welcome to Night Vale, audio drama podcast done in the style of a local news radio broadcast in the bizarre (and hilariously terrifying) desert community of Night Vale. I've been hearing a lot about this on Tumblr lately, so I decided to give it a try. Quality weirdness lies within. I guarantee within the first two minutes you'll either hate it or be completely hooked.

Welcome to Night Vale at Commonplace Books
Feedburner link

General Chaos / Re: Steam Summer Sale/Trading Cards
« on: July 12, 2013, 03:29:17 AM »
I got myself a copy of System Shock 2 before the sale--curses!--and holy crap, did it hold up well. The graphics are a little N64 cheesy, but it's survival horror done right. I regret every bullet I shoot because I have no idea where I'm going to get more.

A+. Would recommend.

RPGs / Re: RPPR Listeners: Who gets to play on a regular basis?
« on: March 27, 2013, 11:16:05 PM »
My group usually tries to play at least a game a week, but sometimes if we're running a one-shot that goes long we'll game multiple nights in a row. We've played mostly oWoD Mage since high school, but we've gotten into some different games in the past few years, like Call of Cthulhu, Eclipse Phase and Fiasco. We've also had a few good sessions of Durance, which is another GM-less game by Jason Morningstar. As of right now, we've got my friend Alex's yearlong Eclipse Phase campaign, an oWoD Mage chronicle that the Storyteller never seems to have time to run, and the occasional one-shot with rotating GM duties.

I've been hoping to start up a campaign, as I've not GMed regularly in quite some time, but I've had a hard time nailing down ideas beyond the cursory planning stages. I was originally hoping to run Wild Talents: Progenitor, but I've always felt uncomfortable with running superhero games, as I'm not nearly as into comics as some of my friends are.

For now, I enjoy playing.

RPGs / Re: Eclipse Phase
« on: March 15, 2013, 03:11:50 AM »
*comes into the thread to post a funny quote from Know Evil Episode 24, reads QuickReleasePersonalitY's post, falters completely*

 :o Well, shit. Game over, man. Game over.

Anyway, while I go digest the slow death of Western culture due to our failure to scientifically guarantee genetic perfection, you guys can all enjoy what I think was the unappreciated line of the game, courtesy of Ross:

"Programming doesn't interest me. If the subject doesn't feel pain, it's just no fun. That's why I went into psychosurgery, and it's probably what I told my guidance counselor."

Bartelby is one fucked up customer.

RPGs / Re: Mage AP's
« on: March 09, 2013, 10:34:32 AM »
We put up a Mage: The Ascension game a while back. It's supposed to the the first installment of a chronicle, but we haven't played any more sessions of it because the guy who's running it is trying to switch us all over to nWoD rules. (We complained at him a whole lot because the combat system in oWoD is ass, and I say that as someone who's been playing White Wolf games since the late '90s.) Hopefully Game 2 should be coming soon.

RPGs / Re: GM/Player Dynamic
« on: March 06, 2013, 12:48:01 AM »
Is it useful for GMs to take a turn on the other side of the screen once in a while? Certainly. It can help you get a better sense of how players process the information you give them and what the dynamics of working as part of the group are like. It'll also give you a sense of other people's styles and ideas, which can be instructive one way or the other. Is it strictly necessary if you want to be a good GM? I don't think so, but I say that mostly because I've encountered people who were pretty excellent GMs despite the fact that they'd never actually played as a player character.

Personally, I cam to role playing on the group's side of the screen, so my whole concept of what it is to be a GM was informed by my experience as a player. I tried to emulate things I liked about the style of my group's first GM when I "took over" after he went away to college, and I've tried to steer clear of a few of the bad behaviors that have left me feeling ignored and frustrated when I play. I usually start my planning by asking myself what kind of experience I want to create for my group, and I go from there. I feel like this helps me hold their interest longer and keep them more engaged than they would be otherwise.

To each his/her own, though. I think it depends on the GM.

RPGs / Re: Eclipse Phase
« on: February 15, 2013, 05:00:17 AM »
I haven't run Eclipse Phase before, but I've been putting some ideas together for a one-shot to give myself and some players an introduction to the game.    I'd be interested in feedback and suggestions--in particular, I haven't really fleshed out the concept for the actual ex-threat, yet.

