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RPGs / Lighthearted RPGs
« on: November 29, 2012, 12:49:24 PM »
So I was planning on trying my own take on Slenderman with an RPG (World of Darkness), but then I realized I've been doing too much horror/dark RPGs. I think I should try something different.
But Lighthearted games seem more difficult to set up compared to Horror, Post-apoc, or Hack-n-slash. With those other genres, the conflict is typically made through survival, gaining power, amassing fortune, and the occasional mystery. While the players are likely to pass around lighthearted conversation outside the game, the in game content is rather serious.
What would be some good tips for running a lighthearted game; how do I keep a good mood without myself or the players going overboard on humor?
Also, while I could use Monsters and Other Childish Things, what other RPGs would help make things lighthearted? I've thought about adapting the Part Time Gods powers from the Dynamic Game System for something akin to imagination magic or Homestuck element control.
But Lighthearted games seem more difficult to set up compared to Horror, Post-apoc, or Hack-n-slash. With those other genres, the conflict is typically made through survival, gaining power, amassing fortune, and the occasional mystery. While the players are likely to pass around lighthearted conversation outside the game, the in game content is rather serious.
What would be some good tips for running a lighthearted game; how do I keep a good mood without myself or the players going overboard on humor?
Also, while I could use Monsters and Other Childish Things, what other RPGs would help make things lighthearted? I've thought about adapting the Part Time Gods powers from the Dynamic Game System for something akin to imagination magic or Homestuck element control.