That's a pretty cool concept. I wouldn't want to wake up on one of Minerva's ops.

I dunno if this fits with what you had in mind, but it was an awful detail I came up with for the game I ran earlier just in case my players wandered into just such an establishment on Pavarti. Bump in the Night called for one of the side characters to be an unsavory ego trafficker, which was meant to be a red herring. The module author came up with all kinds of awful things that could be done with the egos: rape, snuff, the egos of actual children forked for neotenic sex, etc.

If my players tracked the egos to their destination and tried to infiltrate it as patrons, someone would have showed them The Lobster Tank. Basically, it's an AR display hooked into a murky simulspace where the stolen egos wander while they wait for horrifying things to happen to them. They are instanced in such a way that they have "goldfish memory;" that is, the system wipes their short-term memory every 30 seconds or so, keeping them in a constant state of terror and confusion. The basic concept came from the lobster tanks they have at restaurants where they serve lobster, and patrons are allowed to choose the one they'd like prepared for them.

RPGs / Re: Eclipse Phase
« on: February 15, 2013, 04:31:05 AM »
I just ran the first two sections of Bump In The Night for four members my regular group. It turned out to be a pretty hilarious game. (And EP combat is a sonuvabitch to keep track of. I think I need to make myself a spreadsheet or download an app or something for next time.)

For those of you who've never read it, the whole point of the scenario is that the players farcast to the Venusian cloud city of Pavarti in order to meet up with a woman named Dwala Chatterjee because of reasons. When they get there, the aerostat's security chief pulls them in and tells them that she's missing, and that there's been some kind of unidentified outbreak that's caused them to place the entire city on lockdown. If they don't figure out what's going on and get it under wraps in six hours, the Planetary Consortium is going to send a ship full of delegates over who will potentially seize control, revoking the city's independent charter. The scenario author left it up to the game master to decide what the players' original purpose was, but suggested giving them a dummy mission for which Chatterjee is the contact.

Alex, the guy who usually GMs our EP games, had his heart set on playing the Oversight Auditor from the Sunward book, but at first I was hesitant because I couldn't see why a die-hard PC operative would actively participate in a mission that would cheat the Consortium out of an opportunity to own Pavarti.

Then, the solution hit me.

Chatterjee was an overzealous diplomat for the Consortium who jumped at the opportunity to snatch up the independent aerostat. What she wasn't aware of is that a number of the "anonymous benefactors" who own Pavarti are already PC entities that generate a hefty black revenue stream from the tourist aerostat. If they'd formally absorbed it, the amount of cred they'd be able to skim off would be significantly reduced, since Pavarti would be "on the books," so to speak. So I let him play the Oversight character, and his mission was to round up a team of "independent contractors" and stop the delegation from taking over the city.

In short, the Planetary Consortium ran a black op against itself.

RPGs / Re: Eclipse Phase
« on: December 18, 2012, 02:01:02 AM »
:-D If only Plushie Preston came with a human skin suit...

RPGs / Re: Eclipse Phase
« on: November 06, 2012, 10:39:27 AM »
I just had an amusing thought: Since Pathfinder Corp is run by the Planetary Consortium, their Gatecrashing teams all wear armor and carry gear marked with blank ad space tags. That way, if any of the vids/XP taken on a mission is useful for PR purposes, they can sell the ad space to other hypercorps and have vid editing AIs map on the appropriate plugs. As a result, whenever you see a Pathfinder mission on the news, their teams look like fucking NASCAR drivers exploring exoplanets.

General Chaos / Interview with Deborah Reed on Rag-NERD-rok
« on: October 22, 2012, 11:40:21 PM »
Giving this thread a bump because we've got a new interview coming out soon! Last night, we at Rag-NERD-rok spoke with Deborah Reed (better known as Goblin Queen Credence Leonore Gielgud of Ancient Druidic Origins) about her experience making the...(cult hit? abomination of cinema? camp classic?)...Troll 2. It should be going up during the afternoon on Halloween. I'll post a link to the show when it's ready.

Here endeth my shameless whoring. (For now.)

RPGs / Re: Eclipse Phase
« on: August 25, 2012, 09:04:59 PM »
Ack, poor SAIROC! So many awesome plot hooks, though. Reminds me I need to catch up on Know Evil.

Pages: [1] 2 3 ... 14